游戏截图:
绘制地图
void drawmap()
{
int i, j;
int x, y;
for (i = 0;i < 13;i++)
{
for (j = 0;j < 13;j++)
{
x = 60 * j;
y = 60 * i;
putimage(x, y, &img[map[i][j]]);
}
}
settextstyle(18, 0, "斜体");
settextcolor(YELLOW);
outtextxy(60 * 13 + 35, 80, "英雄名");
settextcolor(RGB(rand() % 256, rand() % 256, rand() % 256));
outtextxy(60 * 13 + 35, 100, role.name);
if (m < 12)
{
for (i = m;i < 12;i++)
{
if (role.jy >= 人物等级升级经验要求[i])
{
role.lv = i;
role.hp += 300;
role.mp += 150;
role.gj += 3 * i;
role.fy += 2 * i;
m = i + 1;
break;
}
}
}
settextcolor(YELLOW);
outtextxy(60 * 13 + 35, 30, "层数");
settextcolor(WHITE);
outtextxy(60 * 13 + 42, 50, inttowchar(level));
settextcolor(YELLOW);
outtextxy(60 * 13 + 35, 160, "等级");
settextcolor(WHITE);
if (role.lv < 11)
outtextxy(60 * 13 + 42, 180, inttowchar(role.lv));
if (role.lv == 11)
{
outtextxy(60 * 13 + 42, 180, inttowchar(role.lv));
outtextxy(60 * 13 + 42, 199, "已满级");
}
settextcolor(YELLOW);
outtextxy(60 * 13 + 35, 215, "经验值");
settextcolor(WHITE);
outtextxy(60 * 13 + 42, 235, inttowchar(role.jy));
settextcolor(YELLOW);
outtextxy(60 * 13 + 35, 342, "血量");
settextcolor(WHITE);
outtextxy(60 * 13 + 40, 362, inttowchar(role.hp));
settextcolor(YELLOW);
outtextxy(60 * 13 + 35, 405, "魔法值");
settextcolor(WHITE);
outtextxy(60 * 13 + 42, 425, inttowchar(role.mp));
settextcolor(YELLOW);
outtextxy(60 * 13 + 35, 497, "攻击值");
settextcolor(WHITE);
outtextxy(60 * 13 + 42, 517, inttowchar(role.gj));
settextcolor(YELLOW);
outtextxy(60 * 13 + 35, 547, "防御值");
settextcolor(WHITE);
outtextxy(60 * 13 + 42, 567, inttowchar(role.fy));
settextcolor(YELLOW);
outtextxy(60 * 13 + 35, 669, "黄钥匙");
settextcolor(WHITE);
outtextxy(60 * 13 + 42, 689, inttowchar(role.ys_yellow));
settextcolor(YELLOW);
outtextxy(60 * 13 + 35, 723, "蓝钥匙");
settextcolor(WHITE);
outtextxy(60 * 13 + 42, 743, inttowchar(role.ys_blue));
}
保存进度
void SaveConfig()
{
FILE* fp = fopen("./src/saveconfig.txt", "w");
fprintf(fp, "主角名:");fprintf(fp, "%s", role.name);fprintf(fp, "\n");
fprintf(fp, "层数:");fprintf(fp, "%d", level);fprintf(fp, "\n");
fprintf(fp, "攻击:");fprintf(fp, "%d", role.gj);fprintf(fp, "\n");
fprintf(fp, "防御:");fprintf(fp, "%d", role.fy);fprintf(fp, "\n");
fprintf(fp, "等级:");fprintf(fp, "%d", role.lv);fprintf(fp, "\n");
fprintf(fp, "黄钥匙数量:");fprintf(fp, "%d", role.ys_yellow);fprintf(fp, "\n");
fprintf(fp, "蓝钥匙数量:");fprintf(fp, "%d", role.ys_blue);fprintf(fp, "\n");
fprintf(fp, "蓝量:");fprintf(fp, "%d", role.mp);fprintf(fp, "\n");
fprintf(fp, "血量:");fprintf(fp, "%d", role.hp);fprintf(fp, "\n");
