数据结构与算法之迷宫路径、图元识别c++描述

数据结构与算法之迷宫路径、图元识别c++描述

#intclude<iostream>
using namespace std;
/*全局变量用于存储弹栈元素值*/
int therow, thecol;
/* 迷宫路径参数结点 */
struct postion
{
	int row;
	int col;
	postion(){}
	postion(int theRow, int theCol)
	{
		row = theRow;
		col = theCol;
	}
};
/* 数组描述队列 */
template<class T>
class Queue
{
/*queue数组用于实现队列
  queue1和queue2用于实现迷宫和图元识别*/
private:
	int queueFront;//队列第一个元素
	int queueBack;//队列最后一个元素
	int capacity;//数组容量
	int arraysize;
	T* queue;
	T* queue1;//存储迷宫和图元的行元素数组
	int queuesize1;
	int queueFront1;//行元素数组第一个元素,用于后面快速访问队列第一个元素
	int queueBack1;//行元素数组最后一个元素
	T* queue2;
	int queuesize2;
	int queueFront2;//列元素数组第一个元素,用于后面快速访问队列第一个元素
	int queueBack2;//列元素数组最后一个元素
	postion pos;//调用队列结点用于后面迷宫存储当前位置和下一个位置
public:
	/*构造函数*/
	Queue(int theCapacity)
	{
		capacity = theCapacity;
		queue = new T[capacity];
		queue1 = new T[capacity];
		queue2 = new T[capacity];
		queueFront = 0;
		queueBack = capacity - 1;
		queuesize1 = 0;
		queueFront1 = 0;
		queueBack1 = capacity - 1;
		queuesize2 = 0;
		queueFront2 = 0;
		queueBack2 = capacity - 1;
		arraysize = 0;
	}
	/*Queue(int theRow, int theCol)
	{
		pos->row = theRow;
		pos->col = theCol;
	}*/
	~Queue()
	{
		delete[] queue;
		delete[] queue1;
		delete[] queue2;
	}
	/*判断队列是否为空*/
	bool isEmpty() const
	{
		return arraysize == 0;
	}
	/*判断队列是否已满*/
	bool isFull()
	{
		return arraysize == capacity;
	}
	/*重新分配数组空间*/
	void reSize()
	{
		capacity *= 2;
	}
	/*返回队列首元素*/
	int Front()
	{
		return queue[queueFront];
	}
	/*返回队列末尾元素*/
	int Back()
	{
		return queue[queueBack];
	}
	/*向队列中插入迷宫和图元识别数组的行列元素,行元素存储在queue1数组,列元素存储在queue2数组,每次插入采用尾插法*/
	void push(int theRow,int theCol)
	{
		queueBack1 = (queueBack1 + 1) % capacity;
		queue1[queueBack1] = theRow;
		queueBack2 = (queueBack2 + 1) % capacity;
		queue2[queueBack2] = theCol;
		queuesize1++;
		queuesize2++;
	}
	/*弹出行*/
	int popRow()
	{
		therow = queue1[queueFront1];
		queueFront1 = (queueFront1 + 1) % capacity;
		queuesize1--;
		return therow;
	}
	/*弹出列*/
	int popCol()
	{
		thecol = queue2[queueFront2];
		queueFront2 = (queueFront2 + 1) % capacity;
		queuesize2--;
		return thecol;
	}
	/*返回行数组首元素*/
	int FrontRow()
	{
		return queue1[queueFront1];
	}
	/*返回列数组首元素*/
	int FrontCol()
	{
		return queue2[queueFront2];
	}
	/*向普通队列插入元素*/
	void push(const T& theElement)
	{
		if ((arraysize + 1) == capacity)
			reSize();
		queueBack = (queueBack + 1) % capacity;
		queue[queueBack] = theElement;
		arraysize++;
	}
	/*普通队列弹出元素*/
	int pop(int popElement)
	{
		if (queueFront == queueBack)
		{
			return -1;
		}
	    popElement = queue[queueFront];
		queueFront = (queueFront + 1) % capacity;
		//queue[queueFront].~T;
		return popElement;
	}
	/* 数组描述队列实现迷宫路径 */
	bool findPath(int grid[][9],int size)
	{
		cout << "输入迷宫为:" << endl;
		for (int i = 1; i < size - 1; i++)
		{
			for (int j = 1; j < size - 1; j++)
				cout << grid[i][j] << ",";
			cout << endl;
		}
		int pathLength = 0;
		postion start = { 3, 2 };
		postion finish = { 4, 6 };
		cout << start.row << "," << start.col << endl;
		cout << finish.row << "," << finish.col << endl;
		postion offest[4];
		offest[0].row = 0; offest[0].col = 1;
		offest[1].row = 1; offest[1].col = 0;
		offest[2].row = 0; offest[2].col = -1;
		offest[3].row = -1; offest[3].col = 0;
		for (int i = 0; i < 4; i++)
		{
			cout << offest[i].row << "," << offest[i].col << endl;
		}
		for (int i = 0; i < size; i++)
		{
			grid[0][i] = grid[size - 1][i] = 1;
			grid[i][0] = grid[i][size - 1] = 1;
		}
		cout << "设置障碍物后迷宫为:" << endl;
		for (int i = 0; i < size; i++)
		{
			for (int j = 0; j < size; j++)
				cout << grid[i][j] << ",";
			cout << endl;
		}
		postion here = { start.row,start.col };
