飞机大战python代码

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飞机大战游戏界面
在这里插入图片描述

代码

main.m

import pygame
import sys
import traceback
import myplane
import enemy
import bullet
import supply
from pygame.locals import *
from random import *
import os

pygame.init()
pygame.mixer.init()

bg_size = width, height = 480, 700
screen = pygame.display.set_mode(bg_size)
pygame.display.set_caption("Airplane_war")

background = pygame.image.load("image/background.png").convert()

BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
GREEN = (0, 255, 0)
RED = (255, 0, 0)

#载入音频文件
pygame.mixer.music.load("sound_WAV/game_music.wav")
pygame.mixer.music.set_volume(0.2)

print(os.path.exists("sound_WAV/bullet.wav"))

bullet_sound = pygame.mixer.Sound("sound_WAV/bullet.wav")
bullet_sound.set_volume(0.2)
bomb_sound = pygame.mixer.Sound("sound_WAV/use_bomb.wav")
bomb_sound.set_volume(0.2)
supply_sound = pygame.mixer.Sound("sound_WAV/supply.wav")
supply_sound.set_volume(0.2)
get_bomb_sound = pygame.mixer.Sound("sound_WAV/get_bomb.wav")
get_bomb_sound.set_volume(0.2)
get_bullet_sound = pygame.mixer.Sound("sound_WAV/bullet.wav")
get_bullet_sound.set_volume(0.2)
upgrade_sound = pygame.mixer.Sound("sound_WAV/achievement.wav")
upgrade_sound.set_volume(0.2)
enemy3_fly_sound = pygame.mixer.Sound("sound_WAV/big_spaceship_flying.wav")
enemy3_fly_sound.set_volume(0.2)
enemy1_down_sound = pygame.mixer.Sound("sound_WAV/enemy0_down.wav")
enemy1_down_sound.set_volume(0.1)
enemy2_down_sound = pygame.mixer.Sound("sound_WAV/enemy1_down.wav")
enemy2_down_sound.set_volume(0.2)
enemy3_down_sound = pygame.mixer.Sound("sound_WAV/enemy2_down.wav")
enemy3_down_sound.set_volume(0.5)
me_down_sound = pygame.mixer.Sound("sound_WAV/game_over.wav")
me_down_sound.set_volume(0.2)

def add_small_enemies(group1, group2, num):
    for i in range(num):
        e1 = enemy.SmallEnemy(bg_size)
        group1.add(e1)
        group2.add(e1)
        
        
def add_mid_enemies(group1, group2, num):
    for i in range(num):
        e2 = enemy.MidEnemy(bg_size)
        group1.add(e2)
        group2.add(e2)
        
        
def add_big_enemies(group1, group2, num):
    for i in range(num):
        e3 = enemy.BigEnemy(bg_size)
        group1.add(e3)
        group2.add(e3)
        
def inc_speed(target, inc):
    for each in target:
        each.speed += inc
        

def main():
    pygame.mixer.music.play(-1)
    
    #生成我方飞机
    me = myplane.MyPlane(bg_size)
    
    #生成敌方飞机
    enemies = pygame.sprite.Group()
    
    #生成敌方小型飞机
    small_enemies = pygame.sprite.Group()
    add_small_enemies(small_enemies, enemies, 15)
    
    #生成敌方中型飞机
    mid_enemies = pygame.sprite.Group()
    add_mid_enemies(mid_enemies, enemies, 4)
    
    #生成敌方大型飞机
    big_enemies = pygame.sprite.Group()
    add_big_enemies(big_enemies, enemies, 2)
    
    # 生成普通子弹
    bullet1 = []
    bullet1_index = 0
    BULLET1_NUM = 4
    for i in range(BULLET1_NUM):
        bullet1.append(bullet.Bullet1(me.rect.midtop))
        
    # 生成超级子弹
    bullet2 = []
    bullet2_index = 0
    BULLET2_NUM = 8
    for i in range(BULLET2_NUM//2):
        bullet2.append(bullet.Bullet2((me.rect.centerx - 33, me.rect.centery)))
        bullet2.append(bullet.Bullet2((me.rect.centerx + 30, me.rect.centery)))

    
    clock = pygame.time.Clock()
    
    #用于切换图片
    switch_image = True
    
    #得分
    score = 0
    score_font = pygame.font.Font("font/Marker Felt.ttf",36)
    
    #判断是否暂停
    paused = False
    paused_nor_image = pygame.image.load("image/game_pause_nor.png").convert_alpha()
    paused_pressed_image = pygame.image.load("image/game_pause_pressed.png").convert_alpha()
    resume_nor_image = pygame.image.load("image/game_resume_nor.png").convert_alpha()
    resume_pressed_image = pygame.image.load("image/game_resume_pressed.png").convert_alpha()
    paused_rect = paused_pressed_image.get_rect()
    paused_rect.left, paused_rect.top = width - paused_rect.width - 10, 10
    paused_image = paused_nor_image
    