fprintf(fp, "经验:");fprintf(fp, "%d", role.jy);fprintf(fp, "\n");
fclose(fp);
}
void SaveMap()
{
int num;
FILE* fp = fopen("./src/savemap.txt", "w");
for (int i = 0;i < 13;++i)
{
for (int j = 0;j < 13;++j)
{
num = map[i][j];
if (num < 10) fprintf(fp, "%d", num);
while (num >= 10)
{
int s = num / 10;
fprintf(fp, "%d", s);
num = num % 10;
if (num < 10) fprintf(fp, "%d", num);
}
fprintf(fp, ",");
}
fprintf(fp, "\n");
}
fclose(fp);
SaveConfig();
int id = MessageBox(hwnd, "保存成功", "游戏提示", MB_OK);
}
加载进度
void LoadConfig()
{
FILE* fp = fopen("./src/saveconfig.txt", "r");
char t[201];
int x = 0, k = 0, num;
memset(role.name, '\0', sizeof(role.name));
while (fscanf(fp, "%s", t) != EOF)
{
++k;num = 0;int c = 0;
for (int i = 0;t[i] != '\0';++i)
{
if ((t[i - 1] == ':' && k == 1) || (k == 1 && c > 0))
{
++c;
role.name[x++] = t[i];
}
else if (t[i] >= '0' && t[i] <= '9' && k == 2) level = t[i] - '0';
else if (t[i] >= '0' && t[i] <= '9' && k == 3)
{
num = num * 10 + t[i] - '0';
role.gj = num;
}
else if (t[i] >= '0' && t[i] <= '9' && k == 4)
{
num = num * 10 + t[i] - '0';
role.fy = num;
}
else if (t[i] >= '0' && t[i] <= '9' && k == 5)
{
num = num * 10 + t[i] - '0';
role.lv = num;
}
else if (t[i] >= '0' && t[i] <= '9' && k == 6)
{
num = num * 10 + t[i] - '0';
role.ys_yellow = num;
}
else if (t[i] >= '0' && t[i] <= '9' && k == 7)
{
num = num * 10 + t[i] - '0';
role.ys_blue = num;
}
else if (t[i] >= '0' && t[i] <= '9' && k == 8)
{
num = num * 10 + t[i] - '0';
role.mp = num;
}
else if (t[i] >= '0' && t[i] <= '9' && k == 9)
{
num = num * 10 + t[i] - '0';
role.hp = num;
}
else if (t[i] >= '0' && t[i] <= '9' && k == 10)
{
num = num * 10 + t[i] - '0';
role.jy = num;
}
}
}
}
int idd;
void LoadSaveMap()
{
char S[101];
idd = MessageBox(hwnd, "载入存档成功", "提示", MB_OK);
LoadConfig();
sprintf(S, "./src/savemap.txt");
readmap(S);
}
地图数据变化监控
char userkey;
void keydown()
{
//char userkey;
i = 0, j = 0;
for (i = 0;i < 13;i++) //找人的坐标
{
for (j = 0;j < 13;j++)
{
if (map[i][j] == 15)
break;
}
if (map[i][j] == 15)
break;
}
//userkey = _getch(); //不可见输入的按键;
switch (userkey)
{
//************************************************左
case 'A':
case 'a':
case 75:
if (map[i][j - 1] == 1) //空地可以走
{
map[i][j] = 1;
map[i][j - 1] = 15;
}
else if (map[i][j - 1] == 4)
{
int mid = MessageBox(hwnd, "获得黄钥匙!", "提示", MB_OK);
mciSendString("play ./src/eat.mp3", 0, 0, 0);
map[i][j - 1] = 15;
map[i][j] = 1;
role.ys_yellow++;
}
else if (map[i][j - 1] == 5)
{
int mid = MessageBox(hwnd, "获得蓝钥匙!", "提示", MB_OK);
