using System.Collections;
//SceneManager.LoadScene方法所在的类必须要添加后才可使用
using UnityEngine.SceneManagement;[AddComponentMenu("MyGame/TitleSceen")]
public class TitleSceen : MonoBehaviour {
void OnGUI(){
//文字大小
GUI.skin.label.fontSize = 48;
//UI中心对齐 TextAnchor.LowerCenter指的是在Label矩形框内的位置
GUI.skin.label.alignment = TextAnchor.LowerCenter;
//显示标题
GUI.Label(new Rect(0,30,Screen.width,150),"太空大战");
//开始游戏按钮
if (GUI.Button (new Rect (Screen.width * 0.5f - 100, Screen.height * 0.7f, 200, 30), "开始游戏")) {
//开始读取下一关LoadLevel在新版本中被废除了
// Application.LoadLevel(1);
//在5.0版unity中应用SceneManager.LoadScene来取代
SceneManager.LoadScene("SpaceWar");}
}
}
SceneManager.LoadScene
public static void LoadScene (int sceneBuildIndex , SceneManagement.LoadSceneMode mode = LoadSceneMode.Single);public static void LoadScene(string sceneName, SceneManagement.LoadSceneMode mode = LoadSceneMode.Single);
Parameters
sceneName | Name of the scene to load. |
sceneBuildIndex | Index of the scene in the Build Settings to load. |
mode | Allows you to specify whether or not to load the scene additively. See LoadSceneMode for more information about the options. |
Description
Loads the scene by its name or index in Build Settings.
The given sceneName can either be the last part of the path, without .unity extension or the full path still without the .unity extension. The path has to be exactly as shown in the Build Settings Window. If only the scene name is given this will load the first scene in the list that matches. If you have multiple scenes with same name but different paths, you should use the full path.