c++超级小游戏——狼人杀

#include<bits/stdc++.h>

#include<bits/stdc++.h>

#include<cstdio>

#include<cstdlib>

#include<ctime>

#include<windows.h>

using namespace std;

struct IDname

{

int geshu;

string NAME;

};

IDname jue_se[100];

struct ID

{

int num;

bool life;

string name;

int know;

int how;

};

ID player[21];

int n, MY, kill1, kill2;

char a;

bool jieyao = 1, duyao = 1;

int lieren, shouwei = 0;

void init1()

{

jue_se[1].NAME = "村民 ";

jue_se[2].NAME = "狼人 ";

jue_se[3].NAME = "女巫 ";

jue_se[4].NAME = "预言家 ";

jue_se[5].NAME = "猎人 ";

jue_se[6].NAME = "守卫 ";

}

void init2(int nn)

{

switch (nn)

{

case 6:

jue_se[1].geshu = 3;

jue_se[2].geshu = 2;

jue_se[3].geshu = 1;

jue_se[4].geshu = 0;

jue_se[5].geshu = 0;

jue_se[6].geshu = 0;

break;

case 7:

jue_se[1].geshu = 3;

jue_se[2].geshu = 2;

jue_se[3].geshu = 1;

jue_se[4].geshu = 1;

jue_se[5].geshu = 0;

jue_se[6].geshu = 0;

break;

case 8:

jue_se[1].geshu = 3;

jue_se[2].geshu = 3;

jue_se[3].geshu = 1;

jue_se[4].geshu = 1;

jue_se[5].geshu = 0;

jue_se[6].geshu = 0;

break;

case 9:

jue_se[1].geshu = 3;

jue_se[2].geshu = 3;

jue_se[3].geshu = 1;

jue_se[4].geshu = 1;

jue_se[5].geshu = 1;

jue_se[6].geshu = 0;

break;

case 10:

jue_se[1].geshu = 4;

jue_se[2].geshu = 3;

jue_se[3].geshu = 1;

jue_se[4].geshu = 1;

jue_se[5].geshu = 1;

jue_se[6].geshu = 0;

break;

case 11:

jue_se[1].geshu = 4;

jue_se[2].geshu = 4;

jue_se[3].geshu = 1;

jue_se[4].geshu = 1;

jue_se[5].geshu = 1;

jue_se[6].geshu = 0;

break;

case 12:

jue_se[1].geshu = 4;

jue_se[2].geshu = 4;

jue_se[3].geshu = 1;

jue_se[4].geshu = 1;

jue_se[5].geshu = 1;

jue_se[6].geshu = 1;

break;

default:

cout << "输入错误,再见" << endl;

exit(0);

break;

}

}

int van[10] = { 7,4,6,43,35,1,2,8,20,19 };

void init3(int nn)

{

srand(time(0));

Sleep(rand() % 44);

int x = 10000;

int t = rand();

srand(time(NULL));

int y = van[(rand() % 100 * van[rand() % 10] + t) % 10];

if (nn <= 6)

x = abs(x * 6 / y) % 3 + 1;

else if (nn <= 8)

x = abs(x * 7 / y) % 4 + 1;

else if (nn <= 11)

x = abs(x * 8 / y) % 5 + 1;

else if (nn <= 14)

x = abs(x * 9 / y) % 6 + 1;

do

{

if (nn <= 6)

x = x % 3 + 1;

else if (nn <= 8)

x = x % 4 + 1;

else if (nn <= 11)

x = x % 5 + 1;

else if (nn <= 14)

x = x % 6 + 1;

if (jue_se[x].geshu > 0)

{

player[nn].name = jue_se[x].NAME;

if (player[nn].name == "猎人 ")

lieren = nn;

if (player[nn].name == "守卫 ")

shouwei = nn;

player[nn].life = 1;

player[nn].num = nn;

player[nn].know = 0;

jue_se[x].geshu--;

player[nn].how = 0;

break;

}

} while (jue_se[x].geshu == 0);

}

void printhhh()

{

int cm = 0;

int sz = 0;

for (int i = 1; i <= n; i++)

{

if (player[i].life == 0)

continue;

else if (player[i].name == "村民 ")

cm++;

else if (player[i].name == "女巫 " || player[i].name == "预言家 " || player[i].name == "猎人 " || player[i].name == "守卫 ")

sz++;

}

if (sz == 0 || cm == 0)

cout << "狼人阵营胜利" << endl;

else

cout << "好人阵营胜利" << endl;

for (int i = 1; i <= n; i++)

{

cout << left << setw(3) << player[i].num << ": " << player[i].name << " ";

if (player[i].life == 0)

cout << "死亡" << "\t";

else

cout << "存活" << "\t";

if (player[i].how == 0)

cout << "最终存活 " << endl;

else if (player[i].how == 1)

cout << "最终被狼人杀死" << endl;

else if (player[i].how == 2)

cout << "最终被投票投死" << endl;

else if (player[i].how == 3)

cout << "最终被女巫毒死" << endl;

else if (player[i].how == 4)

cout << "最终被猎人射杀" << endl;

}

system("pause");

system("pause");

system("pause");

}

void print(int day, int ti)

{

HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);

if (ti == 0)

SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY);

else

SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);

cout << "\t\t\t\t第" << day << "天 ";

if (ti == 0)

cout << "白天" << endl;

else

cout << "夜晚" << endl;

cout << "我的位置:" << MY << "号" << endl;

for (int i = 1; i <= 6; i++)

{

cout << player[i].num << "号位 ";

}

cout << endl;

for (int i = 1; i <= 6; i++)

{

if (player[i].life == 1)

{

if (ti == 0)

SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY | FOREGROUND_GREEN);

else

SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_GREEN);

cout << "存活 ";

}

else

{

if (ti == 0)

SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY | FOREGROUND_RED);

else

SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED);

cout << "已死亡 ";

}

}

if (ti == 0)

SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY);

else

SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);

cout << endl;

for (int i = 1; i <= 6; i++)

{

if (player[i].know == 0)

cout << "未知 ";

else if (player[i].know == 1)

{

if (player[i].name == "狼人 ")

cout << "狼人 ";

else

cout << "好人 ";

}

else if (player[i].know == 2)

cout << player[i].name << " ";

}

cout << endl << endl;

for (int i = 7; i <= n; i++)

{

if (i < 10)

cout << player[i].num << "号位 ";

else

cout << player[i].num << "号位 ";

}

cout << endl;

for (int i = 7; i <= n; i++)

{

if (player[i].life == 1)

{

if (ti == 0)

SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY | FOREGROUND_GREEN);

else

SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_GREEN);

cout << "存活 ";

}

else

{

if (ti == 0)

SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY | FOREGROUND_RED);

else

SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED);

cout << "已死亡 ";

}

}

if (ti == 0)

SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY);

else

SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);

cout << endl;

for (int i = 7; i <= n; i++)

{

if (player[i].know == 0)

cout << "未知 ";

else if (player[i].know == 1)

{

if (player[i].name == "狼人 ")

cout << "狼人 ";

else

cout << "好人 ";

}

else if (player[i].know == 2)

cout << player[i].name << " ";

}

cout << endl << endl;

}

int shou = 0;

void shoushui(int hhh, int hhhh)

{

int x;

Sleep(3000);

system("cls");

print(hhh, hhhh);

cout << "守~卫~请~睁~眼~~~" << endl;

Sleep(3000);

system("cls");

print(hhh, hhhh);

if (MY == shouwei && player[MY].life == 1)

{

cout << "请问你要守护谁?" << endl << "输入:";

cin >> x;

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