C++ Qt Game Tutorial 4 - Cleaning Up

飞机离开scene框之后,需要把它清除。

#include <QTimer>
#include "bullet.h"
#include <QGraphicsScene>
Bullet::Bullet()
{
    setRect(0, 0, 10, 50);
    QTimer *timer = new QTimer();
    connect(timer, SIGNAL(timeout()), this, SLOT(move()));
    timer->start(50);
}

void Bullet::move() {
    setPos(x(), y()-10);
    if (pos().y()+rect().height() < 0) {
        scene()->removeItem(this);
        delete this;
    }
}

#include <QApplication>
#include <QGraphicsScene>
#include "myrect.h"
#include <QGraphicsView>

/*
 * Tutorial Topics:
 * -event (keyPressEvent() and QkeyEvent)
 * -event propogation system
 * -QDebug
 */

int main(int argc, char *argv[])
{
    QApplication a(argc, argv);

    // create a scene
    QGraphicsScene *scene = new QGraphicsScene();


    // create an item to put into the scene
    MyRect *player = new MyRect();
    player->setRect(0, 0, 100, 100);

    // make rect focusable
    player->setFlag(QGraphicsItem::ItemIsFocusable);
    player->setFocus();

    // add the item to the scene
    scene->addItem(player);

    // add a view to visualize the scene
    QGraphicsView *view = new QGraphicsView(scene);
    view->setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
    view->setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
    view->show();
    view->setFixedSize(800, 600);
    scene->setSceneRect(0, 0, 800, 600);

    player->setPos(view->width()/2, view->height() - player->rect().height());

    return a.exec();
}


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