    # 设置难度级别
    level = 1
    
    # 全屏炸弹
    bomb_image = pygame.image.load("image/bomb.png").convert_alpha()
    bomb_rect = bomb_image.get_rect()
    bomb_font = pygame.font.Font("font/Marker Felt.ttf", 48)
    bomb_num = 3
    
    #中弹图片索引
    e1_destroy_index = 0
    e2_destroy_index = 0
    e3_destroy_index = 0
    me_destroy_index = 0
    
    #每30秒发放一个补给包
    bullet_supply = supply.Bullet_Supply(bg_size)
    bomb_supply = supply.Bomb_Supply(bg_size)
    SUPPLY_TIME = USEREVENT
    pygame.time.set_timer(SUPPLY_TIME, 30 *1000)
    
    #超级子弹定时器
    DOUBLE_BULLET_TIME = USEREVENT + 1
    
    #标志是否使用超级子弹
    is_double_bullet = False
    
    #解除我方飞机无敌状态
    INVINCIBLE_TIME = USEREVENT + 2
    
    #生命数量
    life_image = pygame.image.load("image/icon72x72.png").convert_alpha()
    life_rect = life_image.get_rect()
    life_num = 3
    
    #用于阻止重复打开记录文件
    recorded = False
    
    #游戏结束画面
    gameover_font = pygame.font.Font("font/Marker Felt.ttf", 48)
    again_image = pygame.image.load("image/btn_finish.png").convert_alpha()
    again_rect = again_image.get_rect()
    gameover_image = pygame.image.load("image/gameover.png").convert_alpha()
    gameover_rect = gameover_image.get_rect()
    
    #用于延迟
    delay = 100
    
    running = True
    
    while running:
        for event in pygame.event.get():
            if event.type == QUIT:
                pygame.quit()
                sys.exit
                
            elif event.type == MOUSEBUTTONDOWN:
                if event.button == 1 and paused_rect.collidepoint(event.pos):
                    paused = not paused
                    if paused:
                        pygame.time.set_timer(SUPPLY_TIME, 0)
                        pygame.mixer.music.pause()
                        pygame.mixer.pause()
                    else:
                        pygame.time.set_timer(SUPPLY_TIME, 30 * 1000)
                        pygame.mixer.music.unpause()
                        pygame.mixer.unpause()
                    
            elif event.type == MOUSEMOTION:
                if paused_rect.collidepoint(event.pos):
                    if paused:
                        paused_image = resume_pressed_image
                    else:
                        paused_image = paused_pressed_image
                else:
                    if paused:
                        paused_image = resume_nor_image
                    else:
                        paused_image = paused_nor_image
                        
            elif event.type == KEYDOWN:
                if event.key == K_SPACE:
                    if bomb_num:
                        bomb_num -= 1
                        bomb_sound.play()
                        for each in enemies:
                            if each.rect.bottom > 0:
                                each.active = False
            elif event.type == SUPPLY_TIME:
                supply_sound.play()
                if choice([True, False]):
                    bomb_supply.reset()
                else:
                    bullet_supply.reset()
                    
            elif event.type == DOUBLE_BULLET_TIME:
                is_double_bullet = False
                pygame.time.set_timer(DOUBLE_BULLET_TIME, 0)
           
            elif event.type == INVINCIBLE_TIME:
                me.invincible = False
                pygame.time.set_timer(INVINCIBLE_TIME, 0)
           
            
        screen.blit(background,(0, 0))  
           
        if life_num and not paused:
           
                            
            #检测用户的键盘操作
            key_pressed = pygame.key.get_pressed()
            
            if key_pressed[K_w] or key_pressed[K_UP]:
                me.moveUp()
                
            if key_pressed[K_s] or key_pressed[K_DOWN]:
                me.moveDown()
                
            if key_pressed[K_a] or key_pressed[K_LEFT]:
                me.moveLeft()
                
            if key_pressed[K_d] or key_pressed[K_RIGHT]:
                me.moveRight()
                
                
            #绘制全屏炸弹补给并检测是否获得
            if bomb_supply.active:
                bomb_supply.move()
                screen.blit(bomb_supply.image, bomb_supply.rect)
                if pygame.sprite.collide_mask(bomb_supply, me):
                    get_bomb_sound.play()
                    if bomb_num < 3:
                        bomb_num += 1
                        bomb_supply.active = False
            
