//用到了 IPicture 接口,要包含下面两个 头文件
#include <ocidl.h>
#include <olectl.h>
#include <vector>
#include <math.h>
#include <process.h>
#include <windows.h>
long CALLBACK WndProc(HWND hWnd, int message, int wParam, int lParam);
typedef struct gifImage{
WORD logX;
WORD logY;
WORD width;
WORD height;
struct flag{
BYTE d:3;
BYTE c:1;
BYTE b:3;
BYTE a:1;
}Flag;
}GifImage,*PGifImage;
struct ArgInfo{
HWND hwnd;
LPCTSTR szImagePath;
};
HANDLE m_hThread = 0;
bool bIsExitThred = false;
ArgInfo Info;
UINT OpenThread(HWND hWnd, LPCTSTR szImagePath);
void ShutThread()
{
bIsExitThred = true;
}
UINT WINAPI DarwGif(LPVOID pParam)
{
ArgInfo* arg = (ArgInfo*)pParam;
HWND hWnd = arg->hwnd;
LPCTSTR szImagePath = arg->szImagePath;
//从指定的路径szImagePath中读取文件句柄
HANDLE hFile = CreateFile(szImagePath, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
//获得图片文件的大小,用来分配全局内存
DWORD dwFileSize = GetFileSize(hFile, NULL);
//给图片分配全局内存
HGLOBAL hImageMemory = GlobalAlloc(GMEM_MOVEABLE, dwFileSize);
void *pImageMemory = GlobalLock(hImageMemory); //锁定内存
DWORD dwReadedSize; //保存实际读取的文件大小
ReadFile(hFile, pImageMemory, dwFileSize, &dwReadedSize, NULL); //读取图片到全局内存当中
GlobalUnlock(hImageMemory); //解锁内存
CloseHandle(hFile); //关闭文件句柄
BYTE* lpBy = (BYTE*)pImageMemory; //获得图象的首地址
BYTE* pByte[20]; //用来储存gif每幅图象的地址
DWORD nu[20]; //用来储存每幅图象的大小
int num = 0; //用来计算有几副图象
DWORD firstLocation = 0; //第一副图象的位置,用来替换
for(DWORD j = 0; j < dwReadedSize; j++)
{
if(lpBy[j] == 0x2c) //图象开头
{
if(lpBy[j-1] == 0x00) //确认是否图象开头
{
if(num == 0)
{
firstLocation = j; //得到第一副图象位置
}
PGifImage nowImage = (PGifImage)&lpBy[j+1];
if(nowImage->Flag.a == 0) //a为0时指图象不存在局部调色板
{
DWORD number = 1+sizeof(GifImage);
while(lpBy[j+number]!=0)
{
number = number + (DWORD)lpBy[j+number]+1;
} //算得图象大小
number++; //把最后一个0x00加上
pByte[num] = new BYTE[number];
for(DWORD n = 0; n < number; n++)
{
*(BYTE*)(pByte[num]+n) = lpBy[j+n];
} //将图象储存起来。
nu[num] = number;
j = j + number - 1; //跳过图象
num++;
}
else
{
//当a为1时需要加上局部调色板的大小,其他与a为0时一样
int number = 1+ sizeof(GifImage) + 3*(int)floor(pow(2.0f,nowImage->Flag.d));
while(lpBy[j+number]!=0)
{
number = number+(DWORD)lpBy[j+number]+1;
} //算得图象大小
number++; //把最后一个0x00加上
pByte[num] = new BYTE[number];
for(DWORD n = 0; n < (DWORD)number; n++)
{
*(BYTE*)(pByte[num]+n) = lpBy[j+n];
} //将图象储存起来。
nu[num] = number;
j = j+number-1; //跳过图象
num++;
}
}
}
}
HDC hDC = GetDC(hWnd);
HDC hMemDC = CreateCompatibleDC(hDC);
RECT rt;
GetClientRect( hWnd, &rt );
int width = rt.right-rt.left;
int height = rt.bottom-rt.top;
HBITMAP hMemBmp = CreateCompatibleBitmap(hDC, width, height); // 创建兼容位图
HBITMAP hOldMem = (HBITMAP)SelectObject(hMemDC, hMemBmp);
while( !bIsExitThred )
{
Sleep(10);
for(int m=0;m<num;m++)
{
DWORD DDD;
//修改页面的保护属性,以进行写操作
VirtualProtect(lpBy, dwReadedSize, PAGE_READWRITE, &DDD);
for(DWORD n = 0; n < nu[m]; n++)
{
lpBy[firstLocation+n] = *(BYTE*)(pByte[m]+n);
}
VirtualProtect(lpBy, dwReadedSize, DDD, NULL);
//因为IPicture必须把图象存成流的形式才能工作,所以有下面一段函数
