无名小游戏

#include<bits/stdc++.h>
#include<iostream>
#include<Windows.h>
#include <time.h>
#include <stdlib.h>
int run,runtime,runf;
double zlcd,qx=0,pj=0,sy=0,jhcs=1;//zlcd为治疗术的cd;jhcs为可激活的次数 
int lv=1;
double jnat;//专属技能攻击力
double jnbl;//专属技能恢复血量 
double jncd;//专属技能cd
double ep=0;
double jntime;//专属技能buff持续时间 
double hero,coin,at,bl,blm,enbl,enat,flag,hh,zntime,zncd,epm=100;//bl为血量,blm为血量上限,en开头的为敌人变量,zncd为技能战意怒吼的cd,hh为回合数,zntime为战意怒吼的持续时间 
using namespace std;
void rn()
{
    srand((unsigned)time(NULL)); 
    runtime=1;
    runf=0;
    run=rand()%10;
    if(runtime==1)
    {
        if(run==0||run==5||run==10)
    {
        cout<<"逃跑成功!"<<endl;
        runf=1;

    }
    else        
    {
        cout<<"逃跑失败!"<<endl;
        runtime--;
        runf=0;
    }
    }

}
int main()
{
    string jhm,jh="WriterIsHandsome!"; 
    srand((unsigned)time(NULL)); 
    while(true)
    {
        cout<<"版本号:内测0.5.8,作者:蓝色刺猬(Jack_Killer)"<<endl;
        Sleep(1000);
        cout<<"更新日志:"<<endl;
        Sleep(500);
        cout<<"1.修复了一个无关紧要的BUG,对开头无聊的打野怪加速了"<<endl;
        Sleep(1000);
        cout<<"2.专属技能系统正式加入测试,但是因为有各种鬼畜的BUG,所以只能在打野怪的时候用,下次更新再加入至全部战斗(当然敌人也是要增强的哈哈哈哈)"<<endl;
        Sleep(3000);
        system("color 1"); 
        system("color 2"); 
        system("color 3"); 
        system("color 4"); 
        system("color 5"); 
        system("color 6"); 
        system("color 7"); 
        system("color 8");
        system("color 0"); 
        cout<<"3.如有遇到莫名其妙的BUG望各位dalao指出,谢谢!"<<endl;
        Sleep(1000);
        cout<<"如果觉得上面很烦的输入0以清理屏幕,觉得不烦的请回复作者并且随便输入一个字符"<<endl;
        cout<<endl<<endl; 
        cin>>flag;
        if(flag==0)
            system("cls");
        cout<<"欢迎来到这个战乱的世界,你要拯救这个世界!请选择你的英雄:"<<endl<<"1.鲁班八号,攻击高,血量低;"<<endl<<"2.工本五脏,攻击中等,血量中等;"<<endl<<"3.牙色,攻击低,血量高"<<endl;
        cin>>hero;
        if(hero==1)
        {
            cout<<"选择英雄:鲁班八号,初始攻击:120,血量:110,等级为1" <<endl;
            bl=110; 
            at=120;
            blm=110;
            break;
            }
        if(hero==2)
        {
            cout<<"选择英雄:工本五脏,初始攻击:90,血量:140,等级为1" <<endl;
            bl=140; 
            blm=140;
            at=90;
            break;
            }
        if(hero==3)
        {
            cout<<"选择英雄:牙色,初始攻击:40,血量:230,等级为1" <<endl;
            bl=230; 
            at=40;
            blm=230;
            break;
            }
        else
        cout<<"输入错误!"<<endl;    
    }
    cout<<"让我们进入训练场,来进行一次训练吧!"<<endl;
    Sleep(1000);
    cout<<"前方出现了一只野怪,消灭它!"<<endl;
    Sleep(1000);
    enbl=500;
    enat=10;

    while(true)
    {
        cout<<"你对野怪发起攻击,";
        enbl-=at;
        cout<<"对它造成了"<<at<<"伤害"<<endl;
        //Sleep(1000);
        if(enbl<=0)
        {

            cout<<"你赢了!" ;
            break;
        }
        cout<<"野怪对你发起攻击,";
        bl-=enat;
        cout<<"造成了"<<enat<<"伤害,当前你的血量为"<<bl<<endl;
    //  Sleep(1000);
        if(bl<=0)
        {

            cout<<"你死了!"; 
            return 0;
         } 
    }
    cout<<"恭喜!升级了!当前等级为";
    lv++;
    cout<<lv;
    if(hero==1)
    {
        at+=30;
        blm+=10;
        bl=blm;

