续昨天的笔记,继续讲《Shaping caustics into propagation-invariant light》。
今天主要学习的是这篇文章里讲的第二种产生任意强度形状的传播不变光的方法(因为学长说这一部分对于本科生比较容易上手)。
Second approach. A second approach to realize a desired curve is to use the most localized propagation-invariant light spot we can achieve, a 0th-order Bessel beam, as a pencil to draw the curve. Since ℓ =0, its caustic is a point.
第二种方法。实现理想曲线的第二种方法是使用我们可以实现的最局部的传播不变光斑,即一个0阶贝塞尔光束,作为铅笔来绘制曲线。因为ℓ=0,它的焦散是一个点。
In accordance with Eq(1), the angular spectrum for such a Bessel beam centered at is .
由式(1)可知,以为中心的贝塞尔光束的角谱为。
The key to designing the real space light field is to construct the angular spectrum by coherent integration of this expression along the desired path and choosing the phase and amplitude appropriately along the curve.
设计真实空间光场的关键是通过对该表达式沿着期望路径进行积分,并沿曲线选择合适的相位与振幅来构建角谱。
Note that the parameter is not necessarily the azimuthal angle ,but the arc length of the curve. Since the phase of the field along the curve should grow with the curve’s arc length , it is given as:
请注意参数不一定是方位角,而是曲线的弧长。由于沿曲线的场相应该随着曲线的弧长τ增长,则为(2)式。
Similarly, to make the weight uniform along the curve we use:
同样,为了使权重沿曲线均匀,我们使用(3)式。
The total light field that contains a high-intensity curve , parametrized by , between two points A and B can then be calculated via the angular spectrum as:
然后可以通过角谱计算在两点 A 和 B 之间,由 参数化的高强度曲线 的总光场为(4)式。