#include <Windows.h>
//必须加上这两个东西
#include<mmsystem.h>
#pragma comment(lib,"winmm.lib")
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
int WINAPI WinMain(
HINSTANCE hInstance,
HINSTANCE hPrevInstance,
PSTR szCmdLine,
int iCmdShow
)
{
static TCHAR szAppName[] = TEXT("Hello, 晓东");
HWND hwnd;
MSG msg;
WNDCLASS wndclass;
wndclass.style = CS_HREDRAW | CS_VREDRAW;
wndclass.lpfnWndProc = WndProc;
wndclass.cbClsExtra = 0;
wndclass.cbWndExtra = 0;
wndclass.hInstance = hInstance;
wndclass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wndclass.hCursor = LoadCursor(NULL, IDC_ARROW);
wndclass.hbrBackground = (HBRUSH) GetStockObject (WHITE_BRUSH);
wndclass.lpszMenuName = NULL;
wndclass.lpszClassName = szAppName;
if (!RegisterClass (&wndclass))
{
MessageBox (NULL, TEXT ("This program requires Windows NT!"),
szAppName, MB_ICONERROR);
return 0;
}
hwnd = CreateWindow(
szAppName,
TEXT ("by:晓东"),
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
NULL,
NULL,
hInstance,
NULL
);
ShowWindow (hwnd, iCmdShow);
UpdateWindow (hwnd);
while (GetMessage (&msg, NULL, 0, 0))
{
TranslateMessage (&msg);
DispatchMessage (&msg);
}
return msg.wParam;
}
LRESULT CALLBACK WndProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
HDC hdc;
PAINTSTRUCT ps;
RECT rect;
switch (message)
{
case WM_CREATE:
PlaySound (TEXT ("F:\\code\\windows\\windows\\windows\\debug\\back.wav"), NULL, SND_FILENAME | SND_ASYNC | SND_LOOP);
return 0;
case WM_PAINT:
hdc = BeginPaint (hwnd, &ps);
GetClientRect (hwnd, &rect);
DrawText (hdc, TEXT ("Hello, 晓东!"), -1, &rect,
DT_SINGLELINE | DT_CENTER | DT_VCENTER);
EndPaint (hwnd, &ps);
return 0;
case WM_DESTROY:
PostQuitMessage (0);
return 0;
}
return DefWindowProc (hwnd, message, wParam, lParam);
}
有问题啊,怎么没有声音呢
最新推荐文章于 2023-11-09 07:35:04 发布