    }
    if(hero==2)
    {
        at+=20;
        blm+=20;
        bl=blm;
     }
    if(hero==3)
    {
        at+=10;
        blm+=30;
        bl=blm;
     } 
    cout<<"血量为"<<blm<<",攻击为"<<at<<endl;
    Sleep(1000);
    cout<<"获得技能:战意怒吼,使用后三回合大幅增加攻击力!CD时长:五回合."<<endl;
    Sleep(1000); 
    cout<<"现在,让我们进入实战演练吧!"<<endl;
    cout<<"前方出现一个敌人!进攻!"<<endl;
    enbl=600;
    enat=12;
    zncd=0;
    hh=1;
    while(true) 
    {
        cout<<"当前回合为"<<hh<<endl;
        if(hh==zntime)
        {
            cout<<"战意怒吼时间到!"<<endl;
            at/=2; 
        }
        cout<<"攻击=1,技能:战意怒吼(当前cd:"<<zncd<<")=2"<<endl;
        while(true)
        {
            cin>>flag;
            if(flag==1)
            {
                cout<<"你对敌人发起攻击,";
                enbl-=at;
                cout<<"对它造成了"<<at<<"伤害"<<endl;
                if(zncd>0)
                zncd--;
                break;

             }
            if(flag==2)
            {
                if(zncd==0)
                {
                    cout<<"使用了战意怒吼,攻击大幅提升三回合"<<endl;
                    at*=2;
                    zncd=5;
                    zntime=hh+4;
                    if(zncd>0)
                    zncd--;
                    break;
                }
                else
                cout<<"对不起,技能:战意怒吼无法使用!cd:"<<zncd<<endl; 

            }
            else
            cout<<"输入错误!";
        }
        Sleep(1000);
        if(enbl<=0)
        {

            cout<<"你赢了!"<<endl ;
            if(zntime>hh)
            {
                at/=2;
            }
            at*=2;
            break;
        }
        cout<<"敌人对你发起攻击,";
        bl-=enat;
        cout<<"造成了"<<enat<<"伤害,当前你的血量为"<<bl<<endl;
        Sleep(1000);
        if(bl<=0)
        {

            cout<<"你死了!"; 
            return 0;
    }
    hh++;
}
    cout<<"恭喜!升级了!当前等级为:";
    lv++;
    cout<<lv;
    if(hero==1)
    {
        at+=30;
        blm+=10;
        bl=blm;

    }
    if(hero==2)
    {
        at+=20;
        blm+=20;
        bl=blm;
     }
    if(hero==3)
    {
        at+=10;
        blm+=30;
        bl=blm;
     } 
    cout<<"血量为"<<blm<<",攻击为"<<at<<endl;
    Sleep(1000);
    cout<<"获得技能:治疗术,CD为5;在实战中使用可以增加已损生命的%30生命值."<<endl;
    Sleep(1000); 
    cout<<"恭喜取得实战胜利!现在开通了金币系统。"<<endl;
    Sleep(1000);
    cout<<"目前金币为0,在实战中打败敌人会随机掉落不等量的金币,每局金币仅能用于当局当中"<<endl;
    Sleep(1500);
    cout<<"金币可以用来购买装备。"<<endl;
    coin=0; 
    cout<<"下面进入地图进行战斗!战斗胜利方式为推掉敌方防御塔!"<<endl;
    Sleep(1000);
    cout<<"地图中的野怪、敌人、防御塔强度是随机的!"<<endl;
    cout<<"获得英雄专属技能:";
    if(hero==1)
    {
        cout<<"空中支援:连续造成300+等级×15的伤害,共持续3回合,cd为5"<<endl;
        jnat=300;
    }
    if(hero==2)
    {
        cout<<"二刀流:工本五脏开启二刀流形态,造成伤害为500*lv*0.5,cd为5"<<endl;
        jnat=500;
    }
    if(hero==3)
    {
        cout<<"恢复:每回合恢复50*等级的血量,持续三回合,cd为5"<<endl; 
        jnbl=50;
     } 
    while(true)

