传奇的资源里大致分为两种资源图片
一种是 黑色的纯色背景。
一种是 技能特效也是黑色背景
废话不多说 上代码
使用代码
Bitmap bitmap = new Bitmap("0.bmp");
bitmap = GeneralConvert(bitmap,Color.Black);
bitmap.Save(@"0.png");
普通资源图片转换
可去指定纯色的背景 keycolor 参数指定要透明的颜色
public unsafe Bitmap GeneralConvert(Bitmap mybm, Color keycolor)
{
var lpdata = mybm.LockBits(new Rectangle(new Point(0, 0), mybm.Size), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
var Pixels = new byte[(mybm.Width * mybm.Height) * 4];
Marshal.Copy(lpdata.Scan0, Pixels, 0, Pixels.Length);
fixed (Byte* p = &Pixels[0])
{
for (int i = 0; i < Pixels.Length; i += 4)
{
var B = p[i];
var G = p[i + 1];
var R = p[i + 2];
var A = p[i + 3];
var b = keycolor.R == R && keycolor.G == G && keycolor.B == B;
p[i + 3] = b ? (Byte)0 : (Byte)255;
}
}
mybm.UnlockBits(lpdata);
Bitmap bm = new Bitmap(mybm.Width, mybm.Height);
lpdata = bm.LockBits(new Rectangle(new Point(0, 0), mybm.Size), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
Marshal.Copy(Pixels, 0, lpdata.Scan0, Pixels.Length);
bm.UnlockBits(lpdata);
return bm;
}
效果
技能图片转换
该函数仅支持Legend里的黑色背景技能图片转换,不可用于其他游戏素材
原理:获取像素点亮度,根据亮度设置像素点的Alpha通道透明度 不同资源可以通过thresholdvalue阈值调整
public unsafe Bitmap MagicConvert(Bitmap mybm,Double thresholdvalue =2.0)
{
var lpdata = mybm.LockBits(new Rectangle(new Point(0, 0), mybm.Size), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
var Pixels = new byte[(mybm.Width * mybm.Height) * 4];
Marshal.Copy(lpdata.Scan0, Pixels, 0, Pixels.Length);
fixed (Byte* p = &Pixels[0])
{
for (int i = 0; i < Pixels.Length; i += 4)
{
var B = p[i];
var G = p[i + 1];
var R = p[i + 2];
var A = p[i + 3];
float r = (float)R / 255.0f;
float g = (float)G / 255.0f;
float b = (float)B / 255.0f;
float max = r, min = r;
if (g > max) max = g;
if (b > max) max = b;
if (g < min) min = g;
if (b < min) min = b;
var Brightness = (max + min) / 2;
var Alpha = (Int32)(Brightness * 255) * thresholdvalue;
p[i + 3] = (Byte)(Alpha > 255 ? 255 : Alpha);
}
}
mybm.UnlockBits(lpdata);
Bitmap bm = new Bitmap(mybm.Width, mybm.Height);
lpdata = bm.LockBits(new Rectangle(new Point(0, 0), mybm.Size), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
Marshal.Copy(Pixels, 0, lpdata.Scan0, Pixels.Length);
bm.UnlockBits(lpdata);
return bm;
}