为了将圆弧折线化,我也是折腾了好久才想出方法来。简单说一下步骤和方法。
这个主要是将圆弧的起点和扫描的确定下来,然后将扫描的角度分为很多分,将起点和终点连接起来,那样就是很多边的多变形,主要的算法也不难,就是需要确定它的方向。绘制圆弧的过程在上一篇中已经讲了,所以也不说怎么绘制圆弧。现在就直接将圆弧折线化。下面的代码可以和上一篇文章一起看QRectF rect = QRectF(QPointF(x - r, y - r), QPointF(x + r,y + r)); //圆弧所在的矩形
QPointF Center = rect.center();
double dblen = fabs(rect.width())/2;
double dbWidth = fabs(rect.height())/2;
double m_dbARC(1.00);
int m_nCount = 0;
QPointF dot;
QPolygonF point;
double dbAraf = 0;
if(dblen >= dbWidth)
{
double dbArc(0);
if(dblen *2 > m_dbARC)
{
double dbTemp = (2*dblen*dblen - m_dbARC*m_dbARC)/(2*dblen*dblen);
dbAraf = acos(dbTemp);
m_nCount = (int)((endangle*0.017453)/dbAraf + 0.5); //0.17453是一个弧度转化为角度的系数
dbAraf = (endangle*0.017453/m_nCount);
if(delta113 > deltal12)
{
for(int i = 0;i <= m_nCount;i++)
{
if(i == 0)
{
path.moveTo(m_points.at(0));
} else{
dbArc = -(OA + i * dbAraf/0.017453)*0.017453;
dot.setX(r*cos(dbArc));
dot.setY(r*sin(dbArc));
dot.setX( dot.x() + Center.x());
dot.setY(dot.y() + Center.y());
path.lineTo(dot);
}
}
}else {
for(int i = 0;i <= m_nCount;i++)
{
dbArc = -(OA - i * dbAraf/0.017453)*0.017453;
dot.setX(r*cos(dbArc));
dot.setY(r*sin(dbArc));
dot.setX( dot.x() + Center.x());
dot.setY(dot.y() + Center.y());
if(i == 0)
{
path.moveTo(m_points.at(0));
} else
path.lineTo(dot);
}
}
}
}else{
double w = dblen;
dblen = dbWidth;
dbWidth = w;
if(2*dblen > m_dbARC)
{
double dbTemp = (2*dblen*dblen - m_dbARC*m_dbARC)/(2*dblen*dblen);
dbAraf = acos(dbTemp);
m_nCount = (int)((endangle*0.017453)/dbAraf + 0.5);
dbAraf = (endangle*0.017453/m_nCount);
double dbArc(0);
if(delta113 > deltal12)
{
for(int i = 0;i <= m_nCount;i++)
{
dbArc = -(OA + i * dbAraf/0.017453)*0.017453;
dot.setX(r*cos(dbArc));
dot.setY(r*sin(dbArc));
dot.setX( dot.x() + Center.x());
dot.setY(dot.y() + Center.y());
if(i == 0)
{
path.moveTo(m_points.at(0));
}
else
{
path.lineTo(dot);
}
}
}else
{
for(int i = 0;i <= m_nCount;i++)
{
dbArc = -(OA - i * dbAraf/0.017453)*0.017453;
dot.setX(r*cos(dbArc));
dot.setY(r*sin(dbArc));
dot.setX( dot.x() + Center.x());
dot.setY(dot.y() + Center.y());
if(i == 0)
{
path.moveTo(m_points.at(0));
}
else
path.lineTo(dot);
}
}
painter->drawPath(path);
}