    {
        coin=0;
        qx=0;
        pj=0;
        sy=0;
        ep=0;
        epm=100; 
        while(true)
        {
            while(true)
            {
            cout<<"请问要去哪里?1=进攻野怪,2=进攻敌人,3=进攻防御塔,4=进入商店"<<endl;

                cin>>flag;
                if(flag==1)
                {
                    cout<<"开始进攻野怪!"<<endl;
                    enbl=rand()%1800;
                    enat=rand()%30;
                    zncd=0;
                    zlcd=0;
                    jncd=0;
                    jntime=0;
                    hh=1;
                    if(pj!=0)
                    {
                        at+=50*pj;
                    }
                    while(true) 
                    {
                        cout<<"当前回合为"<<hh<<endl;
                        if(hh==zntime)
                        {
                            cout<<"战意怒吼时间到!"<<endl;
                            at/=2; 
                        }
                        if(jntime==hh)
                        {
                            if(hero==1)
                            {
                                cout<<"技能:空中支援时间到!"<<endl;
                            }
                            if(hero==3)
                            {
                                cout<<"技能:恢复时间到!"<<endl;
                            }
                        }
                        cout<<"攻击=1,技能:战意怒吼(当前cd:"<<zncd<<")=2,技能:治疗术(当前cd:"<<zlcd<<")=3,专属技能:";
                        if(hero==1)
                        cout<<"空中支援=4";
                        if(hero==2)
                        cout<<"二刀流=4";
                        if(hero==3)
                        cout<<"恢复=4"; 
                        cout<<"(技能cd:"<<jncd<<")逃跑=0"<<endl;
                        cout<<enbl<<endl;
                        while(true)
                        {
                            cin>>flag;

                            if(flag==1)
                            {
                                cout<<"你对敌人发起攻击,";
                                enbl-=at;
                                cout<<"对它造成了"<<at<<"伤害"<<endl;
                                if(pj!=0)
                                {
                                    at+=50*pj;
                                    if(qx!=0)
                                {
                                    bl+=at*0.1*qx;
                                    if(bl>blm)
                                    bl=blm;
                                }
                                }
                                if(qx!=0)
                                {
                                    bl+=at*0.08*qx;
                                    if(bl>blm)
                                    bl=blm;
                                }
                                if(zncd>0)
                                zncd--;
                                if(jncd>0)
                                        jncd--;
                                if(zlcd>0)
                                zlcd--;
                                break;

                             }
                            if(flag==2)
                            {
                                if(zncd==0)
                                {
                                    cout<<"使用了战意怒吼,攻击大幅提升三回合"<<endl;
                                    at*=2;
                                    zncd=5;
                                    zntime=hh+4;
                                    if(jncd>0)
                                        jncd--;
                                    if(zncd>0)
                                    zncd--;
                                    if(zlcd>0)
                                    zlcd--;
                                    break;
                                }

                                else
                                cout<<"对不起,技能:战意怒吼无法使用!cd:"<<zncd<<endl; 

                            }
                            if(flag==3)
                            {
                                if(zlcd==0)
                                {
                                    cout<<"使用了治疗术,血量恢复已损的%30"<<endl;
                                    bl+=(blm-bl)*0.3;
                                    zlcd=5;
                                    if(jncd>0)
                                        jncd--;
                                    if(zlcd>0)
                                    zlcd--;
                                    if(zncd>0)
                                    zncd--;
                                    break;
                                }

