game.h
#define _CRT_SECURE_NO_WARNINGS 1
#ifndef __GAME_H__
#define __GAME_H__
#define COLS 11
#define ROWS 11
#define COL (COLS-2)
#define ROW (ROWS-2)
#define MAX 14
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <string.h>
void init_board(char mine[ROWS][COLS], char set, int row, int col);
void set_mine(char mine[ROWS][COLS]);
void display(char mine[ROWS][COLS], int row, int col);
void finput(char mine[ROWS][COLS], int x, int y); //first input
void search_road(char mine[ROWS][COLS], char show[ROWS][COLS], int x, int y);
int mine_count(char mine[ROWS][COLS], int x, int y);
int check_win(char show[ROWS][COLS]);
#endif//__GAME_H__
game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void init_board(char mine[ROWS][COLS], char set, int row, int col)//chushihua
{
memset(mine, '0', row*col*sizeof(mine[0][0]));
}
void set_mine(char mine[ROWS][COLS])
{
int x, y;
int count = 0;
do{
x = rand() % 9 + 1;
y = rand() % 9 + 1;
if (mine[x][y] != '1')
{
mine[x][y] = '1';
count++;
}
} while (count<MAX);
}
void display(char board[ROWS][COLS], int row, int col)//打印棋盘
{
int i = 0;
int j = 0;
printf(" "); //预留空位
for (i = 1; i <= ROW; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= ROW; i++)
{
printf("---");
}
printf("\n");
for (i = 1; i<row - 1; i++)
{
printf("%2d| ", i);
for (j = 1; j<col - 1; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
}
void finput(char mine[ROWS][COLS], int x, int y)
{
int a, b;
if (mine[x][y] == '1')//如果第一次踩到雷 不炸 替换掉
{
mine[x][y] = '0';
//printf("替换\n");
// display(mine,ROWS,COLS);
while (1)
{
a = rand() % 9 + 1;
b = rand() % 9 + 1;
if (mine[a][b] != '1')
{
mine[a][b] = '1';
//printf("转移\n");
//display(mine,ROWS,COLS);
break;
}
}
}
}
void search_road(char mine[ROWS][COLS], char show[ROWS][COLS], int x, int y)
{
if (0 == mine_count(mine, x, y))
{
show[x][y] = ' ';//如何实现调用自己
if ((x - 1)>0 && (y - 1)>0 && show[x - 1][y - 1] == '*') //x-1,y-1
search_road(mine, show, x - 1, y - 1);
if ((y - 1)>0 && show[x][y - 1] == '*') //x,y-1
search_road(mine, show, x - 1, y - 1);
if ((x + 1) <= ROW && (y - 1)>0 && show[x + 1][y - 1] == '*') //x+1,y-1
search_road(mine, show, x + 1, y - 1);
if ((x + 1) <= ROW&&show[x + 1][y] == '*') //x+1,y
search_road(mine, show, x + 1, y);
if ((x + 1) <= ROW && (y + 1) <= COL&&show[x + 1][y + 1] == '*') //x+1,y+1
search_road(mine, show, x + 1, y + 1);
if ((y + 1) <= COL&&show[x][y + 1] == '*') //x,y+1
search_road(mine, show, x, y + 1);
if ((x - 1)>0 && (y + 1) <= COL&&show[x - 1][y + 1] == '*') //x-1,y+1
search_road(mine, show, x - 1, y + 1);
if ((x - 1)>0 && show[x - 1][y] == '*') //x-1,y
search_road(mine, show, x - 1, y);
}
else
show[x][y] = mine_count(mine, x, y) + '0';
}
int mine_count(char mine[ROWS][COLS], int x, int y)
{
int rcount; //rand mine count
rcount = mine[x - 1][y - 1] + mine[x][y - 1] + mine[x + 1][y - 1]
+ mine[x + 1][y]
+ mine[x + 1][y + 1] + mine[x][y + 1] + mine[x - 1][y + 1]
+ mine[x - 1][y] - 8 * 48; //返回值问题
//printf("%d\n",rcount);
return rcount;
}
int check_win(char show[ROWS][COLS])
{
int i, j, c_count = 0;
for (i = 1; i <= ROW; i++)
{
for (j = 1; j <= COL; j++)
{
if (show[i][j] != '*')
c_count++;
}
}
return c_count;
}
#define _CRT_SECURE_NO_DEPRECATE 1
#include<stdio.h>
#include<stdlib.h>
#include"game.h"
void menu()
{
printf("*******************************\n");
printf("*******************************\n");
printf("********1.PLAY 0.EXIT*********\n");
printf(" 请选择 \n");
}
void game()
{
char mine[ROWS][COLS];
char show[ROWS][COLS];
int x, y;
int icount = 0; //input count
srand((unsigned int)time(NULL));
memset(mine, '0', ROWS*COLS*sizeof(mine[0][0]));
memset(show, '*', ROWS*COLS*sizeof(show[0][0]));
set_mine(mine);
display(mine, ROWS, COLS);
display(show, ROWS, COLS);
while (1)
{
printf("请输入扫雷坐标:"); //输入坐标
scanf("%d%d", &x, &y);
if (((x >= 1) && (x <= ROW)) && ((y >= 1) && (y <= COL)))//chongfushurukongbai
{
icount++;
if (icount == 1) //第一次输入 遇到炸弹自动转移炸弹。再展开
{
if (mine[x][y] == 1)
{
finput(mine, x, y);
}
show[x][y] = mine_count(mine, x, y) + '0';
search_road(mine, show, x, y);
display(show, ROWS, COLS);
}
else
{ //不满足第一次输入
if (mine[x][y] == '1') //遇到炸弹
{
printf("boom!!!\n");
display(mine, ROWS, COLS);
break;
}
else
{
show[x][y] = mine_count(mine, x, y) + '0';
search_road(mine, show, x, y);
display(show, ROWS, COLS);
}
}
}
else
printf("坐标有误请重新输入\n");
if ((ROW*COL - MAX) == check_win(show))
{
printf("恭喜你扫雷成功\n");
break;
}
}
}
enum {
EXIT,
PLAY
};
test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <string.h>
int main()
{
int input;
do{
menu();
scanf("%d", &input);
switch (input)
{
case 1:game(); break;
case 0: break;
default:printf("输入有误,请重新选择"); break;
}
} while (input != 0);
system("pause");
return 0;
}