iOS WebSocket 链接

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今天公司用到了WebSocket长链接,查了一下资料最后得到了解决

这里我们需要使用一个第三方库,我们需要引用一下

SocketRocket

我们最好使用pod方式引入,如果直接拖拽到项目中会发现异常报错

可以使用podpod管理库, 在podfile中加入

pod 'SocketRocket'

在使用终端cd到当前工程 安装

pod install

倒入工程后就是使用了,正常很多第三库为了方便使用我们都会在这个基础上进一步封装,这里我们也对其再次封装。

下面到了大家最喜欢的环节,就是复制粘贴了。

大家想看具体流程可以查看下面这位博主的文章,文章写的很具体很详细,我基本就是参照这位博主写的

文章链接:https://www.jianshu.com/p/6946715990ad

这里主要对其封装了一个管理类

首先是.h文件

SXWebSocketManager.h

#import <Foundation/Foundation.h>

#import <SocketRocket/SocketRocket.h>

typedef NS_ENUM(NSUInteger,WebSocketConnectType){
    WebSocketDefault = 0, //初始状态,未连接
    WebSocketConnect,      //已连接
    WebSocketDisconnect    //连接后断开
};

@class SXWebSocketManager;
@protocol WebSocketManagerDelegate <NSObject>

- (void)webSocketManagerDidReceiveMessageWithString:(NSString *)string;

@end


NS_ASSUME_NONNULL_BEGIN

@interface SXWebSocketManager : NSObject

@property (nonatomic, strong) SRWebSocket *webSocket;
@property(nonatomic,weak)  id<WebSocketManagerDelegate > delegate;
@property (nonatomic, assign)   BOOL isConnect;  //是否连接
@property (nonatomic, assign)   WebSocketConnectType connectType;

+ (instancetype)shareManager;
- (void)connectServer;//建立长连接
- (void)reConnectServer;//重新连接
- (void)SRWebSocketClose;//关闭长连接
- (void)sendDataToServer:(NSString *)data;//发送数据给服务器

@end

NS_ASSUME_NONNULL_END

接下来是.m

SXWebSocketManager.m

#import "SXWebSocketManager.h"
@interface SXWebSocketManager ()<SRWebSocketDelegate,WebSocketManagerDelegate>
@property (nonatomic, strong) NSTimer *heartBeatTimer; //心跳定时器
@property (nonatomic, strong) NSTimer *netWorkTestingTimer; //没有网络的时候检测网络定时器
@property (nonatomic, assign) NSTimeInterval reConnectTime; //重连时间
@property (nonatomic, strong) NSMutableArray *sendDataArray; //存储要发送给服务端的数据
@property (nonatomic, assign) BOOL isActivelyClose;    //用于判断是否主动关闭长连接,如果是主动断开连接,连接失败的代理中,就不用执行 重新连接方法

@end
@implementation SXWebSocketManager

+ (instancetype)shareManager{
    static SXWebSocketManager *_instance = nil;
    static dispatch_once_t onceToken;
    dispatch_once(&onceToken, ^{
        _instance = [[self alloc]init];
    });
    return _instance;
}

- (instancetype)init
{
    self = [super init];
    if( self ){
        self.reConnectTime = 0;
        self.isActivelyClose = NO;
        self.delegate = self;
        self.sendDataArray = [[NSMutableArray alloc] init];
    }
    return self;
}

//建立长连接
- (void)connectServer{
    self.isActivelyClose = NO;
    self.webSocket.delegate = nil;
    [self.webSocket close];
    _webSocket = nil;
    self.webSocket = [[SRWebSocket alloc] initWithURL:[NSURL URLWithString:@"链接"]];
    self.webSocket.delegate = self;
    [self.webSocket open];
}

- (void)sendPing:(id)sender{
    [self.webSocket sendPing:nil];
}

#pragma mark --------------------------------------------------
#pragma mark - socket delegate
///开始连接
- (void)webSocketDidOpen:(SRWebSocket *)webSocket{
    NSLog(@"socket 开始连接");
    self.isConnect = YES;
    self.connectType = WebSocketConnect;
    [self initHeartBeat];///开始心跳
}