                                else
                                cout<<"对不起,技能:治疗术无法使用!cd:"<<zncd<<endl;
                        }
                             if(flag==4)
                            {
                                if(jncd==0)
                                {
                                    if(hero==1)
                                    {
                                        cout<<"使用了技能:空中支援,三回合每次对敌人造成"<<300+lv*15<<"伤害"<<endl;
                                        jnat=300+lv*15;
                                        jncd=5;
                                        jntime=hh+4;
                                        if(jncd>0)
                                        jncd--;
                                        if(zncd>0)
                                        zncd--;
                                        if(zlcd>0)
                                        zlcd--;
                                        break;
                                     } 
                                    if(hero==2)
                                    {
                                        cout<<"使用了技能:二刀流,对敌人造成了"<<500*lv*0.5<<"伤害"<<endl;
                                        jncd=5;

                                        jntime=hh+4;
                                        enbl-=500*lv*0.5;
                                        if(jncd>0)
                                        jncd--;
                                        if(zncd>0)
                                        zncd--;
                                        if(zlcd>0)
                                        zlcd--;
                                        break;
                                    }
                                    if(hero==3)
                                    {
                                        cout<<"使用了技能:恢复,每回合恢复"<<lv*50<<"血量,持续三回合"<<endl;
                                        jnbl=lv*50;
                                        jncd=5;
                                        jntime=hh+4;
                                        if(jncd>0)
                                        jncd--;
                                        if(zncd>0)
                                        zncd--;
                                        if(zlcd>0)
                                        zlcd--;
                                        break; 
                                    }
                                }
                                else
                                cout<<"对不起,专属技能无法使用!cd:"<<jncd<<endl; 

                            }
                             if(flag==0)
                             {
                                rn();
                                if(runf==1)
                                {
                                    break;

                                 }

                              } 
                        }
                        if(runf==1)
                                {
                                    break;

                                 }
                        Sleep(1000);

                        if(enbl<=0)
                        {
                            cout<<"你赢了!"<<endl ;
                            coin+=rand()%10;
                            cout<<"当前金币为:"<<coin<<endl;
                            if(zntime>hh)
                            at/=2;
                            ep+=rand()%150;
                            while(ep>=epm)
                            {
                                ep-=epm;
                                cout<<"恭喜!升级了!当前等级为";
                                lv++;
                                cout<<lv;
                                if(lv%10==0)
                                {
                                    epm+=150;
                                }
                                if(hero==1)
                                {
                                    jnat+=15;
                                    at+=30;
                                    blm+=10;
                                    bl=blm;

                                }
                                if(hero==2)
                                {
                                    at+=20;
                                    blm+=20;
                                    bl=blm;
                                 }
                                if(hero==3)
                                {
                                    at+=10;
                                    blm+=30;
                                    bl=blm;
                                 } 
                                cout<<"血量为"<<blm<<",攻击为"<<at<<endl;
                            }
                            break;
                        }
                        cout<<"敌人对你发起攻击,";
                        if(sy!=0) 
                        {
                                bl-=enat/sy;
                                cout<<"造成了"<<enat/sy<<"伤害,当前你的血量为"<<bl<<endl;
                         }
                         else
                         {
                                bl-=enat;
                                cout<<"造成了"<<enat<<"伤害,当前你的血量为"<<bl<<endl;
                          } 

                        Sleep(1000);
                        if(bl<=0)
                        {
                            if(jhcs==1)
                            {
                                cout<<"请输入激活码!";
                                cin>>jhm;
                                if(jhm==jh)
                                {
                                    cout<<"满血复活!"<<endl;
                                    bl=blm;
                                    jhcs--;
                                }
                                else
                                {
                                    cout<<"你死了!"; 
                                    return 0;
                                }
                            }
                            else
                            {
                                cout<<"你死了!";
                                return 0; 
                             } 
                    }
                    if(jntime!=hh)
                        {

                            if(hero==3)
                            {
                                bl+=lv*50;
                             } 
                        }
                    if(jntime!=hh)
                    {
                        if(hero==1)
                            {
                                enbl-=300+lv*15;
                            }
                    }
                    hh++;
                    if(pj!=0)
                    {
                                at-=pj*50;
                    }

