c++小游戏之狼人杀

#include<bits/stdc++.h>

#include<bits/stdc++.h>

#include<cstdio>

#include<cstdlib>

#include<ctime>

#include<windows.h>

using namespace std;

struct IDname

{

int geshu;

string NAME;

};

IDname jue_se[100];

struct ID

{

int num;

bool life;

string name;

int know;

int how;

};

ID player[21];

int n, MY, kill1, kill2;

char a;

bool jieyao = 1, duyao = 1;

int lieren, shouwei = 0;

void init1()

{

jue_se[1].NAME = "村民 ";

jue_se[2].NAME = "狼人 ";

jue_se[3].NAME = "女巫 ";

jue_se[4].NAME = "预言家 ";

jue_se[5].NAME = "猎人 ";

jue_se[6].NAME = "守卫 ";

}

void init2(int nn)

{

switch (nn)

{

case 6:

jue_se[1].geshu = 3;

jue_se[2].geshu = 2;

jue_se[3].geshu = 1;

jue_se[4].geshu = 0;

jue_se[5].geshu = 0;

jue_se[6].geshu = 0;

break;

case 7:

jue_se[1].geshu = 3;

jue_se[2].geshu = 2;

jue_se[3].geshu = 1;

jue_se[4].geshu = 1;

jue_se[5].geshu = 0;

jue_se[6].geshu = 0;

break;

case 8:

jue_se[1].geshu = 3;

jue_se[2].geshu = 3;

jue_se[3].geshu = 1;

jue_se[4].geshu = 1;

jue_se[5].geshu = 0;

jue_se[6].geshu = 0;

break;

case 9:

jue_se[1].geshu = 3;

jue_se[2].geshu = 3;

jue_se[3].geshu = 1;

jue_se[4].geshu = 1;

jue_se[5].geshu = 1;

jue_se[6].geshu = 0;

break;

case 10:

jue_se[1].geshu = 4;

jue_se[2].geshu = 3;

jue_se[3].geshu = 1;

jue_se[4].geshu = 1;

jue_se[5].geshu = 1;

jue_se[6].geshu = 0;

break;

case 11:

jue_se[1].geshu = 4;

jue_se[2].geshu = 4;

jue_se[3].geshu = 1;

jue_se[4].geshu = 1;

jue_se[5].geshu = 1;

jue_se[6].geshu = 0;

break;

case 12:

jue_se[1].geshu = 4;

jue_se[2].geshu = 4;

jue_se[3].geshu = 1;

jue_se[4].geshu = 1;

jue_se[5].geshu = 1;

jue_se[6].geshu = 1;

break;

default:

cout << "输入错误,再见" << endl;

exit(0);

break;

}

}

int van[10] = { 7,4,6,43,35,1,2,8,20,19 };

void init3(int nn)

{

srand(time(0));

Sleep(rand() % 44);

int x = 10000;

int t = rand();

srand(time(NULL));

int y = van[(rand() % 100 * van[rand() % 10] + t) % 10];

if (nn <= 6)

x = abs(x * 6 / y) % 3 + 1;

else if (nn <= 8)

x = abs(x * 7 / y) % 4 + 1;

else if (nn <= 11)

x = abs(x * 8 / y) % 5 + 1;

else if (nn <= 14)

x = abs(x * 9 / y) % 6 + 1;

do

{

if (nn <= 6)

x = x % 3 + 1;

else if (nn <= 8)

x = x % 4 + 1;

else if (nn <= 11)

x = x % 5 + 1;

else if (nn <= 14)

x = x % 6 + 1;

if (jue_se[x].geshu > 0)

{

player[nn].name = jue_se[x].NAME;

if (player[nn].name == "猎人 ")

lieren = nn;

if (player[nn].name == "守卫 ")

shouwei = nn;

player[nn].life = 1;

player[nn].num = nn;

player[nn].know = 0;

jue_se[x].geshu--;

player[nn].how = 0;

break;

}

} while (jue_se[x].geshu == 0);

}

void printhhh()

{

int cm = 0;

int sz = 0;

for (int i = 1; i <= n; i++)

{

if (player[i].life == 0)

continue;

else if (player[i].name == "村民 ")

cm++;

else if (player[i].name == "女巫 " || player[i].name == "预言家 " || player[i].name == "猎人 " || player[i].name == "守卫 ")

sz++;

}

if (sz == 0 || cm == 0)

cout << "狼人阵营胜利" << endl;

else

cout << "好人阵营胜利" << endl;

for (int i = 1; i <= n; i++)

{

cout << left << setw(3) << player[i].num << ": " << player[i].name << " ";

if (player[i].life == 0)

cout << "死亡" << "\t";

else

cout << "存活" << "\t";

if (player[i].how == 0)

cout << "最终存活 " << endl;

else if (player[i].how == 1)

cout << "最终被狼人杀死" << endl;

else if (player[i].how == 2)

cout << "最终被投票投死" << endl;

else if (player[i].how == 3)

cout << "最终被女巫毒死" << endl;

else if (player[i].how == 4)

cout << "最终被猎人射杀" << endl;

