提纲:
一、代码
二、容易出错的地方
一、代码
//test.c 游戏实现逻辑
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void menu()
{
printf("**********************\n");
printf("****** 0.exit ********\n");
printf("****** 1.play ********\n");
printf("**********************\n");
}
void game()
{
char ret = 0;
char chessboard[ROW][COLUMN] = { 0 };
//初始化棋盘 initialize
initializechessboard(chessboard, ROW, COLUMN);
printchessboard(chessboard, ROW, COLUMN);
//下棋
while (1)
{
//玩家下棋
palyermove(chessboard, ROW, COLUMN);
//判断输赢
ret = iswin(chessboard, ROW, COLUMN);
if (ret != 'C')
{
break;
}
printchessboard(chessboard, ROW, COLUMN);
//电脑下棋
computermove(chessboard, ROW, COLUMN);
//判断输赢
ret = iswin(chessboard, ROW, COLUMN);
if (ret != 'C')
{
break;
}
printchessboard(chessboard, ROW, COLUMN);
}
if (ret == '*')
printf("玩家赢了\n");
else if(ret == '#')
printf("电脑赢了\n");
else
{
printf("平局\n");
}
printchessboard(chessboard, ROW, COLUMN);
}
int main()
{
srand((unsigned int)time(NULL));
int input = 0;
menu();
do
{
//menu();
//printf("");
printf("请输入 0/1 进行选择\n");
scanf("%d", &input);
switch (input)
{
case 0:
printf("退出游戏\n");
break;
case 1:
//printf("三子棋\n");
game();
break;
default:
printf("选择错误,请重新选择\n");
break;
}
} while (input);
return 0;
}
game.h项目头文件
#pragma once
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define ROW 3
#define COLUMN 3
//棋盘
void initializechessboard(char chessboard[ROW][COLUMN], int row, int column);
void printchessboard(char chessboard[ROW][COLUMN], int row, int column);
//下棋
void palyermove(char chessboard[ROW][COLUMN], int row, int column);
void computermove(char chessboard[ROW][COLUMN], int row, int column);
char iswin(char chessboard[ROW][COLUMN], int row, int column);
int isfull(char chessboar[ROW][COLUMN], int row, int column);
game.c 游戏函数实现
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void initializechessboard(char chessboard[ROW][COLUMN], int row, int column)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < column; j++)
{
chessboard[i][j] = ' ';
}
}
}
void printchessboard(char chessboard[ROW][COLUMN], int row, int column)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < column; j++)
{
printf(" %c ", chessboard[i][j]);
if(j < column - 1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < column; j++)
{
printf("---");
if (j < column - 1)
printf("|");
}
printf("\n");
}
}
}
void palyermove(char chessboard[ROW][COLUMN], int row, int column)
{
int x = 0;
int y = 0;
printf("玩家下棋\n");
while (1)
{
printf("请输入坐标: x,y \n");
scanf("%d,%d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= column)
{
if (chessboard[x - 1][y - 1] == ' ')
{
chessboard[x - 1][y - 1] = '*';
break;
}
else
printf("坐标已被占用,请重新输入\n");
}
else
printf("坐标非法,请重新输入\n");
}
}
void computermove(char chessboard[ROW][COLUMN], int row, int column)
{
int x = 0;
int y = 0;
while(1)
{
x = rand() % row;
y = rand() % column;
if (chessboard[x][y] == ' ')
{
chessboard[x][y] = '#';
break;
}
}
}
int isfull(char chessboard[ROW][COLUMN], int row, int column)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < column; j++)
{
if (chessboard[i][j]== ' ')
return 0;
}
}
return 1;
}
char iswin(char chessboard[ROW][COLUMN], int row, int column)
{
//行
int i = 0;
for(i = 0; i < row; i++)
{
if (chessboard[i][0] == chessboard[i][1] && chessboard[i][1] == chessboard[i][2] && chessboard[i][1] != ' ')
return chessboard[i][1];
}
//列
int j = 0;
for (j = 0; j < column; j++)
{
if (chessboard[0][j] == chessboard[1][j] && chessboard[1][j] == chessboard[2][j] && chessboard[1][j] != ' ')
return chessboard[1][j];
}
//对角线
if (chessboard[0][0] == chessboard[1][1] && chessboard[1][1] == chessboard[2][2] && chessboard[1][1] != ' ')
return chessboard[1][1];
if (chessboard[0][2] == chessboard[1][1] && chessboard[1][1] == chessboard[2][0] && chessboard[1][1] != ' ')
return chessboard[1][1];
//平局
if (isfull(chessboard, row, column))
{
return 'Q';
}
return 'C';
}
二、容易出错的地方:
1.封装函数的时候,传参的时候注意不只是行和列要传过来,棋盘也要传过来,所以需要建立数组来接收,所以不只是有数组名就行了,还得按创建数组的格式才行 数据类型+数组名+[](看是几维数组)
2.判断输赢的时候
不要漏了 return 'C';//因为除了输赢,平局,还有 继续 这个状态。
3. 用时间戳进行随机数模拟
rand()是一堆随机数,可以通过 % x 控制随机数范围,
要和 srand((unsigned int)time(NULL))一起用
4.判断输赢的方法是穷举法,只适合三子棋,不具有通用性
三、对于初学者来说比较有意思的地方
1.使用两个for循环打印棋盘
2.判断输赢的时候,通过retun 4个状态来判断输赢,切判断行和列的时候直接return chessboard[i][1]和 chessboard[0][1] 而不是分成'*'和'#'重复判断行和列的输赢情况