找了很多在vue3画星空,但是没有……几乎是vue2或者js,所以随便整理了一下
<canvas ref="canvasDom" id="canvasDom" class="canvasDom" />
const initStarry = () => {
// 第一个画布
const canvasDom: HTMLCanvasElement = document.getElementById('canvasDom') as HTMLCanvasElement
const canvasCtx: CanvasRenderingContext2D = canvasDom.getContext('2d') as CanvasRenderingContext2D
canvasDom.width = window.innerWidth
canvasDom.height = window.innerHeight
let w = window.innerWidth
let h = window.innerHeight
var hue = 217
var stars: any = []
var count = 0
var maxStars = 300 // 星星数量
// 第二个画布
const canvasDom2: HTMLCanvasElement = document.createElement('canvas')
const canvasCtx2 = canvasDom2.getContext('2d') as CanvasRenderingContext2D
canvasDom2.width = 100
canvasDom2.height = 100
var half = canvasDom2.width / 2 //星星的大小
var gradient2 = canvasCtx2.createRadialGradient(half, half, 0, half, half, half)
gradient2.addColorStop(0.025, '#CCC')
gradient2.addColorStop(0.1, 'hsl(' + hue + ', 61%, 33%)')
gradient2.addColorStop(0.25, 'hsl(' + hue + ', 64%, 6%)')
gradient2.addColorStop(1, 'transparent')
canvasCtx2.fillStyle = gradient2
canvasCtx2.beginPath()
canvasCtx2.arc(half, half, half, 0, Math.PI * 2) //一个个流星的点
canvasCtx2.fill()
function random(min: number, max?: number): number {
// arguments只有正常函数才有
if (arguments.length < 2) {
max = min
min = 0
}
if (max) {
if (min > max) {
var hold = max
max = min
min = hold
}
}
return Math.floor(Math.random() * ((max as number) - min + 1)) + min
}
// 运动最外圈的直径
function maxOrbit(x: number, y: number) {
var max = Math.max(x, y)
var diameter = Math.round(Math.sqrt(max * max + max * max))
return diameter / 2
// 星星移动范围,值越大范围越小,
}
class Star {
orbitRadius: number
radius: number
orbitX: number
orbitY: number
timePassed: number
speed: number
alpha: number
constructor() {
this.orbitRadius = random(maxOrbit(w, h))
this.radius = random(60, this.orbitRadius) / 20
// 星星大小
this.orbitX = w / 2
this.orbitY = h / 2
this.timePassed = random(0, maxStars)
this.speed = random(this.orbitRadius) / 50000
// 星星移动速度
this.alpha = random(2, 10) / 10
count++
stars[count] = this
}
draw() {
var x = Math.sin(this.timePassed) * this.orbitRadius + this.orbitX
var y = Math.cos(this.timePassed) * this.orbitRadius + this.orbitY
var twinkle = random(10)
if (twinkle === 1 && this.alpha > 0) {
this.alpha -= 0.05
} else if (twinkle === 2 && this.alpha < 1) {
this.alpha += 0.05
}
canvasCtx.globalAlpha = this.alpha
canvasCtx.drawImage(canvasDom2, x - this.radius / 2, y - this.radius / 2, this.radius, this.radius)
this.timePassed += this.speed
}
}
for (var i = 0; i < maxStars; i++) {
/* eslint-disable no-new */
new Star()
}
function animation() {
canvasCtx.globalCompositeOperation = 'source-over'
canvasCtx.globalAlpha = 0.5 // 尾巴
// canvasCtx.value!.fillStyle = 'hsla(' + hue + ', 64%, 6%, 2)'
canvasCtx.fillStyle = 'hsla(' + 229 + ', 93%, 22%, 2)'
canvasCtx.fillRect(0, 0, w, h) //背景渲染 - 填充
canvasCtx.globalCompositeOperation = 'lighter'
for (var i = 1, l = stars.length; i < l; i++) {
stars[i].draw()
}
window.requestAnimationFrame(animation)
}
animation()
}
在【onMounted】里调用一下方法就行了