Java(GUI编程02)
参考视频:10、画笔paint(狂神)
2. AWT
2.7 画笔
示例一:
package com.zach.lesson03;
import java.awt.*;
public class TestPaint {
public static void main(String[] args) {
new MyPaint().loadFrame();
}
}
class MyPaint extends Frame{
public void loadFrame(){
setBounds(200,200,600,500);
setVisible(true);
}
//画笔
@Override
public void paint(Graphics g) {
// super.paint(g);
//画笔,要有颜色,可以画画
// g.setColor(Color.RED);
// g.drawOval(100,100,100,100);
g.fillOval(100,100,100,100);//实心圆
// g.setColor(Color.GREEN);
g.fillRect(200,200,200,200);
//养成习惯,画笔用完,将它还原到最初分颜色
}
}
2.8 鼠标监听
示例一:
package com.zach.lesson03;
import java.awt.*;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.util.ArrayList;
import java.util.Iterator;
public class TestMouseListener {
public static void main(String[] args) {
new MyFrame("画图");
}
}
//自己的类
class MyFrame extends Frame{
//画画需要画笔,需要监听鼠标当前的位置,需要集合来存储这个点
ArrayList points;
public MyFrame(String title){
super(title);
setBounds(200,200,400,300);
//存鼠标点击的点
points = new ArrayList<>();
setVisible(true);
//鼠标监听器,针对这个窗口
this.addMouseListener(new MyMouseListener());
}
@Override
public void paint(Graphics g) {
//画图,监听鼠标的事件
Iterator iterator = points.iterator();
while (iterator.hasNext()){
Point point = (Point) iterator.next();
g.setColor(Color.BLUE);
g.fillOval(point.x,point.y,10,10);
}
}
//添加一个点到界面上
public void addPaint(Point point){
points.add(point);
}
//适配器模式
private class MyMouseListener extends MouseAdapter{
//鼠标:按下,弹起,按住不放
@Override
public void mousePressed(MouseEvent e) {
MyFrame frame = (MyFrame) e.getSource();
//这里我们点击的时候,就会在界面上产生一个点!画出来
//这个点就是鼠标的点;
frame.addPaint(new Point(e.getX(),e.getY()));
//每次点击鼠标都需要重新画一遍
frame.repaint();//刷新
}
}
}
2.9 窗口监听
示例一:
package com.zach.lesson03;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestWindow {
public static void main(String[] args) {
new WindowFrame();
}
}
class WindowFrame extends Frame {
public WindowFrame(){
setBackground(Color.blue);
setBounds(100,100,200,200);
setVisible(true);
// addWindowListener(new MyWindowListen());
this.addWindowListener(
//匿名内部类
new WindowAdapter() {
//关闭窗口
@Override
public void windowClosing(WindowEvent e) {
System.out.println("窗口关闭中");
System.exit(0);
}
//激活窗口
@Override
public void windowActivated(WindowEvent e) {
WindowFrame source = (WindowFrame) e.getSource();
source.setTitle("已被激活");
System.out.println("窗口已激活");
}
@Override
public void windowDeactivated(WindowEvent e) {
System.out.println("窗口未激活");
}
}
);
}
/*
class MyWindowListen extends WindowAdapter{//内部类
@Override
public void windowClosing(WindowEvent e) {
setVisible(false);//隐藏窗口,通过按钮,隐藏当前窗口
System.exit(0);//正常退出
}
}
*/
}
2.10 键盘监听
示例一:
package com.zach.lesson03;
import java.awt.*;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
//键
public class TestKeyListener {
public static void main(String[] args) {
new KeyFrame();
}
}
class KeyFrame extends Frame{
public KeyFrame(){
setBounds(1,2,300,400);
setVisible(true);
this.addKeyListener(new KeyAdapter() {
//键盘按下
@Override
public void keyPressed(KeyEvent e) {
//获得键盘下的键是那一个,当前的码
int keyCode = e.getKeyCode();//不需要去记录这个数值,直接使用静态属性 VK_XX
System.out.println(keyCode);
if (keyCode == KeyEvent.VK_UP){
System.out.println("你按下了上键");
}
}
});
}
}