}

system("pause");

system("pause");

system("pause");

}

void print(int day, int ti)

{

HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);

if (ti == 0)

SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY);

else

SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);

cout << "\t\t\t\t第" << day << "天 ";

if (ti == 0)

cout << "白天" << endl;

else

cout << "夜晚" << endl;

cout << "我的位置:" << MY << "号" << endl;

for (int i = 1; i <= 6; i++)

{

cout << player[i].num << "号位 ";

}

cout << endl;

for (int i = 1; i <= 6; i++)

{

if (player[i].life == 1)

{

if (ti == 0)

SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY | FOREGROUND_GREEN);

else

SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_GREEN);

cout << "存活 ";

}

else

{

if (ti == 0)

SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY | FOREGROUND_RED);

else

SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED);

cout << "已死亡 ";

}

}

if (ti == 0)

SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY);

else

SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);

cout << endl;

for (int i = 1; i <= 6; i++)

{

if (player[i].know == 0)

cout << "未知 ";

else if (player[i].know == 1)

{

if (player[i].name == "狼人 ")

cout << "狼人 ";

else

cout << "好人 ";

}

else if (player[i].know == 2)

cout << player[i].name << " ";

}

cout << endl << endl;

for (int i = 7; i <= n; i++)

{

if (i < 10)

cout << player[i].num << "号位 ";

else

cout << player[i].num << "号位 ";

}

cout << endl;

for (int i = 7; i <= n; i++)

{

if (player[i].life == 1)

{

if (ti == 0)

SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY | FOREGROUND_GREEN);

else

SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_GREEN);

cout << "存活 ";

}

else

{

if (ti == 0)

SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY | FOREGROUND_RED);

else

SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED);

cout << "已死亡 ";

}

}

if (ti == 0)

SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY);

else

SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);

cout << endl;

for (int i = 7; i <= n; i++)

{

if (player[i].know == 0)

cout << "未知 ";

else if (player[i].know == 1)

{

if (player[i].name == "狼人 ")

cout << "狼人 ";

else

cout << "好人 ";

}

else if (player[i].know == 2)

cout << player[i].name << " ";

}

cout << endl << endl;

}

int shou = 0;

void shoushui(int hhh, int hhhh)

{

int x;

Sleep(3000);

system("cls");

print(hhh, hhhh);

cout << "守~卫~请~睁~眼~~~" << endl;

Sleep(3000);

system("cls");

print(hhh, hhhh);

if (MY == shouwei && player[MY].life == 1)

{

cout << "请问你要守护谁?" << endl << "输入:";

cin >> x;

while (x == shou || x<1 || x>n || player[x].life == 0)

{

cout << "输入错误,请重新输入" << endl << "输入:";

cin >> x;

}

shou = x;

}

else if (player[shouwei].life == 1)

{

cout << "请问你要守护谁?" << endl;

Sleep(rand() % 98);

srand(time(0));

x = rand() % n + 1;

while (x == shou || player[x].life == 0)

{

Sleep(rand() % 98);

srand(time(0));

x = rand() % n + 1;

}

shou = x;

}

else

{

cout << "请问你要守护谁?" << endl;

Sleep(3000);

shou = -1;

}

Sleep(3000);

system("cls");

print(hhh, hhhh);

cout << "守~卫~请~闭~眼~~~" << endl;

}

struct tou

{

int xxx;

int num;

int toupiaoquan;

};

tou TOU[13];

bool cmp(tou x, tou y)

{

if (x.xxx == y.xxx)

return x.num < y.num;

return x.xxx > y.xxx;

}

bool cmp1(tou x, tou y)

{

return x.num < y.num;

}

void toupiao(int ddd, int nnn)

{

//--------1--------

int x;

Sleep(2000);

system("cls");

print(ddd, nnn);

cout << "现在大家请投票";

for (int i = 1; i <= 3; i++)

{

cout << ".";

Sleep(500);

}

cout << endl;

for (int i = 1; i <= n; i++)

{

TOU[i].num = i;

TOU[i].toupiaoquan = 1;

TOU[i].xxx = 0;

}

for (int i = 1; i <= n; i++)

{

if (player[i].life == 1)

{

Sleep(3000);

if (i == MY)

{

cout << "请投票...(0弃权)" << endl;

cin >> x;

while (player[x].life == 0 && x != 0)

{

cin >> x;

}

if (x == 0)

cout << MY << "号玩家弃权" << endl;

else

cout << MY << "号玩家投给了" << x << "号玩家" << endl;

}

else

{

srand(time(0));

if (player[i].name == "狼人 ")

{

x = rand() % (n + 1);

while (x != 0 && (player[x].life == 0 || player[x].name == "狼人 " || x == i))

{

Sleep(rand() % 98);

srand(time(0));

x = rand() % (n + 1);

