实现此效果只需要两步
一. 引入js
二 . 给哪个div实现此效果(引入实现效果的js)
1 . 下载插件(下载)
2 . 在工程引入js(路径引入正确就行,不同的框架引入方式不同,我这个是Spring boo框架t的引入方式)
3.在<div id="main"></div>这个div引入泡泡功能,则要引入js , 这个js里面的getElementById("main")要对应才能实现效果
$(document).ready(function(){
function Particle(x, y, radius) {
this.init(x, y, radius);
}
Particle.prototype = {
init : function(x, y, radius) {
this.alive = true;
this.radius = radius || 10;
this.wander = 0.15;
this.theta = random(TWO_PI);
this.drag = 0.92;
this.color = '#fff';
this.x = x || 0.0;
this.y = y || 0.0;
this.vx = 0.0;
this.vy = 0.0;
},
move : function() {
this.x += this.vx;
this.y += this.vy;
this.vx *= this.drag;
this.vy *= this.drag;
this.theta += random(-0.5, 0.5) * this.wander;
this.vx += sin(this.theta) * 0.1;
this.vy += cos(this.theta) * 0.1;
this.radius *= 0.96;
this.alive = this.radius > 0.5;
},
draw : function(ctx) {
ctx.beginPath();
ctx.arc(this.x, this.y, this.radius, 0, TWO_PI);
ctx.fillStyle = this.color;
ctx.fill();
}
};
var MAX_PARTICLES = 280;
var COLOURS = [ '#0CF', '#A7DBD8', '#E0E4CC', '#F38630', '#FA6900',
'#FF4E50', '#F9D423' ,'green','red','blue'];
var particles = [];
var pool = [];
var demo = Sketch.create({
container : document.getElementById('main')
});
demo.setup = function() {
var i, x, y;
x = (demo.width * 0.3) + random(-100, 100);
y = (demo.height * 0.3) + random(-100, 100);
demo.spawn(0, 999);
};
demo.spawn = function(x, y) {
if (particles.length >= MAX_PARTICLES)
pool.push(particles.shift());
particle = pool.length ? pool.pop() : new Particle();
particle.init(x, y, random(5, 40));
particle.wander = random(0.5, 2.0);
particle.color = random(COLOURS);
particle.drag = random(0.9, 0.99);
theta = random(TWO_PI);
force = random(2, 8);
particle.vx = sin(theta) * force;
particle.vy = cos(theta) * force;
particles.push(particle);
};
demo.update = function() {
var i, particle;
for (i = particles.length - 1; i >= 0; i--) {
particle = particles[i];
if (particle.alive)
particle.move();
else
pool.push(particles.splice(i, 1)[0]);
}
};
demo.draw = function() {
demo.globalCompositeOperation = 'lighter';
for ( var i = particles.length - 1; i >= 0; i--) {
particles[i].draw(demo);
}
};
demo.mousemove = function() {
var particle, theta, force, touch, max, i, j, n;
for (i = 0, n = demo.touches.length; i < n; i++) {
touch = demo.touches[i], max = random(1, 4);
for (j = 0; j < max; j++) {
demo.spawn(touch.x, touch.y);
}
}
};
});