第一个windows程序

打开vs2015,新建一个空的win32项目,并向项目中添加一个main.cpp的c++源文件。main.c中的代码如下:

#include <Windows.h>
#include <stdio.h>

LRESULT CALLBACK WinProc(
	HWND hwnd,		//handle to window
	UINT uMsg,		//message identifier
	WPARAM wParam,  //first message parameter
	LPARAM lParam	//second message parameter
);

int WINAPI WinMain(
	HINSTANCE hInstance,    //handle to current instance
	HINSTANCE hPrevInstance,  //handle to previous instace
	LPSTR lpCmdLine,      //command line
	int nCmdShow		//show state
	) {
	//design a window class
	WNDCLASS wndcls;
	wndcls.cbClsExtra = 0;
	wndcls.cbWndExtra = 0;
	wndcls.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
	wndcls.hCursor = LoadCursor(NULL, IDC_CROSS);
	wndcls.hIcon = LoadIcon(NULL, IDI_ERROR);
	wndcls.hInstance = hInstance;  //application instance handle passed by WinMain function
	wndcls.lpfnWndProc = WinProc;
	wndcls.lpszClassName = L"tangliang";
	wndcls.lpszMenuName = NULL;
	wndcls.style = CS_HREDRAW | CS_VREDRAW;
	RegisterClass(&wndcls);

	//创建窗口,定义一个变量用来保存成功创建后返回的句柄
	HWND hwnd;
	hwnd = CreateWindow(L"tangliang", L"http://blog.csdn.net/a18779148177", WS_OVERLAPPEDWINDOW, 0, 0, 600, 400, NULL, NULL, hInstance, NULL);
	//显示及刷新窗口
	ShowWindow(hwnd, SW_SHOWNORMAL);
	UpdateWindow(hwnd);

	//定义消息结构体,开始消息循环
	MSG msg;
	while (GetMessage(&msg, NULL, 0, 0)) {
		TranslateMessage(&msg);
		DispatchMessage(&msg);
	}
	return msg.wParam;
}

//编写窗口过程函数
LRESULT CALLBACK WinProc(
	HWND hwnd,		//handle to window
	UINT uMsg,		//message identifier
	WPARAM wParam,  //first message parameter
	LPARAM lParam	//second message parameter
	) {
	switch (uMsg)
	{
	case WM_CHAR:
		char szChar[20];
		sprintf_s(szChar, "char code is %d", wParam);
		MessageBox(hwnd, L"char code is %d", L"char", 0);
		break;
	case WM_LBUTTONDOWN:
		MessageBox(hwnd, L"mouse clicked", L"message", 0);
		HDC hdc;
		hdc = GetDC(hwnd);		//不能在响应WM_PAINT消息时调用
		TextOut(hdc, 0, 50, L"tangliang", strlen("tangliang"));
		//ReleaseDC(hwnd, hdc);
		break;
	case WM_PAINT:
		HDC hDC;
		PAINTSTRUCT ps;
		hDC = BeginPaint(hwnd, &ps);   //BeginPaint只能在响应WM_PAINT消息时调用
		TextOut(hDC, 0, 0, L"http://blog.csdn.net/a18779148177", strlen("http://blog.csdn.net/a18779148177"));
		EndPaint(hwnd, &ps);
		break;
	case WM_CLOSE:
		if (IDYES == MessageBox(hwnd, L"是否真的结束?", L"message", MB_YESNO)) {
			DestroyWindow(hwnd);
		}
		break;
	case WM_DESTROY:
		PostQuitMessage(0);
		break;
	default:
		return DefWindowProc(hwnd, uMsg, wParam, lParam);
	}
	return 0;
}

运行该项目,效果图如下:



在窗口中单击鼠标左键会弹出如下图所示对话框:



点击确定按钮后,如下图所示:



单击关闭按钮,如下图所示:



当拉伸窗口时,窗口会重新绘制

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