手机编程代码大全小游戏,手机编程软件apppython

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关键字:python 游戏 贪吃蛇

正文 | 内容

在网络还不发达,没有平板电脑和手机的童年;电视机里的动画片和小游戏曾经陪伴我们度过了欢乐的时光.扫雷、贪吃蛇、俄罗斯方块、58坦克大战、超级玛丽、魂斗罗...每一个都是回忆满满的游戏

02

【一条蛇】# 无论何时 都在前端增加蛇块

def addnode(self):

left,top = (0,0)

if self.body:

left,top = (self.body[0].left,self.body[0].top)

node = pygame.Rect(left,top,25,25)

if self.dirction == pygame.K_LEFT:

node.left -= 25

elif self.dirction == pygame.K_RIGHT:

node.left += 25

elif self.dirction == pygame.K_UP:

node.top -= 25

elif self.dirction == pygame.K_DOWN:

node.top += 25

self.body.insert(0,node)

# 删除最后一个块

def delnode(self):

self.body.pop()

# 死亡判断

def isdead(self):

# 撞墙

if self.body[0].x not in range(SCREEN_X):

return True

if self.body[0].y not in range(SCREEN_Y):

return True

# 撞自己

if self.body[0] in self.body[1:]:

return True

return False

# 移动!

def move(self):

self.addnode()

self.delnode()

# 改变方向 但是左右、上下不能被逆向改变

def changedirection(self,curkey):

LR = [pygame.K_LEFT,pygame.K_RIGHT]

UD = [pygame.K_UP,pygame.K_DOWN]

if curkey in LR+UD:

if (curkey in LR) and (self.dirction in LR):

return

if (curkey in UD) and (self.dirction in UD):

return

self.dirction = curkey

# 食物类

# 方法:放置/移除

# 点以25为单位

class Food:

def __init__(self):

self.rect = pygame.Rect(-25,0,25,25)

def remove(self):

self.rect.x=-25

def set(self):

if self.rect.x == -25:

allpos = []

# 不靠墙太近 25 ~ SCREEN_X-25 之间

for pos in range(25,SCREEN_X-25,25):

allpos.append(pos)

self.rect.left = random.choice(allpos)

self.rect.top = random.choice(allpos)

print(self.rect)

def show_text(screen, pos, text, color, font_bold = False, font_size = 60, font_italic = False):

#获取系统字体,并设置文字大小

cur_font = pygame.font.SysFont("宋体", font_size)

#设置是否加粗属性

cur_font.set_bold(font_bold)

#设置是否斜体属性

cur_font.set_italic(font_italic)

#设置文字内容

text_fmt = cur_font.render(text, 1, color)

#绘制文字

screen.blit(text_fmt, pos)

def main():

pygame.init()

screen_size = (SCREEN_X,SCREEN_Y)

screen = pygame.display.set_mode(screen_size)

pygame.display.set_caption('Snake')

clock = pygame.time.Clock()

scores = 0

isdead = False

# 蛇/食物

snake = Snake()

food = Food()

while True:

for event in pygame.event.get():

if event.type == pygame.QUIT:

sys.exit()

if event.type == pygame.KEYDOWN:

snake.changedirection(event.key)

# 死后按space重新

if event.key == pygame.K_SPACE and isdead:

return main()

screen.fill((255,255,255))

# 画蛇身 / 每一步+1分

if not isdead:

scores+=1

snake.move()

for rect in snake.body:

pygame.draw.rect(screen,(20,220,39),rect,0)

# 显示死亡文字

isdead = snake.isdead()

if isdead:

show_text(screen,(100,200),'YOU DEAD!',(227,29,18),False,100)

show_text(screen,(150,260),'press space to try again...',(0,0,22),False,30)

# 食物处理 / 吃到+50分

# 当食物rect与蛇头重合,吃掉 -> Snake增加一个Node

if food.rect == snake.body[0]:

scores+=50

food.remove()

snake.addnode()

# 食物投递

food.set()

pygame.draw.rect(screen,(136,0,21),food.rect,0)

# 显示分数文字

show_text(screen,(50,500),'Scores: '+str(scores),(223,223,223))

pygame.display.update()

clock.tick(10)

if __name__ == '__main__':

main()

02

【两条蛇】import pygame, sys, time, random

from pygame.locals import *

redColour = pygame.Color(255, 0, 0)

greenColour = pygame.Color(0, 255, 0)

blueColour = pygame.Color(0, 0, 255)

blackColour = pygame.Color(0, 0, 0)

whiteColour = pygame.Color(255, 255, 255)

greyColour = pygame.Color(150, 150, 150)

yellowColour =pygame.Color(255, 255, 0)

purpleColour =pygame.Color(255, 0, 255)

brownColour =pygame.Color(150, 75, 75)

DeepPinkColour=pygame.Color(255 ,20 ,147)

