MFC---------------------------------------------------------------------------------
/***
for (pMessageMap = GetMessageMap(); pMessageMap->pfnGetBaseMap != NULL;
pMessageMap = (*pMessageMap->pfnGetBaseMap)())
{
// Note: catches BEGIN_MESSAGE_MAP(CMyClass, CMyClass)!
ASSERT(pMessageMap != (*pMessageMap->pfnGetBaseMap)());
lpEntry = AfxFindMessageEntry(pMessageMap->lpEntries, nMsg, nCode, nID);
if (lpEntry != NULL)
{
// found it
#ifdef _DEBUG
if (nCode == CN_COMMAND)
TRACE(traceCmdRouting, 1, "SENDING command id 0x%04X to %hs target.\n", nID,
GetRuntimeClass()->m_lpszClassName);
else if (nCode > CN_COMMAND)
TRACE(traceCmdRouting, 1, "SENDING control notification %d from control id 0x%04X to %hs window.\n",
nCode, nID, GetRuntimeClass()->m_lpszClassName);
#endif //_DEBUG
return _AfxDispatchCmdMsg(this, nID, nCode,
lpEntry->pfn, pExtra, lpEntry->nSig, pHandlerInfo);
}
}
//MFC 窗口处理消息
// The WndProc for all CWnd's and derived classes
//一般子类化
LRESULT CALLBACK
AfxWndProc(HWND hWnd, UINT nMsg, WPARAM wParam, LPARAM lParam)
{
// special message which identifies the window as using AfxWndProc
if (nMsg == WM_QUERYAFXWNDPROC)
return 1;
// all other messages route through message map
CWnd* pWnd = CWnd::FromHandlePermanent(hWnd); //通过HWND 获取到CWnd 这个c++对象,对于windows界面编程
ASSERT(pWnd != NULL); //这个HWND是非常有用的。
ASSERT(pWnd==NULL || pWnd->m_hWnd == hWnd);
if (pWnd == NULL || pWnd->m_hWnd != hWnd)
return ::DefWindowProc(hWnd, nMsg, wParam, lParam); //如果CWnd不合法,就丢给系统去处理吧
return AfxCallWndProc(pWnd, hWnd, nMsg, wParam, lParam);
}
/
// Official way to send message to a CWnd
LRESULT AFXAPI AfxCallWndProc(CWnd* pWnd, HWND hWnd, UINT nMsg,
WPARAM wParam = 0, LPARAM lParam = 0)
{
_AFX_THREAD_STATE* pThreadState = _afxThreadState.GetData(); //这个一看就跟线程有关。 看代码保存信息
MSG oldState = pThreadState->m_lastSentMsg; // save for nesting
pThreadState->m_lastSentMsg.hwnd = hWnd;
pThreadState->m_lastSentMsg.message = nMsg;
pThreadState->m_lastSentMsg.wParam = wParam;
pThreadState->m_lastSentMsg.lParam = lParam;
#ifdef _DEBUG
_AfxTraceMsg(_T("WndProc"), &pThreadState->m_lastSentMsg);
#endif
// Catch exceptions thrown outside the scope of a callback
// in debug builds and warn the user.
LRESULT lResult;
TRY
{
// special case for WM_DESTROY
if ((nMsg == WM_DESTROY) && (pWnd->m_pCtrlCont != NULL))
pWnd->m_pCtrlCont->OnUIActivate(NULL);
// special case for WM_INITDIALOG
CRect rectOld;
DWORD dwStyle = 0;
if (nMsg == WM_INITDIALOG)
_AfxPreInitDialog(pWnd, &rectOld, &dwStyle);
//真正进入c++ Cwnd里面的消息处理函数,这个MFC已经写好了,一般我们用DirectUI时候其实也有这样的。
//可以重载,一般来说除非特殊处理,才重载这个消息处理函数,而且处理,我们一般都会调用父类的这个消息处理,
//因为这里是框架,你打乱框架会出现很多错误,你要保存消息正确流向和处理。
// delegate to object's WindowProc
lResult = pWnd->WindowProc(nMsg, wParam, lParam);
// more special case for WM_INITDIALOG
if (nMsg == WM_INITDIALOG)
_AfxPostInitDialog(pWnd, rectOld, dwStyle);
}
CATCH_ALL(e)
{
lResult = AfxProcessWndProcException(e, &pThreadState->m_lastSentMsg);
TRACE(traceAppMsg, 0, "Warning: Uncaught exception in WindowProc (returning %ld).\n",
lResult);
DELETE_EXCEPTION(e);
}
END_CATCH_ALL
pThreadState->m_lastSentMsg = oldState;
return lResult;
}
//现在进入c++ CWnd消息处理函数里面去了。
/
// main WindowProc implementation
//这个重载意义不大,
LRESULT CWnd::WindowProc(UINT message, WPARAM wParam, LPARAM lParam)
{
// OnWndMsg does most of the work, except for DefWindowProc call
LRESULT lResult = 0;
if (!OnWndMsg(message, wParam, lParam, &lResult))
lResult = DefWindowProc(message, wParam, lParam);
return lResult;
}
BOOL CWnd::OnWndMsg(UINT message, WPARAM wParam, LPARAM lParam, LRESULT* pResult)
{
LRESULT lResult = 0;
union MessageMapFunctions mmf;
mmf.pfn = 0;
CInternalGlobalLock winMsgLock;
// special case for commands
if (message == WM_COMMAND)
{
if (OnCommand(wParam, lParam))
{
lResult = 1;
goto LReturnTrue;
}
return FALSE;
}
// special case for notifies
if (message == WM_NOTIFY)
{
NMHDR* pNMHDR = (NMHDR*)lParam;
if (pNMHDR->hwndFrom != NULL && OnNotify(wParam, lParam, &lResult))
goto LReturnTrue;
return FALSE;
}
// special case for activation
if (message == WM_ACTIVATE)
_AfxHandleActivate(this,
MFC消息封装分析---Windows系列1
最新推荐文章于 2023-01-04 20:11:29 发布