#include <stdio.h>
#include <stdlib.h>
typedef int ElementType;
#define MinData -1
typedef struct HeapStruct *PriorityQueue;
struct HeapStruct {
ElementType *Elements;
int Capacity;
int Size;
};
PriorityQueue Initialize( int MaxElements ); /* details omitted */
void PercolateUp( int p, PriorityQueue H );
void PercolateDown( int p, PriorityQueue H );
void Insert( ElementType X, PriorityQueue H )
{
int p = ++H->Size;
H->Elements[p] = X;
PercolateUp( p, H );
}
ElementType DeleteMin( PriorityQueue H )
{
ElementType MinElement;
MinElement = H->Elements[1];
H->Elements[1] = H->Elements[H->Size--];
PercolateDown( 1, H );
return MinElement;
}
PriorityQueue Initialize( int MaxElements )
{
PriorityQueue p;
p=(PriorityQueue)malloc(sizeof(struct HeapStruct));
p->Elements=(int*)malloc(sizeof(int)*MaxElements);
p->Capacity=MaxElements;
p->Size=0;
p->Elements[0]= MinData;
return p;
}
void PercolateUp( int p, PriorityQueue H )
{
int tmp=H->Elements[p];
for(;H->Elements[p/2]>tmp;p/=2){
H->Elements[p]=H->Elements[p/2];
}
H->Elements[p]=tmp;
}
void PercolateDown( int p, PriorityQueue H )
{
int child;
int tmp=H->Elements[1];
for(;2*p<H->Size;p=child){
child=2*p;
if(child!=H->Size-1&&H->Elements[child+1]<H->Elements[child]){
child++;
}
if(H->Elements[child]<tmp)H->Elements[p]=H->Elements[child];
else break;
}
H->Elements[p]=tmp;
}
int main()
{
int n, i, op, X;
PriorityQueue H;
scanf("%d", &n);
H = Initialize(n);
for ( i=0; i<n; i++ ) {
scanf("%d", &op);
switch( op ) {
case 1:
scanf("%d", &X);
Insert(X, H);
break;
case 0:
printf("%d ", DeleteMin(H));
break;
}
}
printf("\nInside H:");
for ( i=1; i<=H->Size; i++ )
printf(" %d", H->Elements[i]);
return 0;
}