                }

                }
                if(flag==2)
                {
                    cout<<"开始进攻敌人!"<<endl;
                    enbl=rand()%5000;
                    enat=rand()%90;
                    zncd=0;
                    zlcd=0;
                    hh=1;
                    if(pj!=0)
                    {
                        at+=50*pj;
                    }
                    while(true) 
                    {
                        cout<<"当前回合为"<<hh<<endl;
                        if(hh==zntime)
                        {
                            cout<<"战意怒吼时间到!"<<endl;
                            at/=2; 
                        }
                        cout<<"攻击=1,技能:战意怒吼(当前cd:"<<zncd<<")=2,技能:治疗术(当前cd:"<<zlcd<<")=3,逃跑=0"<<endl;
                        while(true)
                        {
                            cin>>flag;
                            if(flag==1)
                            {
                                cout<<"你对敌人发起攻击,";
                                enbl-=at;
                                if(pj!=0)
                                {
                                    at+=50*pj;
                                    if(qx!=0)
                                {
                                    bl+=at*0.08*qx;
                                    if(bl>blm)
                                    bl=blm;
                                }
                                }
                                cout<<"对它造成了"<<at<<"伤害"<<endl;
                                if(qx!=0)
                                {
                                    bl+=at*0.08*qx;
                                    if(bl>blm)
                                    bl=blm;
                                }
                                if(zncd>0)
                                zncd--;
                                if(zlcd>0)
                                zlcd--;
                                break;

                             }
                            if(flag==2)
                            {
                                if(zncd==0)
                                {
                                    cout<<"使用了战意怒吼,攻击大幅提升三回合"<<endl;
                                    at*=2;
                                    zncd=5;
                                    zntime=hh+4;
                                    if(zncd>0)
                                    zncd--;
                                    if(zlcd>0)
                                    zlcd--;
                                    break;
                                }

                                else
                                {
                                    cout<<"对不起,技能:战意怒吼无法使用!cd:"<<zncd<<endl; 
                                }

                            }
                            if(flag==3)
                            {
                                if(zlcd==0)
                                {
                                    cout<<"使用了治疗术,血量恢复已损的%30"<<endl;
                                    bl+=(blm-bl)*0.3;
                                    zlcd=5;
                                    if(zlcd>0)
                                    zlcd--;
                                    if(zncd>0)
                                    zncd--;
                                    break;
                                }

                                else
                                cout<<"对不起,技能:治疗术无法使用!cd:"<<zncd<<endl; 
                             }
                             if(flag==0)
                             {
                                rn();
                                if(runf==1)
                                {
                                    break;

                                 }
                              } 

                        }
                        if(runf==1)
                                {
                                    break;

                                 }
                        Sleep(1000);
                        if(enbl<=0)
                        {

                            cout<<"你赢了!"<<endl ;
                            coin+=enat=rand()%18;
                            cout<<"当前金币为:"<<coin<<endl;
                            if(zntime!=0)
                            {
                                at/=2;
                            }
                            ep+=rand()%150;
                            while(ep>=epm)
                            {
                                ep-=epm;
                                cout<<"恭喜!升级了!当前等级为";
                                lv++;
                                cout<<lv;
                                if(lv%10==0)
                                {
                                    epm+=150;
                                }
                                if(hero==1)
                                {
                                    at+=30;
                                    blm+=10;
                                    bl=blm;

                                }
                                if(hero==2)
                                {
                                    at+=20;
                                    blm+=20;
                                    bl=blm;
                                 }
                                if(hero==3)
                                {
                                    at+=10;
                                    blm+=30;
                                    bl=blm;
                                 } 
                                cout<<"血量为"<<blm<<",攻击为"<<at<<endl;
                            }
                            break;
                        }
                        cout<<"敌人对你发起攻击,";
                        if(sy!=0) 
                        {
                                bl-=enat/sy;
                                cout<<"造成了"<<enat/sy<<"伤害,当前你的血量为"<<bl<<endl;
                         }
                         else
                         {
                                bl-=enat;
                                cout<<"造成了"<<enat<<"伤害,当前你的血量为"<<bl<<endl;
                          } 