mciSendString("play ./src/eat.mp3", 0, 0, 0);
map[i][j - 1] = 15;
map[i][j] = 1;
role.ys_blue++;
}
else if (map[i][j - 1] == 13) //******************红宝石
{
int mid = MessageBox(hwnd, "获得红宝石!,攻击上升4点", "提示", MB_OK);
mciSendString("play ./src/eat.mp3", 0, 0, 0);
role.gj += 4;
map[i][j - 1] = 15;
map[i][j] = 1;
}
else if (map[i][j - 1] == 2 && role.ys_yellow > 0)
{
mciSendString("play ./src/open.mp3", 0, 0, 0);
role.ys_yellow--;
map[i][j - 1] = 15;
map[i][j] = 1;
}
else if (map[i][j - 1] == 3 && role.ys_blue > 0)
{
mciSendString("play ./src/open.mp3", 0, 0, 0);
role.ys_blue--;
map[i][j - 1] = 15;
map[i][j] = 1;
}
else if (map[i][j - 1] == 6) //******************红血瓶
{
mciSendString("play ./src/eat.mp3", 0, 0, 0);
role.hp += 220;
map[i][j - 1] = 15;
map[i][j] = 1;
}
else if (map[i][j - 1] == 7)
{
mciSendString("play ./src/eat.mp3", 0, 0, 0);
role.hp += 100;
role.mp += 100;
map[i][j - 1] = 15;
map[i][j] = 1;
}
else if (map[i][j - 1] == 16)
{
map[i][j - 1] = 15;
map[i][j] = 1;
cleardevice();
++level;
pd = 0;
return;
}
else if (map[i][j - 1] == 8)
{
int ID = MessageBox(hwnd, "遇到绿史莱姆,是否攻击", "提示", MB_YESNO);
if (ID == IDYES)
{
mciSendString("play ./src/attack.mp3", 0, 0, 0);
if (bloodpk(lslm) == true)
{
map[i][j - 1] = 15;
map[i][j] = 1;
}
else
{
int beginid = MessageBox(hwnd, "英雄,你已经阵亡了,你是否复活", "提示", MB_YESNO);
}
}
else
int mid = MessageBox(hwnd, "菜鸡,此路不通!!!", "提示", MB_OK);
}
else if (map[i][j - 1] == 9)
{
int ID = MessageBox(hwnd, "遇到红史莱姆,是否攻击", "提示", MB_YESNO);
if (ID == IDYES)
{
mciSendString("play ./src/attack.mp3", 0, 0, 0);
if (bloodpk(hslm) == true)
{
map[i][j - 1] = 15;
map[i][j] = 1;
}
else
{
int beginid = MessageBox(hwnd, "英雄,你已经阵亡了,你是否复活", "提示", MB_YESNO);
}
}
else
int mid = MessageBox(hwnd, "菜鸡,此路不通!!!", "提示", MB_OK);
}
else if (map[i][j - 1] == 10)
{
int ID = MessageBox(hwnd, "遇到蝙蝠怪,是否攻击", "提示", MB_YESNO);
if (ID == IDYES)
{
mciSendString("play ./src/attack.mp3", 0, 0, 0);
if (bloodpk(bfg) == true)
{
map[i][j - 1] = 15;
map[i][j] = 1;
}
else
{
int beginid = MessageBox(hwnd, "英雄,你已经阵亡了,你是否复活", "提示", MB_YESNO);
}
}
else
int mid = MessageBox(hwnd, "菜鸡,此路不通!!!", "提示", MB_OK);
}
else if (map[i][j - 1] == 18)
{
int ID = MessageBox(hwnd, "遇到大法师,是否攻击", "提示", MB_YESNO);
if (ID == IDYES)
{
mciSendString("play ./src/attack.mp3", 0, 0, 0);
if (bloodpk(dfs) == true)
{
map[i][j - 1] = 15;
map[i][j] = 1;
}
else
{
int beginid = MessageBox(hwnd, "英雄,你已经阵亡了,你是否复活", "提示", MB_YESNO);
}
}
else
int mid = MessageBox(hwnd, "菜鸡,此路不通!!!", "提示", MB_OK);
}
else if (map[i][j - 1] == 11)
