方法说明
构造方法
SoundPool(int maxStreams, int streamType, int srcQuality)
maxStreams:该参数用于设置同时能够播放多少音效,如设置为3,则最多同时可以播放3个音效
streamType:音频类型,在游戏中通常设置为STREAM_MUSIC
srcQuality:音频文件的质量,默认设置为0
加载音频文件public int load(Context context, int resId, int priority)
context:应用程序上下文,即调用它的Activity
resId:资源id
priority:优先级,可以设置为1
播放音效
public final int play(int soundID, float leftVolume, float rightVolume, int priority, int loop, float rate)
soundID:播放的音乐ID
leftVolume:用来控制左声道音量
rightVolume:用来控制右声道音量
priority:优先级,0最低
loop:循环次数,0为不循环,-1为永远循环
rate:回放速度,该值在0.5-2.0之间,1为正常速度
暂定播放
public final void pause(int streamID)
streamID音效ID
HashMap<Integer, Integer> soundPoolMap;
private SoundPool sp;//在onCreate方法里调用
void initSound() {soundPoolMap = new HashMap<Integer, Integer>();
sp = new SoundPool(1, AudioManager.STREAM_MUSIC, 0);
soundPoolMap.put(1, sp.load(this, R.raw.di, 1));
}
//选择要播放那个声音(count)
public void playSounds(int count) {
AudioManager am = (AudioManager) this
.getSystemService(this.AUDIO_SERVICE);
float audioMaxVolumn = am.getStreamMaxVolume(AudioManager.STREAM_MUSIC);
float audioCurrentVolumn = am
.getStreamVolume(AudioManager.STREAM_MUSIC);
float volumnRatio = audioCurrentVolumn / audioMaxVolumn;
sp.play(soundPoolMap.get(count), audioCurrentVolumn, audioCurrentVolumn, 1, 0, (float) 2.0);
}
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