#初始化并播放背景音乐

#pygame.mixer.init() #初始化混音器

#pygame.mixer.music.load('Ken Arai - NEXT TO YOU.mp3') #加载背景音乐

#pygame.mixer.music.set_volume(0.2) #设置音量

#pygame.mixer.music.play() #播放背景音乐

# 定义游戏结束函数。当双方长度相等且头头相撞时,为平局python turtle库函数。游戏结束,并显示双方分数。

def gameOver (playSurface,score1,score2):

gameOverFont = pygame.font.SysFont('arial', 32)

gameOverSurf = gameOverFont.render('tie '+'pink:'+str(score1-3)+' '+'blue:'+str(score2-3), True, greyColour)

gameOverRect = gameOverSurf.get_rect()

gameOverRect.midtop = (320, 10)

playSurface.blit(gameOverSurf, gameOverRect)

pygame.display.flip()

time.sleep(5)

main()

# 定义游戏结束函数。当1号玩家撞墙或被2号玩家吃了时,游戏结束,显示1号玩家失败,以及双方分数。

def gameOver1(playSurface,score1,score2):

gameOverFont = pygame.font.SysFont('arial', 32)

gameOverSurf = gameOverFont.render('green snake Game Over '+'pink:'+str(score1-3)+' '+'blue:'+str(score2-3), True, greyColour)

gameOverRect = gameOverSurf.get_rect()

gameOverRect.midtop = (320, 10)

playSurface.blit(gameOverSurf, gameOverRect)

pygame.display.flip()

time.sleep(5)

main()

# 定义游戏结束函数。当2号玩家撞墙或被1号玩家吃了时,游戏结束,显示2号玩家失败,以及双方分数。

def gameOver2(playSurface,score1,score2):

gameOverFont = pygame.font.SysFont('arial', 32)

gameOverSurf = gameOverFont.render(' blue snake Game Over '+'pink'+str(score1-3)+' '+'blue:'+str(score2-3), True, greyColour)

gameOverRect = gameOverSurf.get_rect()

gameOverRect.midtop = (320, 10)

playSurface.blit(gameOverSurf, gameOverRect)

pygame.display.flip()

time.sleep(5)

main()

def main():

pygame.init() #pygame初始化

#显示欢迎界面,有开始游戏和退出游戏两个选项

title_font = pygame.font.SysFont('arial', 32)

welcome_words = title_font.render('Welcome to My Snake', True, (0, 0, 0), (255, 255, 255))

tips_font = pygame.font.SysFont('arial', 24)

start_game_words = tips_font.render('Click to Start Game', True, (0, 0, 0), (255, 255, 255))

close_game_words = tips_font.render('Press ESC to Close', True, (0, 0, 0), (255, 255, 255))

playSurface = pygame.display.set_mode((640, 480), FULLSCREEN, 32) #全屏显示

fpsClock = pygame.time.Clock()

pygame.display.set_caption('贪吃蛇') #欢迎界面,此时未开始游戏

game_started = False

#初始化两条蛇的起始位置和长度

snakePosition1 = [100, 100]

snakeSegments1 = [[100, 100], [80, 100], [60, 100]]

snakePosition2 = [200, 200]

snakeSegments2 = [[200, 200], [180, 200], [160, 200]]

#初始化树莓的起始位置

raspberryPosition = [300, 300]

raspberrySpawned = 1

#初始化两条蛇的起始方向

direction1 = 'right'

direction2 = 'right'

changeDirection1 = direction1

changeDirection2 = direction2

while True: #游戏循环主体

for event in pygame.event.get(): #获取事件

if event.type == QUIT:

sys.exit()

elif event.type == KEYDOWN: #键盘输入

#方向键控制玩家1

if event.key == K_RIGHT :

changeDirection1 = 'right'

if event.key == K_LEFT:

changeDirection1 = 'left'

if event.key == K_UP :

changeDirection1 = 'up'

if event.key == K_DOWN :

changeDirection1 = 'down'

#"W’"A’"S’"D’控制玩家2

if event.key == ord('d'):

changeDirection2 = 'right'

if event.key == ord('a'):

changeDirection2= 'left'

if event.key == ord('w'):

changeDirection2 = 'up'

if event.key == ord('s'):

changeDirection2 = 'down'

if event.key == K_ESCAPE: #按动ESC退出游戏

pygame.event.post(pygame.event.Event(QUIT))

elif (not game_started) and event.type == pygame.MOUSEBUTTONDOWN: #在游戏欢迎界面时,根据鼠标位置判断是否开始游戏

x, y = pygame.mouse.get_pos()

if 213 <= x <= 422 and 304 <= y <= 342:

game_started = True

playSurface.fill((255, 255, 255)) #游戏画面背景为白色

if game_started: #开始游戏

# 判断是否输入了反方向,如果输入相反方向,则方向不改变

if changeDirection1 == 'right' and direction1 != 'left':