}

if (x == 0)

cout << i << "号玩家弃权" << endl;

else

cout << i << "号玩家投给了" << x << "号玩家" << endl;

}

else if (player[i].name == "预言家 ")

{

x = rand() % (n + 1);

while (x != 0 && (player[x].life == 0 || player[x].name != "狼人 " || x == i))

{

Sleep(rand() % 98);

srand(time(0));

x = rand() % (n + 1);

}

if (x == 0)

cout << i << "号玩家弃权" << endl;

else

cout << i << "号玩家投给了" << x << "号玩家" << endl;

}

else

{

x = rand() % (n + 1);

while (x != 0 && (player[x].life == 0 || x == i))

{

Sleep(rand() % 98);

srand(time(0));

x = rand() % (n + 1);

}

if (x == 0)

cout << i << "号玩家弃权" << endl;

else

cout << i << "号玩家投给了" << x << "号玩家" << endl;

}

}

if (x != 0)

TOU[x].xxx++;

}

}

Sleep(3000);

sort(TOU + 1, TOU + n + 1, cmp);

if (TOU[2].xxx != TOU[1].xxx)

{

cout << "投票结束," << TOU[1].num << "号投票出局" << endl;

player[TOU[1].num].life = 0;

player[TOU[1].num].how = 2;

Sleep(3000);

return;

}

else

{

TOU[1].toupiaoquan = 0;

TOU[2].toupiaoquan = 0;

system("cls");

print(ddd, nnn);

cout << TOU[1].num << "号," << TOU[2].num << "号";

int i;

for (i = 3; i <= n; i++)

{

if (TOU[i].xxx == TOU[1].xxx)

{

TOU[i].toupiaoquan = 0;

cout << "," << TOU[i].num << "号";

}

else

break;

}

if (i == n + 1)

{

for (int i = 1; i <= n; i++)

TOU[i].toupiaoquan = 1;

}

cout << "平票" << endl;

}

//--------2--------

sort(TOU + 1, TOU + n + 1, cmp1);

cout << "请再次投票";

for (int i = 1; i <= 3; i++)

{

cout << ".";

Sleep(500);

}

cout << endl;

for (int i = 1; i <= n; i++)

{

if (player[i].life == 1 && TOU[i].toupiaoquan == 1)

{

Sleep(3000);

if (i == MY)

{

cout << "请投票...(0弃权)" << endl;

cin >> x;

while ((player[x].life == 0 || TOU[x].toupiaoquan == 1) && x != 0)

{

cin >> x;

}

if (x == 0)

cout << MY << "号玩家弃权" << endl;

else

cout << MY << "号玩家投给了" << x << "号玩家" << endl;

}

else

{

srand(time(0));

if (player[i].name == "狼人 ")

{

x = rand() % (n + 1);

while (x != 0 && (player[x].life == 0 || player[x].name == "狼人 " || x == i || TOU[x].toupiaoquan == 1))

{

srand(time(0));

x = rand() % (n + 1);

}

if (x == 0)

cout << i << "号玩家弃权" << endl;

else

cout << i << "号玩家投给了" << x << "号玩家" << endl;

}

else if (player[i].name == "预言家 ")

{

x = rand() % (n + 1);

while (x != 0 && (player[x].life == 0 || player[x].name != "狼人 " || x == i || TOU[x].toupiaoquan == 1))

{

srand(time(0));

x = rand() % (n + 1);

}

if (x == 0)

cout << i << "号玩家弃权" << endl;

else

cout << i << "号玩家投给了" << x << "号玩家" << endl;

}

else

{

x = rand() % (n + 1);

while (x != 0 && (player[x].life == 0 || x == i || TOU[x].toupiaoquan == 1))

{

srand(time(0));

x = rand() % (n + 1);

}

if (x == 0)

cout << i << "号玩家弃权" << endl;

else

cout << i << "号玩家投给了" << x << "号玩家" << endl;

}

}

if (x != 0 && TOU[i].toupiaoquan == 1)

TOU[x].xxx++;

}

}

Sleep(3000);

sort(TOU + 1, TOU + n + 1, cmp);

if (TOU[2].xxx != TOU[1].xxx)

{

cout << "投票结束," << TOU[1].num << "号投票出局" << endl;

player[TOU[1].num].life = 0;

player[TOU[1].num].how = 2;

Sleep(3000);

return;

}

else

{

TOU[1].toupiaoquan = 0;

TOU[2].toupiaoquan = 0;

system("cls");

print(ddd, nnn);

cout << TOU[1].num << "号," << TOU[2].num << "号";

int i;

for (i = 3; i <= n; i++)

{

if (TOU[i].xxx == TOU[1].xxx)

{

TOU[i].toupiaoquan = 0;

cout << "," << TOU[i].num << "号";

}

else

break;

}

if (i == n + 1)

{

for (int i = 1; i <= n; i++)

TOU[i].toupiaoquan = 1;

