Android之手势登陆(九宫格解锁)

前言

上一篇我们介绍了Fragment的使用《Android碎片化布局fragment的实战应用》,其中在登陆的时候会有账号登陆和手势登陆,今天我们就来介绍一下手势登陆的使用,其实这个在网上可以找到代码,度娘找一下Android九宫格解锁应该就会有。我们这一章主要是介绍怎么使用。

视频效果


实现思路

  1. 在用户第一次时用账号登陆进去后,会把用户的登陆用户和密码存到本地的SQLITE数据库里。

  2. 在用户设置里面可以设置手势密码,手势密码的数字字符串设置成功能更新本地的SQLITE数据库对应的这条用户信息。

  3. 以后用手势密码登陆的时候获取到字符串查找本在SQLITE数据库里对应的用户名和登陆密码。

  4. 再通过获取到的用户名和密码与后台数据库验证访问登陆。

程序目录

我们把手势登陆的相关三个类放到了basemodule下的signlock包下,这几个类的相当代码最后我会贴在下面。

其中LocusPassWordView继承自View,这样的话在显示界面里就可以直接引用进来了。

然后我们回去上章里面说到的fragment_login_sing.xml,可以看到右边直接就可以引用我们已经创建好的九宫格类。

我们在看看LoginSignFragment代码里面怎么实现的。

    private LocusPassWordView mPwdView;
    private void InitControl() {
        mPwdView = (LocusPassWordView) mView.findViewById(R.id.Login_mPwdView);
        mPwdView.setOnCompleteListener(new LocusPassWordView.OnCompleteListener() {
            @Override
            public void onComplete(String password) {

                //当获取的密码是万能密码时直接进入功能界面

                if (password.equals("XXXXXX")) {
                    Intent intent = new Intent(mContext, MainActivity.class);
                    startActivity(intent);
                    ((LoginActivity) mContext).finish();
                } else {

                    //如果不是万能密码然后从数据库里获取到这个手势密码的对应用户名和密码

                    CUser user = dbUser.GetUserfromSign(mContext, password);

                   //获取到用户信息后直接能过线程访问后台验证登陆

                    if (!user.Usr.equals("")) {
                        funcLogin task = new funcLogin(mContext, ((LoginActivity)mContext).xtSysCfg.ScmTransUrl);
                        task.Login(user.Usr, user.Pwd);
                    } else {

                        //获取不到用户弹出提示信息

                        Toast.makeText(mContext, "找不到手势登陆用户!", Toast.LENGTH_SHORT).show();
                    }
                }   

                //清空手势密码

                mPwdView.clearPassword();
            }
        });
    }

我们定义一个LocusPassWordView名称为mPwdView,然后在mPwdView的setOnCompleteListener的方法里面实现监听手势划动效果,onComplete里面的参数(String  password) 这个就是我们手势划出的字符串,因为是9宫格,字符串的效果就是根据划动来表示顺序,生成对应的数字。

上面有个万能密码,当手势划的为万能密码直接启动进入界面,如果不是万能密码再查找手势密码对应的用户信息进行登陆验证。

核心代码


LocusPassWordView

/**
 * Created by Administrator on 2017-10-29.
 */

public class LocusPassWordView extends View {

    private float width = 0;
    private float height = 0;

    //
    private boolean isCache = false;
    //
    private Paint mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);

    //
    private Point[][] mPoints = new Point[3][3];
    //
    private float dotRadius = 0;
    //
    private List<Point> sPoints = new ArrayList<Point>();
    private boolean checking = false;
    private long CLEAR_TIME = 1000;
    private int pwdMaxLen = 9;
    private int pwdMinLen = 4;
    private boolean isTouch = true;

    private Paint arrowPaint;
    private Paint linePaint;
    private Paint selectedPaint;
    private Paint errorPaint;
    private Paint normalPaint;
    private int errorColor = 0xffea0945;
    private int selectedColor = 0xff0596f6;
    private int outterSelectedColor = 0xff8cbad8;
    private int outterErrorColor = 0xff901032;
    private int dotColor = 0xffd9d9d9;
    private int outterDotColor = 0xff929292;

    public LocusPassWordView(Context context, AttributeSet attrs, int defStyle) {
        super(context, attrs, defStyle);
    }

    public LocusPassWordView(Context context, AttributeSet attrs) {
        super(context, attrs);
    }

    public LocusPassWordView(Context context) {
        super(context);
    }

    @Override
    public void onDraw(Canvas canvas) {
        if (!isCache) {
            initCache();
        }
        drawToCanvas(canvas);
    }