            #绘制超级子弹补给并检测是否获得
            if bullet_supply.active:
                bullet_supply.move()
                screen.blit(bullet_supply.image, bullet_supply.rect)
                if pygame.sprite.collide_mask(bullet_supply, me):
                    get_bullet_sound.play()
                    #发射超级子弹
                    is_double_bullet = True
                    pygame.time.set_timer(DOUBLE_BULLET_TIME, 18 * 1000)
                    bullet_supply.active = False            
            #发射子弹
            if not(delay % 10):
                bullet_sound.play()
                if is_double_bullet:
                    bullets = bullet2
                    bullets[bullet2_index].reset((me.rect.centerx - 33, me.rect.centery))
                    bullets[bullet2_index + 1].reset((me.rect.centerx + 30, me.rect.centery))
                    bullet2_index = (bullet2_index + 2) % BULLET2_NUM
                else:
                    bullets = bullet1
                    bullets[bullet1_index].reset(me.rect.midtop)
                    bullet1_index = (bullet1_index + 1) % BULLET1_NUM
    
            
            # 检测子弹是否击中敌机
            for b in bullets:
                if b.active:
                    b.move()
                    screen.blit(b.image,b.rect)
                    enemy_hit = pygame.sprite.spritecollide(b, enemies, False, pygame.sprite.collide_mask)
                    if enemy_hit:
                        b.active = False
                        for e in enemy_hit:
                            if e in mid_enemies or e in big_enemies:
                                e.hit = True
                                e.energy -= 1
                                if e.energy == 0:
                                    e.active = False
                            else:
                                e.active = False

            #绘制敌方大型飞机
            for each in big_enemies:
                if each.active:
                    each.move()
                    if each.hit:
                        #绘制被打到的画面
                        screen.blit(each.image_hit, each.rect)
                        each.hit = False
                    else:    
                        if switch_image:
                            screen.blit(each.image1, each.rect)
                        else:
                            screen.blit(each.image2, each.rect)
                   
                    # 绘制血槽
                    pygame.draw.line(screen, BLACK, (each.rect.right, each.rect.top - 5), (each.rect.right, each.rect.top - 5), 2)
                    #当生命大于20%显示绿色,否则显示红色
                    energy_remain = each.energy / enemy.BigEnemy.energy
                    if energy_remain > 0.2:
                        energy_color = GREEN
                    else:
                        energy_color = RED
                    pygame.draw.line(screen,energy_color, (each.rect.left, each.rect.top - 5), (each.rect.left + each.rect.width * energy_remain, each.rect.top - 5), 2)
                    #即将出现在屏幕中,播放音效
                    if each.rect.bottom == -50:
                        enemy3_fly_sound.play(-1)
                else: 
                   #播放死亡音乐
                   if not(delay % 3):
                       if e3_destroy_index == 0:
                           enemy3_down_sound.play()      
                       screen.blit(each.destroy_images[e3_destroy_index], each.rect)
                       e3_destroy_index = (e3_destroy_index + 1) % 6
                       if e3_destroy_index == 0:
                           enemy3_fly_sound.stop()
                           score += 10000
                           each.reset()
    
            #绘制敌方中型飞机
            for each in mid_enemies:
                if each.active:
                    each.move()
                    if each.hit:
                        #绘制被打到的画面
                        screen.blit(each.image_hit, each.rect)
                        each.hit = False
                    else:   
                        screen.blit(each.image, each.rect)
               # 绘制血槽
                    pygame.draw.line(screen, BLACK, (each.rect.right, each.rect.top - 5), (each.rect.right, each.rect.top - 5), 2)
                    #当生命大于20%显示绿色,否则显示红色
                    energy_remain = each.energy / enemy.MidEnemy.energy
                    if energy_remain > 0.2:
                        energy_color = GREEN
                    else:
                        energy_color = RED
                    pygame.draw.line(screen,energy_color, (each.rect.left, each.rect.top - 5), (each.rect.left + each.rect.width * energy_remain, each.rect.top - 5), 2)
                else: 
                   #播放死亡音乐
                   if not(delay % 3):
                       if e2_destroy_index == 0:
                           enemy2_down_sound.play()
                       screen.blit(each.destroy_images[e2_destroy_index], each.rect)
                       e2_destroy_index = (e2_destroy_index + 1) % 4
                       if e2_destroy_index == 0:
                           score += 6000
                           each.reset()
                
            #绘制地方小型飞机
            for each in small_enemies:
                if each.active:
                    each.move()
                    screen.blit(each.image, each.rect)
                else: 
                   #播放死亡音乐
                   if not(delay % 3):
                       if e1_destroy_index == 0:
                           enemy1_down_sound.play()
                       screen.blit(each.destroy_images[e1_destroy_index], each.rect)
                       e1_destroy_index = (e1_destroy_index + 1) % 4
                       if e1_destroy_index == 0:
                           score += 1000
                           each.reset()
            