{
int ID = MessageBox(hwnd, "遇到骷髅兵,是否攻击", "提示", MB_YESNO);
if (ID == IDYES)
{
mciSendString("play ./src/attack.mp3", 0, 0, 0);
if (bloodpk(klb) == true)
{
map[i][j - 1] = 15;
map[i][j] = 1;
}
else
{
int beginid = MessageBox(hwnd, "英雄,你已经阵亡了,你是否复活", "提示", MB_YESNO);
}
}
else
int mid = MessageBox(hwnd, "菜鸡,此路不通!!!", "提示", MB_OK);
}
break;
//************************************************右
case 'D':
case 'd':
case 77:
if (map[i][j + 1] == 1) //空地可以走
{
map[i][j] = 1;
map[i][j + 1] = 15;
}
else if (map[i][j + 1] == 4)
{
int mid = MessageBox(hwnd, "获得黄钥匙!", "提示", MB_OK);
mciSendString("play ./src/eat.mp3", 0, 0, 0);
map[i][j + 1] = 15;
map[i][j] = 1;
role.ys_yellow++;
}
else if (map[i][j + 1] == 5)
{
int mid = MessageBox(hwnd, "获得蓝钥匙!", "提示", MB_OK);
mciSendString("play ./src/eat.mp3", 0, 0, 0);
map[i][j + 1] = 15;
map[i][j] = 1;
role.ys_blue++;
}
else if (map[i][j + 1] == 13) //******************红宝石
{
int mid = MessageBox(hwnd, "获得红宝石!,攻击上升4点", "提示", MB_OK);
mciSendString("play ./src/eat.mp3", 0, 0, 0);
role.gj += 4;
map[i][j + 1] = 15;
map[i][j] = 1;
}
else if (map[i][j + 1] == 2 && role.ys_yellow > 0)
{
mciSendString("play ./src/open.mp3", 0, 0, 0);
role.ys_yellow--;
map[i][j + 1] = 15;
map[i][j] = 1;
}
else if (map[i][j + 1] == 3 && role.ys_blue > 0)
{
mciSendString("play ./src/open.mp3", 0, 0, 0);
role.ys_blue--;
map[i][j + 1] = 15;
map[i][j] = 1;
}
else if (map[i][j + 1] == 6) //******************红血瓶
{
mciSendString("play ./src/eat.mp3", 0, 0, 0);
role.hp += 220;
map[i][j + 1] = 15;
map[i][j] = 1;
}
else if (map[i][j + 1] == 7)
{
mciSendString("play ./src/eat.mp3", 0, 0, 0);
role.hp += 100;
role.mp += 100;
map[i][j + 1] = 15;
map[i][j] = 1;
}
else if (map[i][j + 1] == 8)
{
int ID = MessageBox(hwnd, "遇到绿史莱姆,是否攻击", "提示", MB_YESNO);
if (ID == IDYES)
{
mciSendString("play ./src/attack.mp3", 0, 0, 0);
if (bloodpk(lslm) == true)
{
map[i][j + 1] = 15;
map[i][j] = 1;
}
else
{
int beginid = MessageBox(hwnd, "英雄,你已经阵亡了,你是否复活", "提示", MB_YESNO);
}
}
else
int mid = MessageBox(hwnd, "菜鸡,此路不通!!!", "提示", MB_OK);
}
else if (map[i][j + 1] == 9)
{
int ID = MessageBox(hwnd, "遇到红史莱姆,是否攻击", "提示", MB_YESNO);
if (ID == IDYES)
{
mciSendString("play ./src/attack.mp3", 0, 0, 0);
if (bloodpk(hslm) == true)
{
map[i][j + 1] = 15;
map[i][j] = 1;
}
else
{
int beginid = MessageBox(hwnd, "英雄,你已经阵亡了,你是否复活", "提示", MB_YESNO);
}
}
else
int mid = MessageBox(hwnd, "菜鸡,此路不通!!!", "提示", MB_OK);
}
else if (map[i][j + 1] == 10)
{
int ID = MessageBox(hwnd, "遇到蝙蝠怪,是否攻击", "提示", MB_YESNO);