}

cout << "平票" << endl;

}

//--------3--------

sort(TOU + 1, TOU + n + 1, cmp1);

cout << "请再次投票";

for (int i = 1; i <= 3; i++)

{

cout << ".";

Sleep(500);

}

cout << endl;

for (int i = 1; i <= n; i++)

{

if (player[i].life == 1 && TOU[i].toupiaoquan == 1)

{

Sleep(3000);

if (i == MY)

{

cout << "请投票...(0弃权)" << endl;

cin >> x;

while ((player[x].life == 0 || TOU[x].toupiaoquan == 1) && x != 0)

{

cin >> x;

}

if (x == 0)

cout << MY << "号玩家弃权" << endl;

else

cout << MY << "号玩家投给了" << x << "号玩家" << endl;

}

else

{

srand(time(0));

if (player[i].name == "狼人 ")

{

x = rand() % (n + 1);

while (x != 0 && (player[x].life == 0 || player[x].name == "狼人 " || x == i || TOU[x].toupiaoquan == 1))

{

srand(time(0));

x = rand() % (n + 1);

}

if (x == 0)

cout << i << "号玩家弃权" << endl;

else

cout << i << "号玩家投给了" << x << "号玩家" << endl;

}

else if (player[i].name == "预言家 " || player[i].name == "猎人 ")

{

x = rand() % (n + 1);

while (x != 0 && (player[x].life == 0 || player[x].name != "狼人 " || x == i || TOU[x].toupiaoquan == 1))

{

srand(time(0));

x = rand() % (n + 1);

}

if (x == 0)

cout << i << "号玩家弃权" << endl;

else

cout << i << "号玩家投给了" << x << "号玩家" << endl;

}

else

{

x = rand() % (n + 1);

while (x != 0 && (player[x].life == 0 || x == i || TOU[x].toupiaoquan == 1))

{

srand(time(0));

x = rand() % (n + 1);

}

if (x == 0)

cout << i << "号玩家弃权" << endl;

else

cout << i << "号玩家投给了" << x << "号玩家" << endl;

}

}

if (x != 0 && TOU[i].toupiaoquan == 1)

TOU[x].xxx++;

}

}

Sleep(3000);

sort(TOU + 1, TOU + n + 1, cmp);

if (TOU[2].xxx != TOU[1].xxx)

{

cout << "投票结束," << TOU[1].num << "号投票出局" << endl;

player[TOU[1].num].life = 0;

player[TOU[1].num].how = 2;

}

else

{

cout << "投票结束,无人出局" << endl;

}

Sleep(5000);

}

bool game_over()

{

int pingmin = 0;

int langren = 0;

int shenzhi = 0;

for (int i = 1; i <= n; i++)

{

if (player[i].life == 0)

continue;

if (player[i].name == "狼人 ")

langren++;

else if (player[i].name == "村民 ")

pingmin++;

else if (player[i].name == "女巫 " || player[i].name == "预言家 " || player[i].name == "猎人 ")

shenzhi++;

}

if (shenzhi == 0 || langren == 0 || pingmin == 0)

return 1;

return 0;

}

void night()

{

system("cls");

system("color 0f");

print(1, 1);

cout << "天~黑~请~闭~眼~~~" << endl;

if (n >= 12)

shoushui(1, 1);

Sleep(3000);

system("cls");

print(1, 1);

cout << "狼~人~请~睁~眼~~~" << endl;

if (player[MY].name == "狼人 ")

{

Sleep(1000);

cout << "你的同伴有:";

for (int i = 1; i <= n; i++)

{

if (i == MY)

continue;

if (player[i].name == "狼人 ")

{

cout << player[i].num << "号 ";

player[i].know = 2;

}

}

Sleep(3000);

cout << endl << "请问你们要杀谁:" << endl << "输入:";

cin >> kill1;

Sleep(1500);

system("cls");

print(1, 1);

cout << "今晚你们要杀的是" << kill1 << "号玩家" << endl;

}

else

{

Sleep(4000);

system("cls");

print(1, 1);

cout << "请问你们要杀谁?" << endl;

do

{

Sleep(rand() % 18);

srand(time(0));

int x = rand() % n + 1;

if (player[x].name != "狼人 " && player[x].life == 1)

{

kill1 = x;

break;

}

} while (1);

Sleep(5000);

}

Sleep(3000);

system("cls");

print(1, 1);

cout << "狼~人~请~闭~眼~~~" << endl;

Sleep(2000);

system("cls");

print(1, 1);

cout << "女~巫~请~睁~眼~~~" << endl;

Sleep(2000);

system("cls");

print(1, 1);

if (player[MY].name == "女巫 " && player[MY].life == 1)

{

Sleep(1000);

if (jieyao == 1)

{

cout << "今晚" << kill1 << "号玩家被杀" << endl;

Sleep(500);

cout << "请问你要救吗???" << endl << "A. 救 B.不救" << endl << "输入:";

cin >> a;

if (a == 'A')

