观察者模式--众多通知,一步到位(行为模式06)

什么是观察者模式
定义对象间一种一对多的依赖关系,使得每当一个对象改变时,所有依赖于他的对象都会得到通知并被自动更新。
观察者模式在实际应用中非常的广泛,他的重要作用就是把观察者和被观察者解耦,使得彼此依赖更小。好比我们android开发中给listview设定的Adapter,如果我们改变数据并通知Adapter,则我们listview的所有目标item数据内容就会相应改变。

观察者模式的适用场景

  • 可拆分的关联行为
  • 事件多级触发
  • 跨系统的消息交换,比如消息队列、事件总线

观察者模式用例
客户端可订阅服务器消息通知,服务器有新消息需要通知客户端,则客户端可收到服务器发布的消息。

UML类图(Obserable和Observer是jdk内置类型,我们不用关心实现)
这里写图片描述

Client类:

public class Client implements Observer{
    private String name;

    public Client(String name){
        this.name = name;
    }

    @Override
    public void update(Observable o, Object arg) {
        System.out.println("你好,"+ name +",最新消息:"+arg);
    }

}

Server类:

public class Server extends Observable{
    public void postNews(String content){
        setChanged();
        notifyObservers(content);
    }
}

测试类:

public class Test {

    public static void main(String[] args) {
        //服务器
        Server server = new Server();
        //多个观察者(客户端)
        Client client1 = new Client("张三");
        Client client2 = new Client("李四");
        Client client3 = new Client("王五");
        Client client4 = new Client("马六");

        //将观察者注册到可观察列表
        server.addObserver(client1);
        server.addObserver(client2);
        server.addObserver(client3);
        server.addObserver(client4);

        //网站更新,通知观察者
        server.postNews("国家新规定,下个月基本工资涨1000!!!");
    }

}

运行结果:

你好,马六,最新消息:国家新规定,下个月基本工资涨1000!!!
你好,王五,最新消息:国家新规定,下个月基本工资涨1000!!!
你好,李四,最新消息:国家新规定,下个月基本工资涨1000!!!
你好,张三,最新消息:国家新规定,下个月基本工资涨1000!!!


这里就结束了代码,非常简洁。我们使用的是jdk内部提供的类,由此可见观察者模式的地位是举足轻重的,我们可以看一下源代码:
Observer:

public interface Observer {
    /**
     * This method is called whenever the observed object is changed. An
     * application calls an <tt>Observable</tt> object's
     * <code>notifyObservers</code> method to have all the object's
     * observers notified of the change.
     *
     * @param   o     the observable object.
     * @param   arg   an argument passed to the <code>notifyObservers</code>
     *                 method.
     */
    void update(Observable o, Object arg);
}

Observable:

public class Observable {
    private boolean changed = false;
    private Vector<Observer> obs;

    /** Construct an Observable with zero Observers. */

    public Observable() {
        obs = new Vector<>();
    }

    /**
     * Adds an observer to the set of observers for this object, provided
     * that it is not the same as some observer already in the set.
     * The order in which notifications will be delivered to multiple
     * observers is not specified. See the class comment.
     *
     * @param   o   an observer to be added.
     * @throws NullPointerException   if the parameter o is null.
     */
    public synchronized void addObserver(Observer o) {
        if (o == null)
            throw new NullPointerException();
        if (!obs.contains(o)) {
            obs.addElement(o);
        }
    }

    /**
     * Deletes an observer from the set of observers of this object.
     * Passing <CODE>null</CODE> to this method will have no effect.
     * @param   o   the observer to be deleted.
     */
    public synchronized void deleteObserver(Observer o) {
        obs.removeElement(o);
    }