IStream *pIStream;//创建一个IStream接口指针,用来保存图片流
IPicture *pIPicture;//创建一个IPicture接口指针,表示图片对象
CreateStreamOnHGlobal(hImageMemory, false, &pIStream); //用全局内存初使化IStream接口指针
OleLoadPicture(pIStream, 0, false, IID_IPicture, (LPVOID*)&(pIPicture));//用OleLoadPicture获得IPicture接口指针
//得到IPicture COM接口对象后,你就可以进行获得图片信息、显示图片等操作
OLE_XSIZE_HIMETRIC hmWidth;
OLE_YSIZE_HIMETRIC hmHeight;
pIPicture->get_Width(&hmWidth); //用接口方法获得图片的宽和高
pIPicture->get_Height(&hmHeight);
pIPicture->Render(hMemDC,0,0,100,100,0,hmHeight,hmWidth,-hmHeight,NULL); //在指定的DC上绘出图片
//GlobalFree(hImageMemory); //释放全局内存
pIStream->Release(); //释放pIStream
pIPicture->Release(); //释放pIPicture
BitBlt(hDC, 0, 0, width, height, hMemDC, 0, 0, SRCCOPY);
Sleep(300); //停止一段时间。
}
}
GlobalFree(hImageMemory); //释放全局内存
CloseHandle(m_hThread);
SelectObject(hMemDC, hOldMem);
DeleteDC(hMemDC);
DeleteObject(hMemBmp);
return 0;
}
UINT OpenThread(HWND hWnd, LPCTSTR szImagePath)
{
if ( m_hThread )
{
return 0;
}
bIsExitThred = false;
Info.hwnd = hWnd;
Info.szImagePath = szImagePath;
unsigned int nDummy;
m_hThread = (HANDLE)_beginthreadex(NULL, 0, DarwGif, &Info,
0,&nDummy);
if (!m_hThread)
{
//ATLTRACE(L"Draw: Couldn't start a GIF animation thread/n");
return FALSE;
}
else
{
ResumeThread(m_hThread);
}
return 1;
}
int __stdcall WinMain(HINSTANCE hInstance, // 当前运行的应用程序句柄
HINSTANCE hPrevInstance, // 前一个运行当前的应用程序句柄,在Win95及以后的版本中为0,主要用于与以前的应用程序兼容
LPSTR lpcmdLine, // 应用程序在命令行运行时输入的参数
int nShowCmd) // 程序启动时主窗口的显示方式
{
//1、注册窗体
WNDCLASSEX wcex;
wcex.cbSize = sizeof(WNDCLASSEX); // 结构体的大小
wcex.style = CS_HREDRAW | CS_VREDRAW; // 窗体类的样式
wcex.lpfnWndProc = (WNDPROC)WndProc; // 窗体回调函数
wcex.cbClsExtra = 0; // 窗体类额外字节数,通常为0
wcex.cbWndExtra = 0; // 窗体实例额外字节数,通常为0
wcex.hInstance = hInstance; // 应用程序实例句柄
wcex.hIcon = NULL; // 窗体大图标
wcex.hCursor = LoadCursor(NULL, IDC_ARROW); // 窗体鼠标光标样式
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); // 窗体背景色
wcex.lpszMenuName = NULL; // 窗体主菜单
wcex.lpszClassName = "FW"; // 窗体类名称
wcex.hIconSm = NULL; // 窗体小图标
RegisterClassEx(&wcex);
//2、创建窗体
HWND hWnd = CreateWindow(
"FW", // 窗体类名称
"Window 我来了", // 窗体标题名
WS_OVERLAPPEDWINDOW, // 窗体外观样式
CW_USEDEFAULT, // 窗体在屏幕上的水平位置
0, // 窗体在屏幕上的垂直位置
CW_USEDEFAULT, // 窗口的宽度
0, // 窗口的高度
NULL, // 父窗体句柄
NULL, // 窗口菜单句柄
hInstance, // 创建窗体的应用程序实例句柄
NULL); // 创建窗体时的额外信息,通常为NULL
if (NULL == hWnd)
{
return FALSE;
}
//3、显示窗体
ShowWindow(hWnd, nShowCmd);
//4、 更新窗体
UpdateWindow(hWnd);
//5、主消息循环
MSG msg;
while (GetMessage(&msg, NULL, 0, 0)) // 从消息队列中获取消息
{
TranslateMessage(&msg); // 转换消息
DispatchMessage(&msg); // 分发消息给回调函数
}
return msg.wParam;
}
//6、消息处理
long CALLBACK WndProc(HWND hWnd, int message, int wParam, int lParam)
{
switch (message)
{
case WM_PAINT:
{
OpenThread(hWnd,"FlagZombie.GIF") ;
break;
}
case WM_DESTROY:
{
PostQuitMessage(0);
break;
}
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
// 消息顺序
// WM_CREATE 创建窗体消息
// WM_SHOWWINDOW 显示窗体消息
// WM_PAINT 绘制窗体消息
// WM_CLOSE 关闭窗体消息
// WM_DESTROY 销毁窗体消息
// WM_QUIT 退出窗体消息