{

system("cls");

print(1, 1);

cout << "请问你要毒吗???" << endl;

Sleep(2000);

system("cls");

print(1, 1);

cout << "今晚" << kill1 << "号玩家被你解救" << endl;

jieyao = 0;

if (shou != kill1)

kill1 = 0;

}

else

{

if (shou == kill1)

kill1 = 0;

Sleep(2000);

system("cls");

print(1, 1);

cout << "请问你要毒吗???" << endl << "A. 毒 B.不毒" << endl << "输入:";

cin >> a;

if (a == 'A')

{

cout << "请问你要毒谁???" << endl << "输入:";

cin >> kill2;

while (player[kill2].life != 1)

{

cout << "输入错误,请重新输入:" << endl;

cin >> kill2;

}

duyao = 0;

}

}

}

else

{

if (shou == kill1)

kill1 = 0;

Sleep(2000);

system("cls");

print(1, 1);

cout << "请问你要毒吗???" << endl << "A. 毒 B.不毒" << endl << "输入:";

cin >> a;

if (a == 'A')

{

cout << "请问你要毒谁???" << endl << "输入:";

cin >> kill2;

while (player[kill2].life != 1)

{

cout << "输入错误,请重新输入:" << endl;

cin >> kill2;

}

duyao = 0;

}

}

}

else

{

bool b = 0;

cout << "请问你是否要用解药???" << endl;

int FFF = 0, kkkk;

for (int i = 1; i <= n; i++)

{

if (player[i].life == 1 && player[i].name == "村民 ")

FFF++;

if (player[i].name == "女巫 ")

kkkk = i;

}

if (jieyao == 1 && player[kkkk].life == 1)

{

if (FFF == 1)

{

if (shou == kill1)

jieyao = 1;

else

jieyao = 0;

kill1 = 0;

b = 1;

}

else

for (int i = 1; i <= n; i++)

{

if (player[i].name == "女巫 " && kill1 == i)

{

kill1 = 0;

if (shou == kill1)

jieyao = 1;

else

jieyao = 0;

b = 1;

break;

}

else if (player[i].name == "预言家 " && kill1 == i)

{

kill1 = 0;

if (shou == kill1)

jieyao = 1;

else

jieyao = 0;

b = 1;

break;

}

}

}

Sleep(3000);

if (b == 0 && duyao == 1 && player[kkkk].life == 1)

{

system("cls");

print(1, 1);

cout << "请问你是否要用毒药???" << endl;

srand(time(0));

int x = rand() % 2;

Sleep(1500);

cout << "请问你要毒谁???" << endl;

if (x == 1)

{

duyao = 0;

int y = rand() % n + 1;

while ((player[y].name == "女巫 " || player[y].name == "预言家 " || y == kill1) || player[y].life == 0)

y = rand() % n + 1;

kill2 = y;

}

}

else

{

Sleep(3000);

system("cls");

print(1, 1);

cout << "请问你是否要用毒药???" << endl;

Sleep(3000);

cout << "请问你要毒谁???" << endl;

Sleep(3000);

}

}

Sleep(3000);

system("cls");

print(1, 1);

cout << "女~巫~请~闭~眼~~~" << endl;

if (n > 6)

{

Sleep(3000);

system("cls");

print(1, 1);

cout << "预~言~家~请~睁~眼~~~" << endl;

if (player[MY].name == "预言家 ")

{

Sleep(3000);

cout << "请问你想查验谁???" << endl << "输入:";

int x;

cin >> x;

player[x].know = 1;

Sleep(2000);

system("cls");

print(1, 1);

cout << "他的身份是:";

if (player[x].name == "狼人 ")

cout << "狼人" << endl;

else

cout << "好人" << endl;

Sleep(3000);

}

else

{

Sleep(3000);

cout << "请问你想查验谁???" << endl;

Sleep(3000);

system("cls");

print(1, 1);

cout << "他的身份是:......";

Sleep(3000);

}

Sleep(3000);

system("cls");

print(1, 1);

cout << "预~言~家~请~闭~眼~~~" << endl;

}

Sleep(3000);

if (kill1 != 0)

player[kill1].life = 0;

if (kill2 != 0)

player[kill2].life = 0;

player[kill1].how = 1;

player[kill2].how = 3;

system("cls");

system("color F0");

print(2, 0);

}

void night2(int hhh, int hhhh)

{

system("cls");

system("color 0f");

print(hhh, hhhh);

cout << "天~黑~请~闭~眼~~~" << endl;

if (n >= 12)

shoushui(hhh, hhhh);

Sleep(3000);

system("cls");

print(hhh, hhhh);

cout << "狼~人~请~睁~眼~~~" << endl;

if (player[MY].name == "狼人 " && player[MY].life == 1)

{

Sleep(3000);

cout << endl << "请问你们要杀谁:" << endl << "输入:";

cin >> kill1;

