2739 Stack with Template (eden)

Descrption

Requirement:

In this assignment, you are required to finish the Stack with Template. Please modify class Stack’s declaration and definition so as to finish the validation from main.cpp

Attention: please use template you have learned in the class to finish this assignment and DON NOT add and modify any memeber function and member variable.

Warning:

  1. Do not use Stack in STL.

  2. Do not use array of Node to finish the definition of some function.

Extra:

The Stack’s declaration with element type “int” is below:

class Stack {  
    public:  
        Stack() ;

        Stack(const Stack &stack);

        ~Stack();

        bool empty();

        size_t size() const;

        int top() const;

        void push(int element);

        void pop();

        void swap(Stack& stack);

        void reverse(); /*reverse the elements' order in the stack*/

        void clear();

    private:  
        struct Node {  
            int element;  
            Node* next;  
            Node(int ele, Node *n = NULL) {  
                element = ele;  
                next = n;  
            }  
        };  
        Node *top_node;  
        size_t node_num;  
};

出题人:黎洋

Provided Codes

main.cpp

#include <iostream>
#include "Stack.h"
#include <string>
#include <sstream>
#include <exception>
 using namespace std;
 class STLForbidden : public exception {
  virtual const char *what() const throw() {
    return "Please do not use std::sort or std::list or std::vector .....";
  }
};
 class Job {
    public:
        explicit Job(int pri = 0) {
            id = number++;
            priority = pri;
        }
        string toString() {
            stringstream ss;
            ss << "[" << id << ":" << priority << "]";
            return ss.str();
        }
    private:
        static int number;
        int id;
        int priority;
};
 int Job::number = 0;
 template<typename T>
void print(Stack<T> stack) {
    while (!stack.empty()) {
        cout << stack.top() << " ";
        stack.pop();
    }
    cout << endl;
}
 int main() {
 // ignore it
#if defined(_GLIBCXX_ALGORITHM) || defined(_GLIBCXX_LIST) || \
    defined(_GLIBCXX_VECTOR) || defined(_GLIBCXX_DEQUE) || \
    defined(_GLIBCXX_STACK)
    // throw AlgorithmnForbidden();
    throw STLForbidden();
#endif
     // testing -> integer..
    Stack<int> stk;
    int m, n;
    cin >> m >> n;
    for (int i = 0; i < m; i++) stk.push(i + 0.01);
    for (int i = 0; i < n; i++) stk.pop();
     Stack<int> stk0(stk);
     if (!stk.empty()) cout << stk.top() << endl;
    cout << "The size is: " << stk.size() << endl;
    if (stk.empty()) cout << "The stack is empty!" << endl;
    else cout << "The stack is NOT empty!" << endl;
     // testing -> Stack(const &stack);
    if (!stk0.empty()) cout << "The top of Stack is: " << stk0.top() << endl;
    cout << "The size is: " << stk0.size() << endl;
    print(stk0);
    if (!stk0.empty()) cout << "The top of Stack is: " << stk0.top() << endl;
    cout << "The size is: " << stk0.size() << endl;
     // testing -> reverse()
    stk0.reverse();
    cout << "Result of reversing is: ";
    print(stk0);
     // testing -> double..
    Stack<double> stk1;
    cin >> m >> n;
    for (int i = 0; i < m; i++) stk1.push(i + 0.01);
    for (int i = 0; i < n; i++) stk1.pop();
    if (!stk1.empty()) cout << stk1.top() << endl;
     cout << "The size is: " << stk1.size() << endl;
    stk1.clear();
    cout << "The size is: " << stk1.size() << endl;
     if (stk1.empty()) cout << "The stack is empty!" << endl;
    else cout << "The stack is NOT empty!" << endl;
     // testing -> user defined class..
    cin >> m >> n;
    Stack<Job> stk2;
    for (int i = 0; i < m; i++) stk2.push(Job(i));
    for (int i = 0; i < n; i++) stk2.pop();
     if (!stk2.empty()) cout << stk2.top().toString() << endl;
    cout << "The size is: " << stk2.size() << endl;
    if (stk2.empty()) cout << "The stack is empty!" << endl;
    else cout << "The stack is NOT empty!" << endl;
     // testing -> swap function..
    Stack<int> stk3, stk4;
    for (int i = 0; i < m; i++) stk3.push(i);
    for (int i = 0; i < m; i++) stk4.push(m - i);
     cout << "Before swap...." << endl;
    print(stk3);
    print(stk4);
     stk3.swap(stk4);
     cout << "After swap...." << endl;
    print(stk3);
    print(stk4);
}

Submission

Stack.h

#ifndef STACK_H
#define STACK_H
#include <cstddef>
#include <cstdlib>
template <typename T>
class Stack {  
public:
    Stack();
    Stack(const Stack &stack);
    ~Stack();
    bool empty();
    size_t size() const;
    T top() const;
    void push(T element);
    void pop();
    void swap(Stack& stack);
    void reverse(); /*reverse the elements' order in the stack*/
    void clear();
private:  
    struct Node {  
        T element;  
        Node* next;  
        Node(T ele, Node *n = NULL) {  
            element = ele;  
            next = n;  
        }  
    };  
    Node *top_node;  
    size_t node_num;  
};

template <typename T>
Stack<T>::Stack(){
    top_node=NULL;
    node_num=0;
}
template <typename T>
Stack<T>::Stack(const Stack<T> &stack){
    top_node=NULL;
    node_num=0;
    Node *tem=stack.top_node;
    Node *last=top_node;
    while(tem!=NULL){
        if(top_node==NULL)
            last=top_node=new Node(tem->element);
        else
            last=last->next=new Node(tem->element);
        ++node_num;
        tem=tem->next;
    }
}
template <typename T>
Stack<T>::~Stack(){
    clear();
}
template <typename T>
bool Stack<T>::empty(){
    if(node_num==0)
        return true;
    return false;
}
template <typename T>
size_t Stack<T>::size() const{
    return node_num;
}
template <typename T>
T Stack<T>::top() const{
    if(top_node!=NULL)
        return top_node->element;
}
template <typename T>
void Stack<T>::push(T element){
    Node* tem=new Node(element);
    tem->next=top_node;
    top_node=tem;
    ++node_num;
}
template <typename T>
void Stack<T>::pop(){
    if(!empty()){
        Node *tem=top_node;
        top_node=top_node->next;
        delete tem;
        --node_num;
    }
}
template <typename T>
void Stack<T>::swap(Stack<T>& stack){
    Node *tem=top_node;
    int t=node_num;
    top_node=stack.top_node;
    node_num=stack.node_num;
    stack.top_node=tem;
    stack.node_num=t;
}
template <typename T>
void Stack<T>::reverse(){
    Stack<T> stack;
    while(!empty()){
        stack.push(top());
        pop();
    }
    Node *tem=stack.top_node;
    Node *last=top_node;
    while(tem!=NULL){
        if(top_node==NULL)
            last=top_node=new Node(tem->element);
        else
            last=last->next=new Node(tem->element);
        ++node_num;
        Node *t=tem;
        tem=tem->next;
    }
}
template <typename T>
void Stack<T>::clear(){
    while(!empty())
        pop();
}

#endif
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