if (ID == IDYES)
{
mciSendString("play ./src/attack.mp3", 0, 0, 0);
if (bloodpk(bfg) == true)
{
map[i][j + 1] = 15;
map[i][j] = 1;
}
else
{
int beginid = MessageBox(hwnd, "英雄,你已经阵亡了,你是否复活", "提示", MB_YESNO);
}
}
else
int mid = MessageBox(hwnd, "菜鸡,此路不通!!!", "提示", MB_OK);
}
else if (map[i][j + 1] == 18)
{
int ID = MessageBox(hwnd, "遇到大法师,是否攻击", "提示", MB_YESNO);
if (ID == IDYES)
{
mciSendString("play ./src/attack.mp3", 0, 0, 0);
if (bloodpk(dfs) == true)
{
map[i][j + 1] = 15;
map[i][j] = 1;
}
else
{
int beginid = MessageBox(hwnd, "英雄,你已经阵亡了,你是否复活", "提示", MB_YESNO);
}
}
else
int mid = MessageBox(hwnd, "菜鸡,此路不通!!!", "提示", MB_OK);
}
else if (map[i][j + 1] == 11)
{
int ID = MessageBox(hwnd, "遇到骷髅兵,是否攻击", "提示", MB_YESNO);
if (ID == IDYES)
{
mciSendString("play ./src/attack.mp3", 0, 0, 0);
if (bloodpk(klb) == true)
{
map[i][j + 1] = 15;
map[i][j] = 1;
}
else
{
int beginid = MessageBox(hwnd, "英雄,你已经阵亡了,你是否复活", "提示", MB_YESNO);
}
}
else
int mid = MessageBox(hwnd, "菜鸡,此路不通!!!", "提示", MB_OK);
}
break;
//************************************************上
case 'W':
case 'w':
case 72:
if (map[i - 1][j] == 1) //空地可以走
{
map[i][j] = 1;
map[i - 1][j] = 15;
}
else if (map[i - 1][j] == 4)
{
int mid = MessageBox(hwnd, "获得黄钥匙!", "提示", NULL);
mciSendString("play ./src/eat.mp3", 0, 0, 0);
map[i - 1][j] = 15;
map[i][j] = 1;
role.ys_yellow++;
}
else if (map[i - 1][j] == 5)
{
int mid = MessageBox(hwnd, "获得蓝钥匙!", "提示", MB_OK);
mciSendString("play ./src/eat.mp3", 0, 0, 0);
map[i - 1][j] = 15;
map[i][j] = 1;
role.ys_blue++;
}
else if (map[i - 1][j] == 13) //******************红宝石
{
int mid = MessageBox(hwnd, "获得红宝石!,攻击上升4点", "提示", MB_OK);
mciSendString("play ./src/eat.mp3", 0, 0, 0);
role.gj += 4;
map[i - 1][j] = 15;
map[i][j] = 1;
}
else if (map[i - 1][j] == 2 && role.ys_yellow > 0)
{
mciSendString("play ./src/open.mp3 ", 0, 0, 0);
//mciSendString("close open.mp3", 0, 0, 0);
role.ys_yellow--;
map[i - 1][j] = 15;
map[i][j] = 1;
}
else if (map[i - 1][j] == 3 && role.ys_blue > 0)
{
mciSendString("play ./src/open.mp3", 0, 0, 0);
role.ys_blue--;
map[i - 1][j] = 15;
map[i][j] = 1;
}
else if (map[i - 1][j] == 6) //******************红血瓶
{
mciSendString("play ./src/eat.mp3", 0, 0, 0);
role.hp += 220;
map[i - 1][j] = 15;
map[i][j] = 1;
}
else if (map[i - 1][j] == 7)
{
mciSendString("play ./src/eat.mp3", 0, 0, 0);
role.hp += 100;
role.mp += 100;
map[i - 1][j] = 15;
map[i][j] = 1;
}
else if (map[i - 1][j] == 8)
{
int ID = MessageBox(hwnd, "遇到绿史莱姆,是否攻击", "提示", MB_YESNO);
if (ID == IDYES)
{
