前面我们的Piont3D类型能够作为一个值来满足mapper的使用。但是如果我们也想用Point3D对象作为键呢?在Hadoop的MR中,如果向一个reduce任务分发不同的(key, value)对,reducer将有序地对键进行处理。所以键的类型必须实现一个更加严格的接口,WritableComparable。除了它是一个Writable,可以被在网络传输之外,它们也遵循Java的Comparable接口。下面的代码扩展了Piont3D来满足这个接口的要求:
public class Point3D implements WritableComparable{
public float x;
public float y;
public float z;
public Point3D(float x, float y, float z){
this.x = x;
this.y = y;
this.z = z;
}
public Point3D(){
this(0.0f, 0.0f, 0.0f);
}
public void readFields(DataInput in) throws IOException{
x = in.readFloat();
y = in.readFloat();
z = in.readFload();
}
public String toString(){
return Float.toString(x) + "," + Float.toString(y) + "," + Float.toString(z);
}
/* 返回从到原点的欧氏距离 */
public float distanceFromOrigin(){
return (float)Math.sqrt(x*x + y*y + z*z);
}
public int compareTo(Point3D other){
float myDistance = distanceFromOrigin();
float otherDistance = other.distanceFromOrign();
return Float.compare(myDistance, otherDistance);
}
public boolean equals(Object o){
if(!(other instanceof Point3D)){
return false;
}
Point3D other = (Point3D)o;
return this.x == other.x && this.y == other.y && this.z == other.z;
}
public int hashCode(){
return Float.floatToIntBits(x) ^Float.floatToIntBits(y)^Float.floatToIntBits(z);
}
}
实现hashCode()对于key类型来说是重要的;在Partitioner部分中将说明原因。hashCode()和equals()在这个版本中也一并提供了。