Sleep(1500);

system("cls");

print(hhh, hhhh);

cout << "今晚你们要杀的是" << kill1 << "号玩家" << endl;

}

else

{

Sleep(4000);

system("cls");

print(hhh, hhhh);

cout << "请问你们要杀谁?" << endl;

do

{

srand(time(0));

int x = rand() % n + 1;

if (player[x].name != "狼人 " && player[x].life == 1)

{

kill1 = x;

break;

}

} while (1);

Sleep(5000);

}

Sleep(3000);

system("cls");

print(hhh, hhhh);

cout << "狼~人~请~闭~眼~~~" << endl;

Sleep(2000);

system("cls");

print(hhh, hhhh);

cout << "女~巫~请~睁~眼~~~" << endl;

Sleep(2000);

system("cls");

print(hhh, hhhh);

if (player[MY].name == "女巫 " && player[MY].life == 1)

{

Sleep(1000);

if (jieyao == 1)

{

cout << "今晚" << kill1 << "号玩家被杀" << endl;

Sleep(500);

cout << "请问你要救吗???" << endl << "A. 救 B.不救" << endl << "输入:";

cin >> a;

if (a == 'A')

{

system("cls");

print(hhh, hhhh);

cout << "请问你要毒吗???" << endl;

Sleep(2000);

system("cls");

print(hhh, hhhh);

cout << "今晚" << kill1 << "号玩家被你解救" << endl;

jieyao = 0;

if (shou != kill1)

kill1 = 0;

}

else

{

if (shou == kill1)

kill1 = 0;

Sleep(2000);

system("cls");

print(hhh, hhhh);

cout << "请问你要毒吗???" << endl << "A. 毒 B.不毒" << endl << "输入:";

cin >> a;

if (a == 'A')

{

cout << "请问你要毒谁???" << endl << "输入:";

cin >> kill2;

while (player[kill2].life != 1)

{

cout << "输入错误,请重新输入:" << endl;

cin >> kill2;

}

duyao = 0;

}

}

}

else if (duyao == 1)

{

if (shou == kill1)

kill1 = 0;

Sleep(2000);

system("cls");

print(hhh, hhhh);

cout << "请问你要毒吗???" << endl << "A. 毒 B.不毒" << endl << "输入:";

cin >> a;

if (a == 'A')

{

cout << "请问你要毒谁???" << endl << "输入:";

cin >> kill2;

while (player[kill2].life != 1)

{

cout << "输入错误,请重新输入:" << endl;

cin >> kill2;

}

duyao = 0;

}

}

else

{

Sleep(2000);

system("cls");

print(hhh, hhhh);

cout << "请问你要毒吗???" << endl;

}

}

else

{

bool b = 0;

cout << "请问你是否要用解药???" << endl;

int FFF = 0, kkkk;

for (int i = 1; i <= n; i++)

{

if (player[i].life == 1 && player[i].name == "村民 ")

FFF++;

if (player[i].name == "女巫 ")

kkkk = i;

}

if (jieyao == 1 && player[kkkk].life == 1)

{

if (FFF == 1)

{

if (shou == kill1)

jieyao = 1;

else

jieyao = 0;

kill1 = 0;

b = 1;

}

else

for (int i = 1; i <= n; i++)

{

if (player[i].name == "女巫 " && kill1 == i)

{

kill1 = 0;

if (shou == kill1)

jieyao = 1;

else

jieyao = 0;

b = 1;

break;

}

else if (player[i].name == "预言家 " && kill1 == i)

{

kill1 = 0;

if (shou == kill1)

jieyao = 1;

else

jieyao = 0;

b = 1;

break;

}

}

}

Sleep(3000);

if (b == 0 && duyao == 1 && player[kkkk].life == 1)

{

system("cls");

print(hhh, hhhh);

cout << "请问你是否要用毒药???" << endl;

srand(time(0));

int x = rand() % 2;

Sleep(1500);

cout << "请问你要毒谁???" << endl;

if (x == 1)

{

duyao = 0;

int y = rand() % n + 1;

while ((player[y].name == "女巫 " || player[y].name == "预言家 " || y == kill1) || player[y].life == 0)

y = rand() % n + 1;

kill2 = y;

}

}

else

{

Sleep(3000);

system("cls");

print(hhh, hhhh);

cout << "请问你是否要用毒药???" << endl;

Sleep(3000);

cout << "请问你要毒谁???" << endl;

Sleep(3000);

}

}

Sleep(3000);

system("cls");

print(hhh, hhhh);

cout << "女~巫~请~闭~眼~~~" << endl;

if (n > 6)

{

Sleep(3000);

system("cls");

print(hhh, hhhh);

cout << "预~言~家~请~睁~眼~~~" << endl;

if (player[MY].name == "预言家 " && player[MY].life == 1)

{

Sleep(3000);

cout << "请问你想查验谁???" << endl << "输入:";

int x;

cin >> x;

player[x].know = 1;

