基于C#的单例模板类

using UnityEngine;
using System.Collections;
namespace Singleton
{
    /// <summary>
    /// Persistent manager - a singleton component, that will not
    /// be destroyed between levels.
    /// </summary>
    public abstract class Singleton<T> : MonoBehaviour where T : Singleton<T>
    {

        protected static T _instance;

        protected virtual void Awake()
        {
            // First we check if there are any other instances conflicting
            if (Instance != null && Instance != this)
            {
                // If that is the case, we destroy other instances
                Destroy(gameObject);
                return;
            }

            // Here we save our singleton instance
            Instance = this as T;

            // Furthermore we make sure that we don't destroy between scenes (this is optional)
            DontDestroyOnLoad(gameObject);

            Initialize();
        }

        /// <summary>
        /// Use this for one time initialization
        /// </summary>
        protected virtual void Initialize() { }

        public static T Instance
        {
            get
            {
                if (_instance == null)
                {
                    _instance = (T)Object.FindObjectOfType(typeof(T));
                }
                return _instance;
            }
            protected set
            {
                _instance = value;
            }
        }

        public static bool HasInstance
        {
            get { return _instance != null; }
        }

    }
}
 

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