mciSendString("play ./src/attack.mp3", 0, 0, 0);
if (bloodpk(lslm) == true)
{
map[i - 1][j] = 15;
map[i][j] = 1;
}
else
{
int beginid = MessageBox(hwnd, "英雄,你已经阵亡了,你是否复活", "提示", MB_YESNO);
}
}
else
int mid = MessageBox(hwnd, "菜鸡,此路不通!!!", "提示", MB_OK);
}
else if (map[i - 1][j] == 9)
{
int ID = MessageBox(hwnd, "遇到红史莱姆,是否攻击", "提示", MB_YESNO);
if (ID == IDYES)
{
mciSendString("play ./src/attack.mp3", 0, 0, 0);
if (bloodpk(hslm) == true)
{
map[i - 1][j] = 15;
map[i][j] = 1;
}
else
{
int beginid = MessageBox(hwnd, "英雄,你已经阵亡了,你是否复活", "提示", MB_YESNO);
}
}
else
int mid = MessageBox(hwnd, "菜鸡,此路不通!!!", "提示", MB_OK);
}
else if (map[i - 1][j] == 10)
{
int ID = MessageBox(hwnd, "遇到蝙蝠怪,是否攻击", "提示", MB_YESNO);
if (ID == IDYES)
{
mciSendString("play ./src/attack.mp3", 0, 0, 0);
if (bloodpk(bfg) == true)
{
map[i - 1][j] = 15;
map[i][j] = 1;
}
else
{
int beginid = MessageBox(hwnd, "英雄,你已经阵亡了,你是否复活", "提示", MB_YESNO);
}
}
else
int mid = MessageBox(hwnd, "菜鸡,此路不通!!!", "提示", MB_OK);
}
else if (map[i - 1][j] == 18)
{
int ID = MessageBox(hwnd, "遇到大法师,是否攻击", "提示", MB_YESNO);
if (ID == IDYES)
{
mciSendString("play ./src/attack.mp3", 0, 0, 0);
if (bloodpk(dfs) == true)
{
map[i - 1][j] = 15;
map[i][j] = 1;
}
else
{
int beginid = MessageBox(hwnd, "英雄,你已经阵亡了,你是否复活", "提示", MB_YESNO);
}
}
else
int mid = MessageBox(hwnd, "菜鸡,此路不通!!!", "提示", MB_OK);
}
else if (map[i - 1][j] == 11)
{
int ID = MessageBox(hwnd, "遇到骷髅兵,是否攻击", "提示", MB_YESNO);
if (ID == IDYES)
{
mciSendString("play ./src/attack.mp3", 0, 0, 0);
if (bloodpk(klb) == true)
{
map[i - 1][j] = 15;
map[i][j] = 1;
}
else
{
int beginid = MessageBox(hwnd, "英雄,你已经阵亡了,你是否复活", "提示", MB_YESNO);
}
}
else
int mid = MessageBox(hwnd, "菜鸡,此路不通!!!", "提示", MB_OK);
}
break;
//************************************************下
case 'S':
case 's':
case 80:
if (map[i + 1][j] == 1) //空地可以走
{
map[i][j] = 1;
map[i + 1][j] = 15;
}
else if (map[i + 1][j] == 4)
{
int mid = MessageBox(hwnd, "获得黄钥匙!", "提示", MB_OK);
mciSendString("play ./src/eat.mp3", 0, 0, 0);
map[i + 1][j] = 15;
map[i][j] = 1;
role.ys_yellow++;
}
else if (map[i + 1][j] == 5)
{
int mid = MessageBox(hwnd, "获得蓝钥匙!", "提示", MB_OK);
mciSendString("play ./src/eat.mp3", 0, 0, 0);
map[i + 1][j] = 15;
map[i][j] = 1;
role.ys_blue++;
}
else if (map[i + 1][j] == 13) //******************红宝石
{
int mid = MessageBox(hwnd, "获得红宝石!,攻击上升4点", "提示", MB_OK);
mciSendString("play ./src/eat.mp3", 0, 0, 0);
role.gj += 4;
map[i + 1][j] = 15;
map[i][j] = 1;
}
else if (map[i + 1][j] == 2 && role.ys_yellow > 0)
{