Sleep(2000);

system("cls");

print(hhh, hhhh);

cout << "他的身份是:";

if (player[x].name == "狼人 ")

cout << "狼人" << endl;

else

cout << "好人" << endl;

Sleep(3000);

}

else

{

Sleep(3000);

cout << "请问你想查验谁???" << endl;

Sleep(3000);

system("cls");

print(hhh, hhhh);

cout << "他的身份是:......";

Sleep(3000);

}

Sleep(3000);

system("cls");

print(hhh, hhhh);

cout << "预~言~家~请~闭~眼~~~" << endl;

}

Sleep(3000);

if (kill1 != 0)

player[kill1].life = 0;

if (kill2 != 0)

player[kill2].life = 0;

player[kill1].how = 1;

player[kill2].how = 3;

system("cls");

system("color F0");

print(hhh + 1, 0);

}

bool lr = 0;

void panduanlieren()

{

if (lr == 1)

return;

if (MY == lieren)

{

cout << "请射杀一名玩家" << endl;

int x;

cin >> x;

while (player[x].life != 1)

{

cout << "输入错误,请重新输入" << endl;

cin >> x;

}

Sleep(1000);

cout << lieren << "号猎人发动技能,开枪带走了" << x << "号" << endl;

player[x].life = 0;

player[x].how = 4;

}

else if (n >= 9)

{

srand(time(0));

int x = rand() % n + 1;

while (player[x].life != 1)

{

x = rand() % n + 1;

}

Sleep(1000);

cout << lieren << "号猎人发动技能,开枪带走了" << x << "号" << endl;

player[x].life = 0;

player[x].how = 4;

}

lr = 1;

}

void print1()

{

cout << "天亮了,昨晚";

if (kill1 != 0 || kill2 != 0)

{

cout << kill1 << "号";

if (kill2 != 0)

{

cout << "," << kill2 << "号";

kill2 = 0;

}

cout << "被杀" << endl;

}

else

cout << "是平安夜" << endl;

}

int main()

{

system("cls");

cout << " " << "狼人杀袭online" << endl;

cout << "请输入人数个数:" << endl;

n=12;

cout << "加载时间长,请耐心等待";

init1();

init2(n);

int k = 1;

do

{

srand(time(0));

init3(k);

cout << ".";

Sleep(17);

k++;

} while (k <= n);

system("cls");

system("color F0");

cout << "游戏即将开始";

for (int i = 1; i <= 6; i++)

{

cout << ".";

Sleep(500);

}

Sleep(1500);

cout << endl << endl << "请大家查看身份牌......" << endl;

Sleep(45);

srand(time(0));

MY = rand() % n + 1;

cout << "您的身份是:" << player[MY].name << endl;

Sleep(500);

cout << "在" << player[MY].num << "号位上" << endl;

system("pause");

system("cls");

player[MY].know = 2;

print(1, 0);

cout << "即将进入夜晚";

for (int i = 1; i <= 6; i++)

{

cout << ".";

Sleep(500);

}

night();

print1();

if (game_over())

{

Sleep(1000);

system("cls");

cout << "游戏结束" << endl; printhhh();

return 0;

}

if (player[lieren].life == 0 && lr == 0)

{

panduanlieren();

}

if (game_over())

{

Sleep(1000);

system("cls");

cout << "游戏结束" << endl; printhhh();

return 0;

}

toupiao(2, 0);

system("cls");

print(2, 0);

if (game_over())

{

Sleep(1000);

system("cls");

cout << "游戏结束" << endl; printhhh();

return 0;

}

else if (player[lieren].life == 0 && lr == 0)

{

panduanlieren();

}

cout << "即将进入夜晚";

for (int i = 1; i <= 6; i++)

{

cout << ".";

Sleep(500);

}

night2(2, 1);

print1();

if (game_over())

{

Sleep(1000);

system("cls");

cout << "游戏结束" << endl; printhhh();

return 0;

}

if (player[lieren].life == 0 && lr == 0)

{

panduanlieren();

}

if (game_over())

{

Sleep(1000);

system("cls");

cout << "游戏结束" << endl; printhhh();

return 0;

}

toupiao(3, 0);

system("cls");

print(3, 0);

if (game_over())

{

Sleep(1000);

system("cls");

cout << "游戏结束" << endl; printhhh();

return 0;

}

else if (player[lieren].life == 0 && lr == 0)

{

panduanlieren();

}

cout << "即将进入夜晚";

for (int i = 1; i <= 6; i++)

{

cout << ".";

Sleep(500);

}

night2(3, 1);

print1();

if (game_over())

{

Sleep(1000);

system("cls");

cout << "游戏结束" << endl; printhhh();

return 0;

}

if (player[lieren].life == 0)

{

panduanlieren();

}

if (game_over())

{

Sleep(1000);

system("cls");

cout << "游戏结束" << endl; printhhh();

return 0;

}

toupiao(4, 0);

system("cls");

print(4, 0);

if (game_over())

