import pygame
import random
# 初始化pygame
pygame.init()
# 设置窗口大小和标题
width, height = 300, 300
screen = pygame.display.set_mode((width, height))
pygame.display.set_caption("拼图游戏")
# 定义拼图块的大小和数量
block_size = 100
rows, cols = 3, 3
# 加载拼图块的图片
image = pygame.image.load("C:/Users/ASUS/pintu/pintu/images/yuantu.jpg")
image = pygame.transform.scale(image, (block_size*cols, block_size*rows)) #将图片按拼图像素调整大小
# 创建拼图块的列表
blocks = []
for i in range(rows):
for j in range(cols):
rect = pygame.Rect(j * block_size, i * block_size, block_size, block_size)
block = image.subsurface(rect)
blocks.append(block)
# 打乱拼图块的顺序
random.shuffle(blocks)
# 创建拼图块的初始位置列表
positions = [(j * block_size, i * block_size) for i in range(rows) for j in range(cols)]
mouse_click_time = 0
click_first = -1
# 记录鼠标第二次点击的图片
click_second = -1
# 游戏主循环
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.MOUSEBUTTONDOWN:
# 获取鼠标点击的位置
mouse_pos = pygame.mouse.get_pos()
# 找到被点击的拼图块
clicked_block = None
for i, position in enumerate(positions):
if pygame.Rect(position, (block_size, block_size)).collidepoint(mouse_pos):
if mouse_click_time % 2 == 0:
clicked_block = i
elif mouse_click_time % 2 == 1:
# 交换两个图片的位置
positions[clicked_block], positions[i] = positions[i], positions[clicked_block]
mouse_click_time =mouse_click_time +1
# 绘制拼图块
for i, position in enumerate(positions):
screen.blit(blocks[i], position)
# 更新屏幕
pygame.display.flip()
# 退出游戏
pygame.quit()
【拼图游戏】麻烦各位大神看看以下拼图游戏代码有什么错误可以改进的地方,谢谢啦
最新推荐文章于 2024-06-01 10:35:00 发布