今天公司用到了WebSocket长链接,查了一下资料最后得到了解决
这里我们需要使用一个第三方库,我们需要引用一下
SocketRocket
我们最好使用pod方式引入,如果直接拖拽到项目中会发现异常报错
可以使用podpod管理库, 在podfile中加入
pod 'SocketRocket'
在使用终端cd到当前工程 安装
pod install
倒入工程后就是使用了,正常很多第三库为了方便使用我们都会在这个基础上进一步封装,这里我们也对其再次封装。
下面到了大家最喜欢的环节,就是复制粘贴了。
大家想看具体流程可以查看下面这位博主的文章,文章写的很具体很详细,我基本就是参照这位博主写的
文章链接:https://www.jianshu.com/p/6946715990ad
这里主要对其封装了一个管理类
首先是.h文件
SXWebSocketManager.h
#import <Foundation/Foundation.h>
#import <SocketRocket/SocketRocket.h>
typedef NS_ENUM(NSUInteger,WebSocketConnectType){
WebSocketDefault = 0, //初始状态,未连接
WebSocketConnect, //已连接
WebSocketDisconnect //连接后断开
};
@class SXWebSocketManager;
@protocol WebSocketManagerDelegate <NSObject>
- (void)webSocketManagerDidReceiveMessageWithString:(NSString *)string;
@end
NS_ASSUME_NONNULL_BEGIN
@interface SXWebSocketManager : NSObject
@property (nonatomic, strong) SRWebSocket *webSocket;
@property(nonatomic,weak) id<WebSocketManagerDelegate > delegate;
@property (nonatomic, assign) BOOL isConnect; //是否连接
@property (nonatomic, assign) WebSocketConnectType connectType;
+ (instancetype)shareManager;
- (void)connectServer;//建立长连接
- (void)reConnectServer;//重新连接
- (void)SRWebSocketClose;//关闭长连接
- (void)sendDataToServer:(NSString *)data;//发送数据给服务器
@end
NS_ASSUME_NONNULL_END
接下来是.m
SXWebSocketManager.m
#import "SXWebSocketManager.h"
@interface SXWebSocketManager ()<SRWebSocketDelegate,WebSocketManagerDelegate>
@property (nonatomic, strong) NSTimer *heartBeatTimer; //心跳定时器
@property (nonatomic, strong) NSTimer *netWorkTestingTimer; //没有网络的时候检测网络定时器
@property (nonatomic, assign) NSTimeInterval reConnectTime; //重连时间
@property (nonatomic, strong) NSMutableArray *sendDataArray; //存储要发送给服务端的数据
@property (nonatomic, assign) BOOL isActivelyClose; //用于判断是否主动关闭长连接,如果是主动断开连接,连接失败的代理中,就不用执行 重新连接方法
@end
@implementation SXWebSocketManager
+ (instancetype)shareManager{
static SXWebSocketManager *_instance = nil;
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
_instance = [[self alloc]init];
});
return _instance;
}
- (instancetype)init
{
self = [super init];
if( self ){
self.reConnectTime = 0;
self.isActivelyClose = NO;
self.delegate = self;
self.sendDataArray = [[NSMutableArray alloc] init];
}
return self;
}
//建立长连接
- (void)connectServer{
self.isActivelyClose = NO;
self.webSocket.delegate = nil;
[self.webSocket close];
_webSocket = nil;
self.webSocket = [[SRWebSocket alloc] initWithURL:[NSURL URLWithString:@"链接"]];
self.webSocket.delegate = self;
[self.webSocket open];
}
- (void)sendPing:(id)sender{
[self.webSocket sendPing:nil];
}
#pragma mark --------------------------------------------------
#pragma mark - socket delegate
///开始连接
- (void)webSocketDidOpen:(SRWebSocket *)webSocket{
NSLog(@"socket 开始连接");
self.isConnect = YES;
self.connectType = WebSocketConnect;
[self initHeartBeat];///开始心跳
}
///连接失败
- (void)webSocket:(SRWebSocket *)webSocket didFailWithError:(NSError *)error{
NSLog(@"连接失败");
self.isConnect = NO;
self.connectType = WebSocketDisconnect;
NSLog(@"连接失败,这里可以实现掉线自动重连,要注意以下几点");
NSLog(@"1.判断当前网络环境,如果断网了就不要连了,等待网络到来,在发起重连");
NSLog(@"3.连接次数限制,如果连接失败了,重试10次左右就可以了");
//判断网络环境
if (AFNetworkReachabilityManager.sharedManager.networkReachabilityStatus == AFNetworkReachabilityStatusNotReachable){ //没有网络
[self noNetWorkStartTestingTimer];//开启网络检测定时器
}else{ //有网络
[self reConnectServer];//连接失败就重连
}
}
///接收消息
- (void)webSocket:(SRWebSocket *)webSocket didReceiveMessageWithString:(NSString *)string{
NSLog(@"接收消息---- %@",string);
if ([self.delegate respondsToSelector:@selector(webSocketManagerDidReceiveMessageWithString:)]) {
[self.delegate webSocketManagerDidReceiveMessageWithString:string];
}
}
///关闭连接
-(void)webSocket:(SRWebSocket *)webSocket didCloseWithCode:(NSInteger)code reason:(NSString *)reason wasClean:(BOOL)wasClean{
self.isConnect = NO;
if(self.isActivelyClose){
self.connectType = WebSocketDefault;
return;
} else {
self.connectType = WebSocketDisconnect;
}
NSLog(@"被关闭连接,code:%ld,reason:%@,wasClean:%d",code,reason,wasClean);
[self destoryHeartBeat]; //断开连接时销毁心跳
//判断网络环境
if (AFNetworkReachabilityManager.sharedManager.networkReachabilityStatus == AFNetworkReachabilityStatusNotReachable){ //没有网络