    private void drawToCanvas(Canvas canvas) {
        boolean inErrorState = false;
        for (int i = 0; i < mPoints.length; i++) {
            for (int j = 0; j < mPoints[i].length; j++) {
                Point p = mPoints[i][j];
                if (p.state == Point.STATE_CHECK) {
                    selectedPaint.setColor(outterSelectedColor);
                    canvas.drawCircle(p.x, p.y, dotRadius, selectedPaint);
                    selectedPaint.setColor(selectedColor);
                    canvas.drawCircle(p.x, p.y, dotRadius/4, selectedPaint);
                } else if (p.state == Point.STATE_CHECK_ERROR) {
                    inErrorState = true;
                    errorPaint.setColor(outterErrorColor);
                    canvas.drawCircle(p.x, p.y, dotRadius, errorPaint);
                    errorPaint.setColor(errorColor);
                    canvas.drawCircle(p.x, p.y, dotRadius/4, errorPaint);
                } else {
                    normalPaint.setColor(dotColor);
                    canvas.drawCircle(p.x, p.y, dotRadius, normalPaint);
                    normalPaint.setColor(outterDotColor);
                    canvas.drawCircle(p.x, p.y, dotRadius/4, normalPaint);
                }
            }
        }

        if (inErrorState) {
            arrowPaint.setColor(errorColor);
            linePaint.setColor(errorColor);
        } else {
            arrowPaint.setColor(selectedColor);
            linePaint.setColor(selectedColor);
        }

        if (sPoints.size() > 0) {
            int tmpAlpha = mPaint.getAlpha();
            Point tp = sPoints.get(0);
            for (int i = 1; i < sPoints.size(); i++) {
                Point p = sPoints.get(i);
                drawLine(tp, p, canvas, linePaint);
                drawArrow(canvas, arrowPaint, tp, p, dotRadius/4, 38);
                tp = p;
            }
            if (this.movingNoPoint) {
                drawLine(tp, new Point(moveingX, moveingY, -1), canvas, linePaint);
            }
            mPaint.setAlpha(tmpAlpha);
        }

    }

    private void drawLine(Point start, Point end, Canvas canvas, Paint paint) {
        double d = MathUtil.distance(start.x, start.y, end.x, end.y);
        float rx = (float) ((end.x-start.x) * dotRadius / 4 / d);
        float ry = (float) ((end.y-start.y) * dotRadius / 4 / d);
        canvas.drawLine(start.x+rx, start.y+ry, end.x-rx, end.y-ry, paint);
    }

    private void drawArrow(Canvas canvas, Paint paint, Point start, Point end, float arrowHeight, int angle) {
        double d = MathUtil.distance(start.x, start.y, end.x, end.y);
        float sin_B = (float) ((end.x - start.x) / d);
        float cos_B = (float) ((end.y - start.y) / d);
        float tan_A = (float) Math.tan(Math.toRadians(angle));
        float h = (float) (d - arrowHeight - dotRadius * 1.1);
        float l = arrowHeight * tan_A;
        float a = l * sin_B;
        float b = l * cos_B;
        float x0 = h * sin_B;
        float y0 = h * cos_B;
        float x1 = start.x + (h + arrowHeight) * sin_B;
        float y1 = start.y + (h + arrowHeight) * cos_B;
        float x2 = start.x + x0 - b;
        float y2 = start.y + y0 + a;
        float x3 = start.x + x0 + b;
        float y3 = start.y + y0 - a;
        Path path = new Path();
        path.moveTo(x1, y1);
        path.lineTo(x2, y2);
        path.lineTo(x3, y3);
        path.close();
        canvas.drawPath(path, paint);
    }

    private void initCache() {
        width = this.getWidth();
        height = this.getHeight();
        float x = 0;
        float y = 0;

        if (width > height) {
            x = (width - height) / 2;
            width = height;
        } else {
            y = (height - width) / 2;
            height = width;
        }

        int leftPadding = 15;
        float dotPadding = width / 3 - leftPadding;
        float middleX = width / 2;
        float middleY = height / 2;

        mPoints[0][0] = new Point(x + middleX - dotPadding, y + middleY - dotPadding, 1);
        mPoints[0][1] = new Point(x + middleX, y + middleY - dotPadding, 2);
        mPoints[0][2] = new Point(x + middleX + dotPadding, y + middleY - dotPadding, 3);
        mPoints[1][0] = new Point(x + middleX - dotPadding, y + middleY, 4);
        mPoints[1][1] = new Point(x + middleX, y + middleY, 5);
        mPoints[1][2] = new Point(x + middleX + dotPadding, y + middleY, 6);
        mPoints[2][0] = new Point(x + middleX - dotPadding, y + middleY + dotPadding, 7);
        mPoints[2][1] = new Point(x + middleX, y + middleY + dotPadding, 8);
        mPoints[2][2] = new Point(x + middleX + dotPadding, y + middleY + dotPadding, 9);

