Move方法与CharacterController才能配合使用
transform.Translate()与GameObject配合使用
RepeatButton作用是按键按下后不抬起,则一直执行某动作;
using UnityEngine;
using System.Collections;
public class Scripts6_6 : MonoBehaviour {
private CharacterController col= null;
private float moveSpeed = 3.0f;
private float rotSpeed = 3.0f;
// Use this for initialization
void Start () {
col = this.GetComponent<CharacterController>();
}