direction1 = changeDirection1

if changeDirection1 == 'left' and direction1 != 'right':

direction1 = changeDirection1

if changeDirection1 == 'up' and direction1 != 'down':

direction1 = changeDirection1

if changeDirection1 == 'down' and direction1 != 'up':

direction1 = changeDirection1

if changeDirection2 == 'right' and direction2 != 'left':

direction2 = changeDirection2

if changeDirection2 == 'left' and direction2 != 'right':

direction2 = changeDirection2

if changeDirection2 == 'up' and direction2 != 'down':

direction2 = changeDirection2

if changeDirection2 == 'down' and direction2 != 'down':

direction2 = changeDirection2

# 根据方向移动蛇头的坐标

if direction1 == 'right':

snakePosition1[0] += 20

if direction1 == 'left':

snakePosition1[0] -= 20

if direction1 == 'up':

snakePosition1[1] -= 20

if direction1 == 'down':

snakePosition1[1] += 20

if direction2 == 'right':

snakePosition2[0] += 20

if direction2 == 'left':

snakePosition2[0] -= 20

if direction2 == 'up':

snakePosition2[1] -= 20

if direction2 == 'down':

snakePosition2[1] += 20

# 增加蛇的长度

snakeSegments1.insert(0, list(snakePosition1))

snakeSegments2.insert(0, list(snakePosition2))

# 判断是否吃掉了树莓

if snakePosition1[0] == raspberryPosition[0] and snakePosition1[1] == raspberryPosition[1]:

raspberrySpawned = 0

else:

snakeSegments1.pop()

if snakePosition2[0] == raspberryPosition[0] and snakePosition2[1] == raspberryPosition[1]:

raspberrySpawned = 0

else:

snakeSegments2.pop()

# 如果吃掉树莓,则重新生成树莓

if raspberrySpawned == 0:

x = random.randrange(1, 32)

y = random.randrange(1, 24)

raspberryPosition = [int(x * 20), int(y * 20)] #先随机在任意位置生成一个树莓

while raspberryPosition in snakePosition1 or raspberryPosition in snakePosition2: #判断树莓是否声称在蛇的身体上,如果是,则重新生成树莓

x = random.randrange(1, 32)

y = random.randrange(1, 24)

raspberryPosition = [int(x * 20), int(y * 20)]

raspberrySpawned = 1

# 刷新pygame显示层,显示两条蛇以及树莓

playSurface.fill(whiteColour)

for position in snakeSegments1:

pygame.draw.rect(playSurface, DeepPinkColour, Rect(position[0], position[1], 20, 20))

for position in snakeSegments2:

pygame.draw.rect(playSurface, blueColour, Rect(position[0], position[1], 20, 20))

colour = random.choice([yellowColour, purpleColour, brownColour, blackColour])

pygame.draw.rect(playSurface, colour, Rect(raspberryPosition[0], raspberryPosition[1], 20, 20))

pygame.display.flip()

# 蛇的位置超出边框就算死亡,或者和另一条蛇相撞。

score1 = len(snakeSegments1) #分数

score2 = len(snakeSegments2)

if snakePosition1[0] > 620 or snakePosition1[0] < 0:

gameOver1(playSurface, score1, score2)

if snakePosition1[1] > 460 or snakePosition1[1] < 0:

gameOver1(playSurface, score1, score2)

for snakeBody1 in snakeSegments1[1:]: # 玩家二撞上了玩家一,玩家二失败

if snakePosition2[0] == snakeBody1[0] and snakePosition2[1] == snakeBody1[1]:

gameOver2(playSurface, score1, score2)

if snakePosition2[0] > 620 or snakePosition2[0] < 0:

gameOver2(playSurface, score1, score2)

if snakePosition2[1] > 460 or snakePosition2[1] < 0:

gameOver2(playSurface, score1, score2)

for snakeBody2 in snakeSegments2[1:]: # 玩家一撞上了玩家二,玩家一失败

if snakePosition1[0] == snakeBody2[0] and snakePosition1[1] == snakeBody2[1]:

gameOver1(playSurface, score1, score2)

if snakePosition1[0] == snakePosition2[0] and snakePosition1[1] == snakePosition2[1]: # 头碰头,谁长谁赢,否则平局。

if len(snakeSegments1) > len(snakeSegments2):

gameOver2(playSurface, score1, score2)

elif len(snakeSegments1) < len(snakeSegments2):

gameOver1(playSurface, score1, score2)

else:

gameOver(playSurface, score1, score2)

else: # 游戏没有开始,显示欢迎界面

playSurface.blit(welcome_words, (188, 100))

playSurface.blit(start_game_words, (236, 310))

playSurface.blit(close_game_words, (233, 350))

pygame.display.update()

fpsClock.tick(5)

if __name__ == "__main__":

main()

03

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