        Log.d("jerome", "canvas width:"+width);
        dotRadius = width / 10;
        isCache = true;

        initPaints();
    }

    private void initPaints() {
        arrowPaint = new Paint();
        arrowPaint.setColor(selectedColor);
        arrowPaint.setStyle(Paint.Style.FILL);
        arrowPaint.setAntiAlias(true);

        linePaint = new Paint();
        linePaint.setColor(selectedColor);
        linePaint.setStyle(Paint.Style.STROKE);
        linePaint.setAntiAlias(true);
        linePaint.setStrokeWidth(dotRadius / 9);

        selectedPaint = new Paint();
        selectedPaint.setStyle(Paint.Style.STROKE);
        selectedPaint.setAntiAlias(true);
        selectedPaint.setStrokeWidth(dotRadius / 6);

        errorPaint = new Paint();
        errorPaint.setStyle(Paint.Style.STROKE);
        errorPaint.setAntiAlias(true);
        errorPaint.setStrokeWidth(dotRadius / 6);

        normalPaint = new Paint();
        normalPaint.setStyle(Paint.Style.STROKE);
        normalPaint.setAntiAlias(true);
        normalPaint.setStrokeWidth(dotRadius / 9);
    }

    /**
     * @param index
     * @return
     */
    public int[] getArrayIndex(int index) {
        int[] ai = new int[2];
        ai[0] = index / 3;
        ai[1] = index % 3;
        return ai;
    }

    /**
     * @param x
     * @param y
     * @return
     */
    private Point checkSelectPoint(float x, float y) {
        for (int i = 0; i < mPoints.length; i++) {
            for (int j = 0; j < mPoints[i].length; j++) {
                Point p = mPoints[i][j];
                if (MathUtil.checkInRound(p.x, p.y, dotRadius, (int) x, (int) y)) {
                    return p;
                }
            }
        }
        return null;
    }

    /**
     *
     */
    private void reset() {
        for (Point p : sPoints) {
            p.state = Point.STATE_NORMAL;
        }
        sPoints.clear();
        this.enableTouch();
    }

    /**
     * @param p
     * @return
     */
    private int crossPoint(Point p) {
        // reset
        if (sPoints.contains(p)) {
            if (sPoints.size() > 2) {
                //
                if (sPoints.get(sPoints.size() - 1).index != p.index) {
                    return 2;
                }
            }
            return 1; //
        } else {
            return 0; //
        }
    }

    /**
     * @param point
     */
    private void addPoint(Point point) {
        if (sPoints.size() > 0) {
            Point lastPoint = sPoints.get(sPoints.size() - 1);
            int dx = Math.abs(lastPoint.getColNum() - point.getColNum());
            int dy = Math.abs(lastPoint.getRowNum() - point.getRowNum());
            if ((dx > 1 || dy > 1) && (dx == 0 || dy == 0 || dx == dy)) {
//          if ((dx > 1 || dy > 1) && (dx != 2 * dy) && (dy != 2 * dx)) {
                int middleIndex = (point.index + lastPoint.index) / 2 - 1;
                Point middlePoint = mPoints[middleIndex / 3][middleIndex % 3];
                if (middlePoint.state != Point.STATE_CHECK) {
                    middlePoint.state = Point.STATE_CHECK;
                    sPoints.add(middlePoint);
                }
            }
        }
        this.sPoints.add(point);
    }

    /**
     * @param points
     * @return
     */
    private String toPointString() {
        if (sPoints.size() >= pwdMinLen && sPoints.size() <= pwdMaxLen) {
            StringBuffer sf = new StringBuffer();
            for (Point p : sPoints) {
                sf.append(p.index);
            }
            return sf.toString();
        } else {
            return "";
        }
    }

    boolean movingNoPoint = false;
    float moveingX, moveingY;