[self noNetWorkStartTestingTimer];//开启网络检测
} else { //有网络
NSLog(@"关闭连接");
_webSocket = nil;
[self reConnectServer];//连接失败就重连
}
}
///ping
- (void)webSocket:(SRWebSocket *)webSocket didReceivePong:(NSData *)pongData{
NSLog(@"接受pong数据--> %@",pongData);
}
- (void)webSocket:(SRWebSocket *)webSocket didReceiveMessage:(id)message {
}
#pragma mark - NSTimer
//初始化心跳
- (void)initHeartBeat{
//心跳没有被关闭
if(self.heartBeatTimer) {
return;
}
[self destoryHeartBeat];
dispatch_main_async_safe(^{
self.heartBeatTimer = [NSTimer timerWithTimeInterval:10 target:self selector:@selector(senderheartBeat) userInfo:nil repeats:true];
[[NSRunLoop currentRunLoop]addTimer:self.heartBeatTimer forMode:NSRunLoopCommonModes];
})
}
//重新连接
- (void)reConnectServer{
if(self.webSocket.readyState == SR_OPEN){
return;
}
if(self.reConnectTime > 1024){ //重连10次 2^10 = 1024
self.reConnectTime = 0;
return;
}
__block typeof(self) weakSelf = self;
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(self.reConnectTime *NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
if(weakSelf.webSocket.readyState == SR_OPEN && weakSelf.webSocket.readyState == SR_CONNECTING) {
return;
}
[weakSelf connectServer];
// CTHLog(@"正在重连......");
if(weakSelf.reConnectTime == 0){ //重连时间2的指数级增长
weakSelf.reConnectTime = 2;
}else{
weakSelf.reConnectTime *= 2;
}
});
}
//发送心跳
- (void)senderheartBeat{
//和服务端约定好发送什么作为心跳标识,尽可能的减小心跳包大小
__block typeof(self) weakSelf = self;
dispatch_main_async_safe(^{
if(weakSelf.webSocket.readyState == SR_OPEN){
[weakSelf sendPing:nil];
}
});
}
//没有网络的时候开始定时 -- 用于网络检测
- (void)noNetWorkStartTestingTimer{
__block typeof(self) weakSelf = self;
dispatch_main_async_safe(^{
weakSelf.netWorkTestingTimer = [NSTimer scheduledTimerWithTimeInterval:1.0 target:weakSelf selector:@selector(noNetWorkStartTesting) userInfo:nil repeats:YES];
[[NSRunLoop currentRunLoop] addTimer:weakSelf.netWorkTestingTimer forMode:NSDefaultRunLoopMode];
});
}
//定时检测网络
- (void)noNetWorkStartTesting{
//有网络
if(AFNetworkReachabilityManager.sharedManager.networkReachabilityStatus != AFNetworkReachabilityStatusNotReachable)
{
//关闭网络检测定时器
[self destoryNetWorkStartTesting];
//开始重连
[self reConnectServer];
}
}
//取消网络检测
- (void)destoryNetWorkStartTesting{
__block typeof(self) weakSelf = self;
dispatch_main_async_safe(^{
if(weakSelf.netWorkTestingTimer)
{
[weakSelf.netWorkTestingTimer invalidate];
weakSelf.netWorkTestingTimer = nil;
}
});
}
//取消心跳
- (void)destoryHeartBeat{
__block typeof(self) weakSelf = self;
dispatch_main_async_safe(^{
if(weakSelf.heartBeatTimer)
{
[weakSelf.heartBeatTimer invalidate];
weakSelf.heartBeatTimer = nil;
}
});
}
//关闭长连接
- (void)SRWebSocketClose{
self.isActivelyClose = YES;
self.isConnect = NO;
self.connectType = WebSocketDefault;
if(self.webSocket)
{
[self.webSocket close];
_webSocket = nil;
}
//关闭心跳定时器
[self destoryHeartBeat];
//关闭网络检测定时器
[self destoryNetWorkStartTesting];
}
//发送数据给服务器
- (void)sendDataToServer:(NSString *)data{
[self.sendDataArray addObject:data];
NSLog(@"data = = = = = = %@",data);
//[_webSocket sendString:data error:NULL];
//没有网络
if (AFNetworkReachabilityManager.sharedManager.networkReachabilityStatus == AFNetworkReachabilityStatusNotReachable)
{
//开启网络检测定时器
[self noNetWorkStartTestingTimer];
}
else //有网络
{
if(self.webSocket != nil)
{
// 只有长连接OPEN开启状态才能调 send 方法,不然会Crash
if(self.webSocket.readyState == SR_OPEN)
{
// if (self.sendDataArray.count > 0)
// {
// NSString *data = self.sendDataArray[0];
[_webSocket send:data]; //发送数据
// [self.sendDataArray removeObjectAtIndex:0];
//
// }
}
else if (self.webSocket.readyState == SR_CONNECTING) //正在连接
{
NSLog(@"正在连接中,重连后会去自动同步数据");
}
else if (self.webSocket.readyState == SR_CLOSING || self.webSocket.readyState == SR_CLOSED) //断开连接
{
//调用 reConnectServer 方法重连,连接成功后 继续发送数据
[self reConnectServer];
}
} else {
[self connectServer]; //连接服务器
}
}
}
- (void)webSocketManagerDidReceiveMessageWithString:(NSString *)string {
}
@end
到此管理类就完事了。
下面是就是使用了
首先
#import "SXWebSocketManager.h"
然后初始化并建立链接
[[SXWebSocketManager shareManager] connectServer];
到此就已经链接完成,下面是发送消息
[[SXWebSocketManager shareManager]sendDataToServer:@"1"];
到此,WebSocket就完成了