                        Sleep(1000);
                        if(bl<=0)
                        {
                            if(jhcs==1)
                            {
                                cout<<"请输入激活码!";
                                cin>>jhm;
                                if(jhm==jh)
                                {
                                    cout<<"满血复活!"<<endl;
                                    bl=blm;
                                    jhcs--;
                                }
                                else
                                {
                                    cout<<"你死了!"; 
                                    return 0;
                                }
                            }
                            else
                            {
                                cout<<"你死了!";
                                return 0; 
                             } 
                    }
                    hh++;
                    if(pj!=0)
                            {
                                at-=pj*50;
                            }
                }

                }
                if(flag==3)
                {
                    cout<<"开始进攻防御塔!"<<endl;
                    enbl=rand()%10000;
                    if(enbl<5000)
                    {
                        enbl=5000;
                    }
                    enat=80;
                    zncd=0;
                    zlcd=0;
                    hh=1;
                    if(pj!=0)
                    {
                        at+=50*pj;
                    }
                    while(true) 
                    {
                        cout<<"当前回合为"<<hh<<endl;
                        if(hh==zntime)
                        {
                            cout<<"战意怒吼时间到!"<<endl;
                            at/=2; 
                        }
                        cout<<"攻击=1,技能:战意怒吼(当前cd:"<<zncd<<")=2,技能:治疗术(当前cd:"<<zlcd<<")=3,逃跑=0"<<endl;
                        while(true)
                        {
                            cin>>flag;
                            if(flag==1)
                            {
                                cout<<"你对防御塔发起攻击,";
                                if(pj!=0)
                                {
                                    at+=50*pj;
                                    if(qx!=0)
                                {
                                    bl+=at*0.08*qx;
                                    if(bl>blm)
                                    bl=blm;
                                }
                                }
                                if(qx!=0)
                                {
                                    bl+=at*0.08*qx;
                                    if(bl>blm)
                                    bl=blm;
                                }
                                enbl-=at;
                                cout<<"对它造成了"<<at<<"伤害"<<endl;
                                if(zncd>0)
                                zncd--;
                                if(zlcd>0)
                                zlcd--;
                                break;

                             }
                            if(flag==2)
                            {
                                if(zncd==0)
                                {
                                    cout<<"使用了战意怒吼,攻击大幅提升三回合"<<endl;
                                    at*=2;
                                    zncd=5;
                                    zntime=hh+4;
                                    if(zncd>0)
                                    zncd--;
                                    zlcd--;
                                    break;
                                }

                                else
                                cout<<"对不起,技能:战意怒吼无法使用!cd:"<<zncd<<endl; 

                            }
                            if(flag==3)
                            {
                                if(zlcd==0)
                                {
                                    cout<<"使用了治疗术,血量恢复已损的%30"<<endl;
                                    bl+=(blm-bl)*0.3;
                                    zlcd=5;
                                    if(zncd>0)
                                    zncd--;
                                    if(zlcd>0)
                                    zlcd--;
                                    break;
                                }
                                else
                                cout<<"对不起,技能:治疗术无法使用!cd:"<<zlcd<<endl; 
                             } 
                            if(flag==0)
                             {
                                rn();
                                if(runf==1)
                                {
                                    break;

                                 }
                              }
                        }
                        if(runf==1)
                                {
                                    break;

                                 }
                        Sleep(1000);
                        if(enbl<=0)
                        {

