Initialization
0. Overview
It a simple concept distinguish: what default constructor, constructor with values, and initializer_list.
1. default < constructor < initializer_list
When we create a class, we are required to write a member function as className() {}. This is default constructor, taking no element, and you could initialize the member variables.
Sometimes, we have constructor with elements, e.g. className(int a, int b) { … }. This is constructor with values, which means object is initialized with certain value passed by user.
Sometimes, we initialize the variable with a list of object, e.g. vector< int> ex = {1,2,3,4};. {1, 2, 3, 4} here is the initializer_list, which means initialize the variable with those numbers.
2. How to sort/find a class
We know, sort and find can be applies on the primitive data type, but how to apply to user-defined class? We need to overloading operator<, operator==.
3. Complete Code:
// initializing data member of a class
// default < constuctor < initializer_list
// operator< usually for sorting
// operator== usually for find
#include <iostream>
#include <list>
#include <vector>
#include <map>
using namespace std;
class ThreeD{
public:
int ht;
int wid;
int dep;
// default constructor
ThreeD() {
ht = wid = dep = 0;
}
// know knid of constructor
ThreeD(int i, int j, int k): ht(10*i), wid(10*j), dep(10*k) {}
// highest priority
ThreeD(const initializer_list<int>& I);
int getVol() const { return ht * wid * dep; }
bool operator<(const ThreeD& t) const { return getVol() < t.getVol();}
bool operator==(const ThreeD& t) const{ return getVol() == t.getVol();}
};
// highest priority
ThreeD::ThreeD(const initializer_list<int>& I){
auto it = I.begin();
ht = *it * 100;
it++;
wid = *it * 100;
it++;
dep = *it * 100;
}
class Node{
public:
int value;
Node* next;
Node(){ next = nullptr; }
Node(int i ):value(i), next(nullptr){}
};
class LinkedList {
public:
Node* head;
LinkedList(): head(nullptr){};
LinkedList(const initializer_list<int>& I );
void printList();
};
LinkedList::LinkedList(const initializer_list<int>& I ){
head = nullptr;
auto it = I.end() - 1;
while(it != I.begin()-1 ){
Node* p = new Node(*it);
p->next = head;
head = p;
it--;
}
}
void LinkedList::printList(){
Node* p = head;
while(p){
cout << p->value ;
if(p->next)
cout << "->" ;
p = p->next;
}
cout << endl;
}
ostream& operator<<(ostream& str, const ThreeD& T){
str << "[" << T.ht << ", " << T.wid << ", " << T.dep << "]";
return str;
}
int main(){
int A[5]{1 }; // {1, 0, 0, 0, 0}
// t1(3,4,5) call the constructor ===> [30, 40, 50]
// however, t2{10, 20, 30} call the initializer_list ===> [1000, 2000, 3000]
ThreeD t1(3,4,5), t2{10,20,30}, t3{1,2,6};
cout << t1 << " " << t2 << " " << t3 << endl;
list<int> L1{7, 4,3,5,1};
auto it11 = find(L1.begin(), L1.end(), 5);
for(auto i = L1.begin(); i != L1.end(); i++)
{
if (i == it11)
cout << "|" ;
cout<< *i << " ";
}
L1.sort();
for(auto i : L1){
cout << i << " ";
}
cout << endl;
list<ThreeD> L2{t1, t2, t3};
//need to overload operator=
auto it12 = find(L2.begin(), L2.end(), t2);
// we couod sort, because we had override the operator<() of ThreeD
L2.sort();
for(auto i : L2) {
cout << i << " ";
}
cout << endl;
map<int, string> M1{ {25,"Dave"}, {11, "Nancy"}, {14, "Mary"} };
// find is a member fucntion for map, but not for list or vector
// in map, find function return a iterator
auto it13 = M1.find(25);
for(auto it = M1.begin(); it != M1.end(); it++)
{
if(it == it13)
{
cout << "|" ;
}
cout << "["<< (*it).first << "," << it->second << "] ";
}
cout << endl;
for(auto i : M1) {
cout << i.first << " " << i.second << " ";
}
cout << endl;
map<ThreeD, string> M2{ {t1, "Dave"}, {t2, "Nancy"}, {t3, "Mary"} };
for(auto i : M2) {
cout << i.first << " " << i.second << " ";
}
cout << endl;
LinkedList L5 { 4,5,6,7,8 };
L5.printList();
}