创建窗口,构建飞机
**alien_invasion.py**
```
from settings import Settings
from ship import Ship
import pygame
import game_function as gf
def run_game():
# 初始化游戏并创建一个屏幕对象
pygame.init()
ai_settings = Settings()
screen = pygame.display.set_mode(
(ai_settings.screen_width, ai_settings.screen_height)
)
pygame.display.set_caption("Alien Invasion")
# 创建一艘飞船
ship = Ship(screen)
# 开始游戏的主循环
while True:
gf.check_events()
gf.update_screen(ai_settings, screen, ship)
run_game()
```
**game_function.py
import sys
import pygame
def check_events():
"""响应按键和鼠标事件"""
# 监听键盘和鼠标事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
def update_screen(ai_settings, screen, ship):
"""更新屏幕上的图像,并切换到新屏幕"""
# 每次循环都重绘屏幕
screen.fill(ai_settings.bg_color)
ship.blitme()
# 让最近的绘制的屏幕可见
pygame.display.flip()
**settings.py
class Settings():
"""储蓄《外星人入侵》的所有设置类"""
def __init__(self):
"""初始化游戏的设置"""
# 屏幕设置
self.screen_width = 1200
self.screen_height = 800
self.bg_color = (0, 0, 230)
**ship.py
import pygame
class Ship():
def __init__(self, screen):
"""初始化飞船并设置其初始位置"""
self.screen = screen
# 加载飞船图像并获取外接矩形
self.image = pygame.image.load('image/ship.bmp')
self.rect = self.image.get_rect()
self.screen_rect = screen.get_rect()
# 将每艘新飞船放在屏幕底部中央
self.rect.centerx = self.screen_rect.centerx
# self.rect.centery = self.screen_rect.centery
self.rect.bottom = self.screen_rect.bottom
def blitme(self):
"""在指定位置绘制飞船"""
self.screen.blit(self.image, self.rect)
在工程下,创建images文件夹,ship.bmp(位图)置于其中。