using UnityEngine;
using System.Collections;
//使用UI->Text 必须要增加头文件 UnityEngine.UI;
using UnityEngine.UI;
public class GameManager : MonoBehaviour {
public static GameManager Instance = null;
//游戏得分
int m_score = 0;
//游戏最高得分
static int m_hiscore = 0 ;
//弹药数量
int m_ammo = 100;
//游戏主角
Unity5.x的GUIText被UI Text所取代--增加头文件UnityEngine.UI