                            cout<<"你赢了!游戏胜利!"<<endl;
                            if(zntime!=0)
                            {
                                at/=2;
                            }
                            return 0;   
                        }
                        cout<<"防御塔对你发起攻击,";
                        if(sy!=0) 
                        {
                                bl-=enat/sy;
                                cout<<"造成了"<<enat/sy<<"伤害,当前你的血量为"<<bl<<endl;
                         }
                         else
                         {
                                bl-=enat;
                                cout<<"造成了"<<enat<<"伤害,当前你的血量为"<<bl<<endl;
                          } 
                        enat+=5;
                        Sleep(1000);
                        if(bl<=0)
                        {
                            if(jhcs==1)
                            {
                                cout<<"请输入激活码!";
                                cin>>jhm;
                                if(jhm==jh)
                                {
                                    cout<<"满血复活!"<<endl;
                                    bl=blm;
                                    jhcs--;
                                }
                                else
                                {
                                    cout<<"你死了!"; 
                                    return 0;
                                }
                            }
                            else
                            {
                                cout<<"你死了!";
                                return 0; 
                             } 
                    }
                    hh++;
                    if(pj!=0)
                            {
                                at-=pj*50;
                            }
                }

                }
                if(flag==4)
                {
                    cout<<"进入商店!当前您的金币为:"<<coin<<endl;
                    cout<<"商店里的道具有:"<<endl;
                    cout<<"1、绷带,回复%10血量,需要5金币"<<endl;
                    cout<<"2、血包,回复至%70血量,需要20金币。注意:是回复至70%!"<<endl;
                    cout<<"3、骑血,购买后增加%8的物理吸血!需要30金币"<<endl;
                    cout<<"4、破菌,增加攻击力50!需要30金币"<<endl;
                    cout<<"5、黄金圣衣,抵消%50的伤害!需要30金币"<<endl;
                    cout<<"0、退出商店"<<endl;
                    while(true)
                    {
                        cin>>flag;
                        if(flag==1)
                        {
                            if(coin<5)
                            {
                                cout<<"没钱滚蛋!"<<endl;
                                Sleep(1000);
                                cout<<"系统提示:您被请出了商店"<<endl; 
                                break; 
                            }
                            bl+=blm*0.08;
                            if(bl>blm)
                            {
                                bl=blm;
                            }
                            coin-=5;
                            cout<<"使用绷带成功!当前血量为"<<bl<<",金币为"<<coin<<endl;
                            break; 
                        }
                        if(flag==2)
                        {
                            if(coin<20)
                            {
                                cout<<"没钱滚蛋!"<<endl;
                                Sleep(1000);
                                cout<<"系统提示:您被请出了商店"<<endl; 
                                break; 
                            }
                            if(bl<blm*0.7)
                            {
                                bl==blm*0.7;
                            }
                            coin-=20;
                            cout<<"使用血包成功!当前血量为"<<bl<<",金币为"<<coin<<endl;
                            break; 
                        }
                        if(flag==3)
                        {
                            if(coin<30)
                            {
                                cout<<"没钱滚蛋!"<<endl;
                                Sleep(1000);
                                cout<<"系统提示:您被请出了商店"<<endl; 
                                break; 
                            }

                            coin-=30;
                            cout<<"使用泣血成功!增加了物理吸血%8,金币为"<<coin<<endl;
                            qx++;
                            break; 
                        }
                        if(flag==4)
                        {
                            if(coin<30)
                            {
                                cout<<"没钱滚蛋!"<<endl;
                                Sleep(1000);
                                cout<<"系统提示:您被请出了商店"<<endl; 
                                break; 
                            }

                            coin-=30;
                            cout<<"使用破菌成功!增加了物理攻击50,金币为"<<coin<<endl;
                            pj++;
                            break; 
                        }
                        if(flag==5)
                        {
                            if(coin<30)
                            {
                                cout<<"没钱滚蛋!"<<endl;
                                Sleep(1000);
                                cout<<"系统提示:您被请出了商店"<<endl; 
                                break; 
                            }

                            coin-=30;
                            cout<<"使用黄金圣衣成功!增加了物理防御%50,金币为"<<coin<<endl;
                            sy++;
                            break; 
                        }
                        if(flag==0)
                        {
                            cout<<"欢迎再来!"<<endl;
                            break;
                        }
                        else
                        cout<<"输入错误!"<<endl; 
                    }

                }
                if(flag!=1&&flag!=2&&flag!=3&&flag!=4)
                {
                    cout<<"输入错误!"<<endl;
                }
            }
        }
        hh++;
    }    
}

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