mciSendString("play ./src/open.mp3", 0, 0, 0);
role.ys_yellow--;
map[i + 1][j] = 15;
map[i][j] = 1;
}
else if (map[i + 1][j] == 3 && role.ys_blue > 0)
{
mciSendString("play ./src/open.mp3", 0, 0, 0);
role.ys_blue--;
map[i + 1][j] = 15;
map[i][j] = 1;
}
else if (map[i + 1][j] == 6) //******************红血瓶
{
mciSendString("play ./src/eat.mp3", 0, 0, 0);
role.hp += 200;
map[i + 1][j] = 15;
map[i][j] = 1;
}
else if (map[i + 1][j] == 7)
{
mciSendString("play ./src/eat.mp3", 0, 0, 0);
role.hp += 100;
role.mp += 100;
map[i + 1][j] = 15;
map[i][j] = 1;
}
else if (map[i + 1][j] == 8)
{
int ID = MessageBox(hwnd, "遇到绿史莱姆,是否攻击", "提示", MB_YESNO);
if (ID == IDYES)
{
mciSendString("play ./src/attack.mp3", 0, 0, 0);
if (bloodpk(lslm) == true)
{
map[i + 1][j] = 15;
map[i][j] = 1;
}
else
{
int beginid = MessageBox(hwnd, "英雄,你已经阵亡了,你是否复活", "提示", MB_YESNO);
}
}
else
int mid = MessageBox(hwnd, "菜鸡,此路不通!!!", "提示", MB_OK);
}
else if (map[i + 1][j] == 9)
{
int ID = MessageBox(hwnd, "遇到红史莱姆,是否攻击", "提示", MB_YESNO);
if (ID == IDYES)
{
mciSendString("play ./src/attack.mp3", 0, 0, 0);
if (bloodpk(hslm) == true)
{
map[i + 1][j] = 15;
map[i][j] = 1;
}
else
{
int beginid = MessageBox(hwnd, "英雄,你已经阵亡了,你是否复活", "提示", MB_YESNO);
}
}
else
int mid = MessageBox(hwnd, "菜鸡,此路不通!!!", "提示", MB_OK);
}
else if (map[i + 1][j] == 10)
{
int ID = MessageBox(hwnd, "遇到蝙蝠怪,是否攻击", "提示", MB_YESNO);
if (ID == IDYES)
{
mciSendString("play ./src/attack.mp3", 0, 0, 0);
if (bloodpk(bfg) == true)
{
map[i + 1][j] = 15;
map[i][j] = 1;
}
else
{
int beginid = MessageBox(hwnd, "英雄,你已经阵亡了,你是否复活", "提示", MB_YESNO);
}
}
else
int mid = MessageBox(hwnd, "菜鸡,此路不通!!!", "提示", MB_OK);
}
else if (map[i + 1][j] == 18)
{
int ID = MessageBox(hwnd, "遇到大法师,是否攻击", "提示", MB_YESNO);
if (ID == IDYES)
{
mciSendString("play ./src/attack.mp3", 0, 0, 0);
if (bloodpk(dfs) == true)
{
map[i + 1][j] = 15;
map[i][j] = 1;
}
else
{
int beginid = MessageBox(hwnd, "英雄,你已经阵亡了,你是否复活", "提示", MB_YESNO);
}
}
else
int mid = MessageBox(hwnd, "菜鸡,此路不通!!!", "提示", MB_OK);
}
else if (map[i + 1][j] == 11)
{
int ID = MessageBox(hwnd, "遇到骷髅兵,是否攻击", "提示", MB_YESNO);
if (ID == IDYES)
{
mciSendString("play ./src/attack.mp3", 0, 0, 0);
if (bloodpk(klb) == true)
{
map[i + 1][j] = 15;
map[i][j] = 1;
}
else
{
int beginid = MessageBox(hwnd, "英雄,你已经阵亡了,你是否复活", "提示", MB_YESNO);
}
}
else
int mid = MessageBox(hwnd, "菜鸡,此路不通!!!", "提示", MB_OK);
}
break;
case 'Q':
case 'q':
SaveMap();
break;
case 'T':
LoadSaveMap();
break;
case 'E':
EXIT();
break;
}
}
太多了,不贴了。
写的匆忙,就没怎么封装代码,无所谓了✧*。٩(㉨)و✧。