Cocos2d-x by Example Beginner's Guide

本书引导读者通过Cocos2d-x框架构建跨平台2D游戏,涵盖安装、C++应用、游戏场景、精灵、动作、粒子系统、Box2D物理引擎等内容,并介绍快速原型设计和游戏物理知识。
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01. Unleash(放出) your inner creativity an learn how to build great cross-plarform 2D games with the poplar Cocos2d-x framework.

书本中提到的reviewer的网站,有机会可以参考使用阅读。

有些应用实例很好,还是应该多向前辈学习。

http://www.michaelrjprice.com/

http://chatchaiwang.com/

02.书本中目录,还是要简单写写。

Chapter 1: Installing Cocos2d-x

Chapter 2: You Plus C++ Plus Cocos2d-x

Chapter 3: Your First Game - Air Hockey

Chapter 4: Fun with Sprites - Sky Defense

Chapter 5: On the Line - Rocket Through

Chapter 6: Quick and Easy Sprite - Victorian Rush Hour

Chapter 7: Adding the Looks - Victorian Rush Hour

Chapter 8: Getting Physical - Box2D

Chapter 9: On the Level - Eskimo

Chapter 10: Introducing Lua


Chapter 1: Installing Cocos2d-x

03. 可以这样编译android程序

cocos compile -p android

04. First you have the Classes folder; this will contain the classes for your application, and are written in C++. Below that is the Resources folder, where you find the images, fonts, and any kind of media used by the appliation.

05. In AppDelegate, you should set up the Director object (it is the Cocos2d-x all powerful singleton manager object), to run your application just the way you want. You can:

1. Get rid of the application status information.

2. Chang

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