    /**
     * If this object has changed, as indicated by the
     * <code>hasChanged</code> method, then notify all of its observers
     * and then call the <code>clearChanged</code> method to
     * indicate that this object has no longer changed.
     * <p>
     * Each observer has its <code>update</code> method called with two
     * arguments: this observable object and <code>null</code>. In other
     * words, this method is equivalent to:
     * <blockquote><tt>
     * notifyObservers(null)</tt></blockquote>
     *
     * @see     java.util.Observable#clearChanged()
     * @see     java.util.Observable#hasChanged()
     * @see     java.util.Observer#update(java.util.Observable, java.lang.Object)
     */
    public void notifyObservers() {
        notifyObservers(null);
    }

    /**
     * If this object has changed, as indicated by the
     * <code>hasChanged</code> method, then notify all of its observers
     * and then call the <code>clearChanged</code> method to indicate
     * that this object has no longer changed.
     * <p>
     * Each observer has its <code>update</code> method called with two
     * arguments: this observable object and the <code>arg</code> argument.
     *
     * @param   arg   any object.
     * @see     java.util.Observable#clearChanged()
     * @see     java.util.Observable#hasChanged()
     * @see     java.util.Observer#update(java.util.Observable, java.lang.Object)
     */
    public void notifyObservers(Object arg) {
        /*
         * a temporary array buffer, used as a snapshot of the state of
         * current Observers.
         */
        Object[] arrLocal;

        synchronized (this) {
            /* We don't want the Observer doing callbacks into
             * arbitrary code while holding its own Monitor.
             * The code where we extract each Observable from
             * the Vector and store the state of the Observer
             * needs synchronization, but notifying observers
             * does not (should not).  The worst result of any
             * potential race-condition here is that:
             * 1) a newly-added Observer will miss a
             *   notification in progress
             * 2) a recently unregistered Observer will be
             *   wrongly notified when it doesn't care
             */
            if (!changed)
                return;
            arrLocal = obs.toArray();
            clearChanged();
        }

        for (int i = arrLocal.length-1; i>=0; i--)
            ((Observer)arrLocal[i]).update(this, arg);
    }

    /**
     * Clears the observer list so that this object no longer has any observers.
     */
    public synchronized void deleteObservers() {
        obs.removeAllElements();
    }

    /**
     * Marks this <tt>Observable</tt> object as having been changed; the
     * <tt>hasChanged</tt> method will now return <tt>true</tt>.
     */
    protected synchronized void setChanged() {
        changed = true;
    }

    /**
     * Indicates that this object has no longer changed, or that it has
     * already notified all of its observers of its most recent change,
     * so that the <tt>hasChanged</tt> method will now return <tt>false</tt>.
     * This method is called automatically by the
     * <code>notifyObservers</code> methods.
     *
     * @see     java.util.Observable#notifyObservers()
     * @see     java.util.Observable#notifyObservers(java.lang.Object)
     */
    protected synchronized void clearChanged() {
        changed = false;
    }

    /**
     * Tests if this object has changed.
     *
     * @return  <code>true</code> if and only if the <code>setChanged</code>
     *          method has been called more recently than the
     *          <code>clearChanged</code> method on this object;
     *          <code>false</code> otherwise.
     * @see     java.util.Observable#clearChanged()
     * @see     java.util.Observable#setChanged()
     */
    public synchronized boolean hasChanged() {
        return changed;
    }

    /**
     * Returns the number of observers of this <tt>Observable</tt> object.
     *
     * @return  the number of observers of this object.
     */
    public synchronized int countObservers() {
        return obs.size();
    }
}

代码注释说的很明白了,总结一下流程,Observer是抽象观察者角色,而Client是Observer的实现类,Server类继承了Observable类有了可观察的功能,Client订阅了Server的可观察对象,每当Server有更新时通过遍历观察者对象,然后给所有观察者发布更新的消息,也就是调用了update方法,这样实现了一对多的通知功能,在这个系统中,Client和Server的通信都是依赖于Observer和Observable这些抽象,没有直接耦合,保证系统高灵活性。

优点:耦合度低,应对业务变化灵活。
缺点:我们可以看到 synchronized字样,说明他是线程安全的,也就是同步执行,我们在效率方面,是按顺序通知观察者的,如果某个卡顿,则其后也就势必出现问题。应考虑采用异步方式优化。

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