            #检测我方飞机是否被撞
            enemies_down = pygame.sprite.spritecollide(me, enemies, False, pygame.sprite.collide_mask)
            if enemies_down and not me.invincible:
                me.active = False
                for e in enemies_down:
                    e.active = False
                    
            #绘制我方飞机
            if me.active:
                if switch_image:
                    screen.blit(me.image1, me.rect)
                else:
                    screen.blit(me.image2, me.rect)
            else: 
                   #播放死亡音乐
                   if not(delay % 3):
                       if me_destroy_index == 0:
                           me_down_sound.play()
                       screen.blit(me.destroy_image[me_destroy_index], me.rect)
                       me_destroy_index = (me_destroy_index + 1) % 4
                       if me_destroy_index == 0:
                           life_num -= 1
                           me.reset()
                           pygame.time.set_timer(INVINCIBLE_TIME, 3 * 1000)
        
            #绘制全屏炸弹数量
            bomb_text = bomb_font.render(" * %d" % bomb_num, True, WHITE)
            text_rect = bomb_text.get_rect()
            screen.blit(bomb_image, (10, height - 10 - bomb_rect.height))
            screen.blit(bomb_text, (20 + bomb_rect.width, height - 5 - text_rect.height))
            
            #绘制剩余生命数量
            if life_num:
                for i in range(life_num):
                    screen.blit(life_image, (width - 10- (i+1)*life_rect.width, height - 10 -life_rect.height))
            #绘制得分 
            score_text = score_font.render("Score : %s" %str(score), True, WHITE)
            screen.blit(score_text, (10, 5))
        
        #绘制游戏结束画面
        elif life_num == 0:
            #背景音乐停止
            pygame.mixer.music.stop()
            
            #停止全部音效
            pygame.mixer.stop()
            
            #停止发放补给
            pygame.time.set_timer(SUPPLY_TIME, 0)
            
            if not recorded:
                recorded = True
                #读取历史最高得分
                with open("recorder.txt", "r") as f:
                    record_score = int (f.read())
                    
                #如果玩家得分高于历史最高得分,则存档
                if score > record_score:
                    with open("recorder.txt", "w") as f:
                        f.write(str(score))
                
            #绘制游戏结束画面
        
        
        #绘制暂停按钮
        screen.blit(paused_image,paused_rect)
        
        #切换图片
        if not(delay % 5):
            switch_image = not switch_image
        delay -= 1
        if delay == 0:
            delay = 100
        
        
        pygame.display.flip()
        clock.tick(60)
        
        
        
if __name__ == "__main__":
    try:
        main()
    except SystemExit:
        pass
    except:
        traceback.print_exc()
        pygame.quit()
        input()

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飞机大战是一款经典的飞行射击游戏,下面是一个简单的 Python 实现: 1. 游戏初始化 ```python import pygame pygame.init() screen = pygame.display.set_mode((480, 700)) pygame.display.set_caption("Plane Game") ``` 2. 加载游戏素材 ```python bg = pygame.image.load("images/background.png") player = pygame.image.load("images/me1.png") ``` 3. 实现游戏循环 ```python while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() exit() screen.blit(bg, (0, 0)) screen.blit(player, (190, 500)) pygame.display.update() ``` 4. 实现玩家移动 ```python keys = pygame.key.get_pressed() if keys[pygame.K_LEFT]: player_x -= 5 if keys[pygame.K_RIGHT]: player_x += 5 if keys[pygame.K_UP]: player_y -= 5 if keys[pygame.K_DOWN]: player_y += 5 screen.blit(player, (player_x, player_y)) ``` 5. 实现敌机生成 ```python enemy = pygame.image.load("images/enemy1.png") enemies = [] for i in range(5): enemy_x = random.randint(0, 480 - enemy.get_width()) enemy_y = random.randint(-400, -enemy.get_height()) enemies.append((enemy_x, enemy_y)) for enemy_x, enemy_y in enemies: screen.blit(enemy, (enemy_x, enemy_y)) ``` 6. 实现敌机移动 ```python for i in range(len(enemies)): enemies[i] = (enemies[i], enemies[i] + 3) if enemies[i][1] > 700: enemy_x = random.randint(0, 480 - enemy.get_width()) enemy_y = random.randint(-400, -enemy.get_height()) enemies[i] = (enemy_x, enemy_y) screen.blit(enemy, (enemies[i], enemies[i])) ``` 7. 实现碰撞检测 ```python player_rect = pygame.Rect(player_x, player_y, player.get_width(), player.get_height()) for enemy_x, enemy_y in enemies: enemy_rect = pygame.Rect(enemy_x, enemy_y, enemy.get_width(), enemy.get_height()) if player_rect.colliderect(enemy_rect): print("Game Over") pygame.quit() exit() ``` 以上是一个简单的飞机大战 Python 实现。你可以在此基础上继续完善游戏,比如添加子弹、音效等功能。

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