    @Override
    public boolean onTouchEvent(MotionEvent event) {
        //
        if (!isTouch) {
            return false;
        }

        movingNoPoint = false;

        float ex = event.getX();
        float ey = event.getY();
        boolean isFinish = false;
        boolean redraw = false;
        Point p = null;
        switch (event.getAction()) {
            case MotionEvent.ACTION_DOWN: //
                //
                if (task != null) {
                    task.cancel();
                    task = null;
                    Log.d("task", "touch cancel()");
                }
                //
                reset();
                p = checkSelectPoint(ex, ey);
                if (p != null) {
                    checking = true;
                }
                break;
            case MotionEvent.ACTION_MOVE:
                if (checking) {
                    p = checkSelectPoint(ex, ey);
                    if (p == null) {
                        movingNoPoint = true;
                        moveingX = ex;
                        moveingY = ey;
                    }
                }
                break;
            case MotionEvent.ACTION_UP:
                p = checkSelectPoint(ex, ey);
                checking = false;
                isFinish = true;
                break;
        }
        if (!isFinish && checking && p != null) {

            int rk = crossPoint(p);
            if (rk == 2) //
            {
                // reset();
                // checking = false;

                movingNoPoint = true;
                moveingX = ex;
                moveingY = ey;

                redraw = true;
            } else if (rk == 0) //
            {
                p.state = Point.STATE_CHECK;
                addPoint(p);
                redraw = true;
            }
            // rk == 1

        }

        //
        if (redraw) {

        }
        if (isFinish) {
            if (this.sPoints.size() == 1) {
                this.reset();
            } else if (sPoints.size() < pwdMinLen || sPoints.size() > pwdMaxLen) {
                // mCompleteListener.onPasswordTooMin(sPoints.size());
                error();
                clearPassword();
                Toast.makeText(this.getContext(), "划线不能小于4格或是大于9格!",
                        Toast.LENGTH_SHORT).show();
            } else if (mCompleteListener != null) {
                this.disableTouch();
                mCompleteListener.onComplete(toPointString());
            }
        }
        this.postInvalidate();
        return true;
    }

    /**
     *
     */
    private void error() {
        for (Point p : sPoints) {
            p.state = Point.STATE_CHECK_ERROR;
        }
    }

    public void markError() {
        markError(CLEAR_TIME);
    }

    public void markError(final long time) {
        for (Point p : sPoints) {
            p.state = Point.STATE_CHECK_ERROR;
        }
        this.clearPassword(time);
    }

    public void enableTouch() {
        isTouch = true;
    }

    public void disableTouch() {
        isTouch = false;
    }

    private Timer timer = new Timer();
    private TimerTask task = null;


    public void clearPassword() {
        clearPassword(CLEAR_TIME);
    }

    public void clearPassword(final long time) {
        if (time > 1) {
            if (task != null) {
                task.cancel();
                Log.d("task", "clearPassword cancel()");
            }
            postInvalidate();
            task = new TimerTask() {
                public void run() {
                    reset();
                    postInvalidate();
                }
            };
            Log.d("task", "clearPassword schedule(" + time + ")");
            timer.schedule(task, time);
        } else {
            reset();
            postInvalidate();
        }

    }

    //
    private OnCompleteListener mCompleteListener;

    /**
     * @param mCompleteListener
     */
    public void setOnCompleteListener(OnCompleteListener mCompleteListener) {
        this.mCompleteListener = mCompleteListener;
    }

    public interface OnCompleteListener {

        public void onComplete(String password);
    }
}


MathUtil

/**
 * Created by Administrator on 2017-10-29.
 */

public class MathUtil {

    public static double distance(double x1, double y1, double x2, double y2) {
        return Math.sqrt(Math.abs(x1 - x2) * Math.abs(x1 - x2)
                + Math.abs(y1 - y2) * Math.abs(y1 - y2));
    }

    public static double pointTotoDegrees(double x, double y) {
        return Math.toDegrees(Math.atan2(x, y));
    }

    public static boolean checkInRound(float sx, float sy, float r, float x,
                                       float y) {
        return Math.sqrt((sx - x) * (sx - x) + (sy - y) * (sy - y)) < r;
    }
}


Point

/**
 * Created by Administrator on 2017-10-29.
 */

public class Point {
    public static int STATE_NORMAL = 0;
    public static int STATE_CHECK = 1; //
    public static int STATE_CHECK_ERROR = 2; //

    public float x;
    public float y;
    public int state = 0;
    public int index = 0;//

    public Point() {

    }

    public Point(float x, float y, int value) {
        this.x = x;
        this.y = y;
        index = value;
    }

    public int getColNum() {
        return (index - 1) % 3;
    }

    public int getRowNum() {
        return (index - 1) / 3;
    }
}



-END-

长按下方二维码关注微卡智享

  • 0
    点赞
  • 4
    收藏
    觉得还不错? 一键收藏
  • 打赏
    打赏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包

打赏作者

Vaccae

你的鼓励将是我创作的最大动力

¥1 ¥2 ¥4 ¥6 ¥10 ¥20
扫码支付:¥1
获取中
扫码支付

您的余额不足,请更换扫码支付或充值

打赏作者

实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值