首先定义一个数据类Account:
//*****************************************************类脚本************************************************
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
//数据类
public class Account{
public string Name; //用户名public string Password; //密码
}
public class AccountData
{
public List<Account> accountModel = new List<Account>(); //用户数据链表
}
public static class SavaData
{
public static AccountData saveList; //写一个静态类,作用类似于new了一下上面AccountData里的链表,在别的脚本里可 以直接调用(个人理解)
}
//*************************************************登录注册脚本*************************************************
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System;
using System.IO;
using LitJson;
using UnityEditor;
public class Login : MonoBehaviour {
//..........................定义Login页面的输入框.......................
private InputField nameInputField, passwordInputField;
//..........................定义Register页面的输入框...................
private InputField nameField, passwordField, secondPassword;
//..........................Message面板的文本.....................
private Text messageText;
//..