///连接失败
- (void)webSocket:(SRWebSocket *)webSocket didFailWithError:(NSError *)error{
    NSLog(@"连接失败");
    self.isConnect = NO;
    self.connectType = WebSocketDisconnect;
    NSLog(@"连接失败,这里可以实现掉线自动重连,要注意以下几点");
    NSLog(@"1.判断当前网络环境,如果断网了就不要连了,等待网络到来,在发起重连");
    NSLog(@"3.连接次数限制,如果连接失败了,重试10次左右就可以了");
    //判断网络环境
    if (AFNetworkReachabilityManager.sharedManager.networkReachabilityStatus == AFNetworkReachabilityStatusNotReachable){ //没有网络
        [self noNetWorkStartTestingTimer];//开启网络检测定时器
    }else{ //有网络
        [self reConnectServer];//连接失败就重连
    }
}

///接收消息
- (void)webSocket:(SRWebSocket *)webSocket didReceiveMessageWithString:(NSString *)string{
    NSLog(@"接收消息----  %@",string);
    if ([self.delegate respondsToSelector:@selector(webSocketManagerDidReceiveMessageWithString:)]) {
        [self.delegate webSocketManagerDidReceiveMessageWithString:string];
    }
}


///关闭连接
-(void)webSocket:(SRWebSocket *)webSocket didCloseWithCode:(NSInteger)code reason:(NSString *)reason wasClean:(BOOL)wasClean{
    self.isConnect = NO;
    if(self.isActivelyClose){
        self.connectType = WebSocketDefault;
        return;
    } else {
        self.connectType = WebSocketDisconnect;
    }
    NSLog(@"被关闭连接,code:%ld,reason:%@,wasClean:%d",code,reason,wasClean);
    [self destoryHeartBeat]; //断开连接时销毁心跳
    //判断网络环境
    if (AFNetworkReachabilityManager.sharedManager.networkReachabilityStatus == AFNetworkReachabilityStatusNotReachable){ //没有网络
        [self noNetWorkStartTestingTimer];//开启网络检测
    } else { //有网络
        NSLog(@"关闭连接");
        _webSocket = nil;
        [self reConnectServer];//连接失败就重连
    }
}

///ping
- (void)webSocket:(SRWebSocket *)webSocket didReceivePong:(NSData *)pongData{
    NSLog(@"接受pong数据--> %@",pongData);
}

- (void)webSocket:(SRWebSocket *)webSocket didReceiveMessage:(id)message {
    
}

#pragma mark - NSTimer
//初始化心跳
- (void)initHeartBeat{
    //心跳没有被关闭
    if(self.heartBeatTimer) {
        return;
    }
    [self destoryHeartBeat];
    dispatch_main_async_safe(^{
        self.heartBeatTimer  = [NSTimer timerWithTimeInterval:10 target:self selector:@selector(senderheartBeat) userInfo:nil repeats:true];
        [[NSRunLoop currentRunLoop]addTimer:self.heartBeatTimer forMode:NSRunLoopCommonModes];
    })
}

//重新连接
- (void)reConnectServer{
    if(self.webSocket.readyState == SR_OPEN){
        return;
    }
    if(self.reConnectTime > 1024){  //重连10次 2^10 = 1024
        self.reConnectTime = 0;
        return;
    }
    __block typeof(self) weakSelf = self;
    dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(self.reConnectTime *NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
        if(weakSelf.webSocket.readyState == SR_OPEN && weakSelf.webSocket.readyState == SR_CONNECTING) {
            return;
        }
        [weakSelf connectServer];
        //        CTHLog(@"正在重连......");
        if(weakSelf.reConnectTime == 0){  //重连时间2的指数级增长
            weakSelf.reConnectTime = 2;
        }else{
            weakSelf.reConnectTime *= 2;
        }
    });
    
}

//发送心跳
- (void)senderheartBeat{
    //和服务端约定好发送什么作为心跳标识,尽可能的减小心跳包大小
    __block typeof(self) weakSelf = self;
    dispatch_main_async_safe(^{
        if(weakSelf.webSocket.readyState == SR_OPEN){
            [weakSelf sendPing:nil];
        }
    });
}

