有问题啊,怎么没有声音呢

#include <Windows.h>
//必须加上这两个东西
#include<mmsystem.h>
#pragma comment(lib,"winmm.lib")

LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);

int WINAPI WinMain(
	HINSTANCE	hInstance,
	HINSTANCE	hPrevInstance,
	PSTR		szCmdLine,
	int			iCmdShow
	)
{
	static TCHAR szAppName[] = TEXT("Hello, 晓东");
	HWND		hwnd;
	MSG			msg;
	WNDCLASS	wndclass;

	wndclass.style				= CS_HREDRAW | CS_VREDRAW;
	wndclass.lpfnWndProc		= WndProc;
	wndclass.cbClsExtra			= 0;
	wndclass.cbWndExtra			= 0;
	wndclass.hInstance			= hInstance;
	wndclass.hIcon				= LoadIcon(NULL, IDI_APPLICATION);
	wndclass.hCursor			= LoadCursor(NULL, IDC_ARROW);
	wndclass.hbrBackground		= (HBRUSH) GetStockObject (WHITE_BRUSH);
	wndclass.lpszMenuName		= NULL;
	wndclass.lpszClassName		= szAppName;

	if (!RegisterClass (&wndclass))
	{
		MessageBox (NULL, TEXT ("This program requires Windows NT!"),
					szAppName, MB_ICONERROR);
		return 0;
	}

	hwnd = CreateWindow(
		szAppName,
		TEXT ("by:晓东"),
		WS_OVERLAPPEDWINDOW,
		CW_USEDEFAULT,
		CW_USEDEFAULT,
		CW_USEDEFAULT,
		CW_USEDEFAULT,
		NULL,
		NULL,
		hInstance,
		NULL
		);

	ShowWindow (hwnd, iCmdShow);
	UpdateWindow (hwnd);

	while (GetMessage (&msg, NULL, 0, 0))
	{
		TranslateMessage (&msg);
		DispatchMessage (&msg);
	}
	return msg.wParam;
}

	LRESULT CALLBACK WndProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
	{
		HDC			hdc;
		PAINTSTRUCT ps;
		RECT		rect;

		switch (message)
		{
		case WM_CREATE:
			PlaySound (TEXT ("F:\\code\\windows\\windows\\windows\\debug\\back.wav"), NULL, SND_FILENAME | SND_ASYNC | SND_LOOP);
			return 0;

		case WM_PAINT:
			hdc = BeginPaint (hwnd, &ps);

			GetClientRect (hwnd, &rect);

			DrawText (hdc, TEXT ("Hello, 晓东!"), -1, &rect,
					 DT_SINGLELINE | DT_CENTER | DT_VCENTER);
			EndPaint (hwnd, &ps);
			return 0;

		case WM_DESTROY:
			PostQuitMessage (0);
			return 0;
		}
		return DefWindowProc (hwnd, message, wParam, lParam);
}


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