{

Sleep(1000);

system("cls");

cout << "游戏结束" << endl; printhhh();

return 0;

}

else if (player[lieren].life == 0 && lr == 0)

{

panduanlieren();

}

if (game_over())

{

Sleep(1000);

system("cls");

cout << "游戏结束" << endl; printhhh();

return 0;

}

cout << "即将进入夜晚";

for (int i = 1; i <= 6; i++)

{

cout << ".";

Sleep(500);

}

night2(4, 1);

print1();

if (game_over())

{

Sleep(1000);

system("cls");

cout << "游戏结束" << endl; printhhh();

return 0;

}

if (player[lieren].life == 0)

{

panduanlieren();

}

if (game_over())

{

Sleep(1000);

system("cls");

cout << "游戏结束" << endl; printhhh();

return 0;

}

toupiao(5, 0);

system("cls");

print(5, 0);

if (game_over())

{

Sleep(1000);

system("cls");

cout << "游戏结束" << endl; printhhh();

return 0;

}

else if (player[lieren].life == 0 && lr == 0)

{

panduanlieren();

}

if (game_over())

{

Sleep(1000);

system("cls");

cout << "游戏结束" << endl; printhhh();

return 0;

}

cout << "即将进入夜晚";

for (int i = 1; i <= 6; i++)

{

cout << ".";

Sleep(500);

}

night2(5, 1);

print1();

if (game_over())

{

Sleep(1000);

system("cls");

cout << "游戏结束" << endl; printhhh();

return 0;

}

if (player[lieren].life == 0)

{

panduanlieren();

}

if (game_over())

{

Sleep(1000);

system("cls");

cout << "游戏结束" << endl; printhhh();

return 0;

}

toupiao(6, 0);

system("cls");

print(6, 0);

if (game_over())

{

Sleep(1000);

system("cls");

cout << "游戏结束" << endl; printhhh();

return 0;

}

else if (player[lieren].life == 0 && lr == 0)

{

panduanlieren();

}

if (game_over())

{

Sleep(1000);

system("cls");

cout << "游戏结束" << endl; printhhh();

return 0;

}

cout << "即将进入夜晚";

for (int i = 1; i <= 6; i++)

{

cout << ".";

Sleep(500);

}

night2(6, 1);

print1();

if (game_over())

{

Sleep(1000);

system("cls");

cout << "游戏结束" << endl; printhhh();

return 0;

}

if (player[lieren].life == 0)

{

panduanlieren();

}

if (game_over())

{

Sleep(1000);

system("cls");

cout << "游戏结束" << endl; printhhh();

return 0;

}

toupiao(7, 0);

system("cls");

print(7, 0);

if (game_over())

{

Sleep(1000);

system("cls");

cout << "游戏结束" << endl; printhhh();

return 0;

}

else if (player[lieren].life == 0 && lr == 0)

{

panduanlieren();

}

if (game_over())

{

Sleep(1000);

system("cls");

cout << "游戏结束" << endl; printhhh();

return 0;

}

while (1)

system("pause");

return 0;

}

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当然可以!下面是一个简单的C++狼人杀小游戏的代码示例: ```cpp #include <iostream> #include <vector> #include <string> #include <cstdlib> #include <ctime> using namespace std; // 角色类 class Role { public: string name; bool isWolf; bool isDead; Role(string n, bool w) : name(n), isWolf(w), isDead(false) {} void kill() { isDead = true; } }; // 游戏类 class WerewolfGame { private: vector<Role> players; public: void addPlayer(Role player) { players.push_back(player); } void startGame() { cout << "游戏开始!" << endl; // 狼人杀人 for (int i = 0; i < players.size(); i++) { if (players[i].isWolf && !players[i].isDead) { int target = rand() % players.size(); while (players[target].isDead || players[target].isWolf) { target = rand() % players.size(); } players[target].kill(); cout << players[i].name << "杀死了" << players[target].name << endl; } } // 显示游戏结果 cout << "游戏结束!" << endl; for (int i = 0; i < players.size(); i++) { cout << players[i].name << " "; if (players[i].isDead) { cout << "死亡"; } else { cout << "存活"; } cout << endl; } } }; int main() { srand(time(0)); // 创建角色 Role player1("玩家1", false); Role player2("玩家2", false); Role player3("玩家3", true); Role player4("玩家4", true); // 创建游戏 WerewolfGame game; // 添加角色到游戏中 game.addPlayer(player1); game.addPlayer(player2); game.addPlayer(player3); game.addPlayer(player4); // 开始游戏 game.startGame(); return 0; } ``` 这个代码实现了一个简单的狼人杀小游戏。游戏中有两个狼人和两个平民,狼人会在每轮中选择一个平民进行杀死,直到所有狼人或者所有平民都死亡为止。最后会显示每个角色的生死状态。 请注意,这只是一个简单的示例代码,实际的狼人杀游戏可能需要更多的规则和功能。你可以根据自己的需求进行扩展和修改。

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