//没有网络的时候开始定时 -- 用于网络检测
- (void)noNetWorkStartTestingTimer{
    __block typeof(self) weakSelf = self;
    dispatch_main_async_safe(^{
        weakSelf.netWorkTestingTimer = [NSTimer scheduledTimerWithTimeInterval:1.0 target:weakSelf selector:@selector(noNetWorkStartTesting) userInfo:nil repeats:YES];
        [[NSRunLoop currentRunLoop] addTimer:weakSelf.netWorkTestingTimer forMode:NSDefaultRunLoopMode];
    });
}
//定时检测网络
- (void)noNetWorkStartTesting{
    //有网络
    if(AFNetworkReachabilityManager.sharedManager.networkReachabilityStatus != AFNetworkReachabilityStatusNotReachable)
    {
        //关闭网络检测定时器
        [self destoryNetWorkStartTesting];
        //开始重连
        [self reConnectServer];
    }
}

//取消网络检测
- (void)destoryNetWorkStartTesting{
    __block typeof(self) weakSelf = self;
    dispatch_main_async_safe(^{
        if(weakSelf.netWorkTestingTimer)
        {
            [weakSelf.netWorkTestingTimer invalidate];
            weakSelf.netWorkTestingTimer = nil;
        }
    });
}


//取消心跳
- (void)destoryHeartBeat{
    __block typeof(self) weakSelf = self;
    dispatch_main_async_safe(^{
        if(weakSelf.heartBeatTimer)
        {
            [weakSelf.heartBeatTimer invalidate];
            weakSelf.heartBeatTimer = nil;
        }
    });
}


//关闭长连接
- (void)SRWebSocketClose{
    self.isActivelyClose = YES;
    self.isConnect = NO;
    self.connectType = WebSocketDefault;
    if(self.webSocket)
    {
        [self.webSocket close];
        _webSocket = nil;
    }
    
    //关闭心跳定时器
    [self destoryHeartBeat];
    
    //关闭网络检测定时器
    [self destoryNetWorkStartTesting];
}


//发送数据给服务器
- (void)sendDataToServer:(NSString *)data{
    [self.sendDataArray addObject:data];
    NSLog(@"data = = = = = = %@",data);
    //[_webSocket sendString:data error:NULL];
    
    //没有网络
    if (AFNetworkReachabilityManager.sharedManager.networkReachabilityStatus == AFNetworkReachabilityStatusNotReachable)
    {
        //开启网络检测定时器
        [self noNetWorkStartTestingTimer];
    }
    else //有网络
    {
        if(self.webSocket != nil)
        {
            // 只有长连接OPEN开启状态才能调 send 方法,不然会Crash
            if(self.webSocket.readyState == SR_OPEN)
            {
                //                if (self.sendDataArray.count > 0)
                //                {
                //                    NSString *data = self.sendDataArray[0];
                [_webSocket send:data]; //发送数据
                //                    [self.sendDataArray removeObjectAtIndex:0];
                //
                //                }
            }
            else if (self.webSocket.readyState == SR_CONNECTING) //正在连接
            {
                NSLog(@"正在连接中,重连后会去自动同步数据");
            }
            else if (self.webSocket.readyState == SR_CLOSING || self.webSocket.readyState == SR_CLOSED) //断开连接
            {
                //调用 reConnectServer 方法重连,连接成功后 继续发送数据
                [self reConnectServer];
            }
        } else {
            [self connectServer]; //连接服务器
        }
    }
}

- (void)webSocketManagerDidReceiveMessageWithString:(NSString *)string {
    
}

@end

到此管理类就完事了。

下面是就是使用了

首先

#import "SXWebSocketManager.h"

然后初始化并建立链接 

[[SXWebSocketManager shareManager] connectServer];

到此就已经链接完成,下面是发送消息

[[SXWebSocketManager shareManager]sendDataToServer:@"1"];

到此,WebSocket就完成了

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