鼠标移动粒子跟随效果

<!OCTYPE html>

<html lang ='en'>

<head>

        <meta charset ="UTF_8">

        <title>鼠标粒子</title>

        <style>

                canvas{

                        background:#333;

                }

        </style>

    </head>

    <body>

                   <canvas width ="800" height="500"  >您的浏览器不支持此标签!</canvas>

                    <script  src="js/underscore.min.js"></script>

                    <script>

                            var canvas = document.querySelector("canvas");

                            var lily = canvas.getContext("2d");

                            var ballsArr = [];

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以下是一个简单的js代码实现跟随鼠标粒子效果: HTML: ```html <canvas id="canvas"></canvas> ``` CSS: ```css #canvas { position: absolute; top: 0; left: 0; width: 100%; height: 100%; } ``` JS: ```javascript var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); var particles = []; var mouse = { x: undefined, y: undefined } window.addEventListener("mousemove", function(event) { mouse.x = event.x; mouse.y = event.y; }); function Particle(x, y, radius, color) { this.x = x; this.y = y; this.radius = radius; this.color = color; this.radians = Math.random() * Math.PI * 2; this.velocity = 0.05; this.distanceFromCenter = Math.random() * 50 + 100; this.lastMouse = {x: x, y: y}; this.draw = function(lastPoint) { ctx.beginPath(); ctx.strokeStyle = this.color; ctx.lineWidth = this.radius; ctx.moveTo(lastPoint.x, lastPoint.y); ctx.lineTo(this.x, this.y); ctx.stroke(); ctx.closePath(); } this.update = function() { // 记录上一帧的鼠标位置 this.lastMouse.x += (mouse.x - this.lastMouse.x) * 0.05; this.lastMouse.y += (mouse.y - this.lastMouse.y) * 0.05; // 运动轨迹 this.radians += this.velocity; this.x = this.lastMouse.x + Math.cos(this.radians) * this.distanceFromCenter; this.y = this.lastMouse.y + Math.sin(this.radians) * this.distanceFromCenter; this.draw(this.lastMouse); } } function init() { canvas.width = window.innerWidth; canvas.height = window.innerHeight; for (var i = 0; i < 50; i++) { var radius = Math.random() * 3 + 1; var color = "rgba(255, 255, 255, 0.5)"; particles.push(new Particle(canvas.width / 2, canvas.height / 2, radius, color)); } } function animate() { requestAnimationFrame(animate); ctx.fillStyle = "rgba(0, 0, 0, 0.1)"; ctx.fillRect(0, 0, canvas.width, canvas.height); for (var i = 0; i < particles.length; i++) { particles[i].update(); } } init(); animate(); ``` 这段代码创建了一个画布,并且在鼠标移动跟随鼠标移动粒子效果
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