		cout << start.row << "," << start.col << endl;
		cout << finish.row << "," << finish.col << endl;
		grid[start.row][start.col] = 2;
		int numOfbrs = 4;
		Queue<T>q(10);
		postion nbr;
		cout << here.row << "," << here.col << endl;
		while(1)
		{
			for (int i = 0; i < numOfbrs; i++)
			{
				nbr.row = here.row + offest[i].row;
				nbr.col = here.col + offest[i].col;
				cout << "下一个位置是:" << nbr.row << "," << nbr.col << endl;
				if (grid[nbr.row][nbr.col] == 0)
				{
					grid[nbr.row][nbr.col] = grid[here.row][here.col] + 1;
					break;	
				}
				if (grid[nbr.row][nbr.col] == grid[here.row][here.col] - 1 && 
					grid[here.row+1][here.col] != 0 && grid[here.row][here.col+1] != 0 && grid[here.row][here.col-1] != 0 && grid[here.row-1][here.col] != 0)
				{
					grid[here.row][here.col] = grid[nbr.row][nbr.col] + 1;
					break;
				}
			}
			q.push(nbr.row, nbr.col);
			if (nbr.row == finish.row && nbr.col == finish.col)
				break;
			if (q.queuesize1 == 0)
				return false;
			here.row = q.FrontRow();
			here.col = q.FrontCol();
			q.popRow();
			q.popCol();
			cout << "当前位置是:" << here.row << "," << here.col << endl;
		}
		pathLength = grid[finish.row][finish.col] - 2;
		postion path[15];
		here.row = finish.row;
		here.col = finish.col;
		for (int j = pathLength - 1; j >= 0; j--)
		{
			path[j].row = here.row;
			path[j].col = here.col;
			for (int i = 0; i < numOfbrs; i++)
			{
				nbr.row = here.row + offest[i].row;
				nbr.col = here.col + offest[i].col;
				if (grid[nbr.row][nbr.col] == j + 2)
					break;
			}
			here.row = nbr.row;
			here.col = nbr.col;
		}
		cout << "迷宫路线距离为:" << pathLength << endl;
		cout << "迷宫路线坐标是:";
		for (int i = 0; i < pathLength; i++)
		{
			cout << "(" << path[i].row << "," << path[i].col << ")" << ",";
		}
		cout << endl;
		return true;
 	}
	/* 图元识别 */
	void labelComponets(int pixel[][9], int size)
	{
		postion offest[4];
		offest[0].row = 0; offest[0].col = 1;
		offest[1].row = 1; offest[1].col = 0;
		offest[2].row = 0; offest[2].col = -1;
		offest[3].row = -1; offest[3].col = 0;
		for (int i = 0; i < size; i++)
		{
			pixel[0][i] = pixel[size - 1][i] = -1;
			pixel[i][0] = pixel[i][size - 1] = -1;
		}
		cout << "设置障碍物后图元矩阵为:" << endl;
		for (int i = 0; i < size; i++)
		{
			for (int j = 0; j < size; j++)
				cout << setw(5) << pixel[i][j] << ",";
			cout << endl;
		}
		int numOfNbrs = 4;
		Queue<int> q(20);
		postion here, nbr;
		int id = 1;
		for (int r = 1; r < size - 1; r++)
		{
			for (int c = 1; c < size - 1; c++)
			{
				if (pixel[r][c] == 1)
				{
					pixel[r][c] == ++id;
					here = { r,c };
					while (1)
					{
						for (int i = 0; i < numOfNbrs; i++)
						{
							nbr.row = here.row + offest[i].row;
							nbr.col = here.col + offest[i].col;
							if (pixel[nbr.row][nbr.col] == 1)
							{
								pixel[nbr.row][nbr.col] = id;
								q.push(nbr.row, nbr.col);
							}
						}
						if (q.queuesize1 == 0)
							break;
						here.row = q.FrontRow();
						here.col = q.FrontCol();
						q.popRow();
						q.popCol();
					}
				}
			}
		}
		cout << "****************" << endl;
		for (int i = 0; i < size; i++)
		{
			for (int j = 0; j < size; j++)
			{
				cout << setw(5) << pixel[i][j] << ",";
			}
			cout << endl;
		}
	}
	/*输出队列queue1和queue2的元素,即输出迷宫和图元识别的数组元素*/
	void output(ostream& out)
	{
		for (int i = 0; i < queuesize1;i++) {
			out << queue1[i] << "," << queue2[i] << endl;
		}
		//out << "队列容量:" << capacity << endl;
	}
	/*重载<<运算符*/
	friend ostream& operator<<(ostream& out, Queue<T>& x)
	{
		x.output(out);
		return out;
	}
};
/* 测试图元识别和迷宫路径*/
int main() 
{
	Queue<int>a(10);
	int num[][9] = { {0,0,0,0,0,0,0,0,0},
					 {0,0,0,1,0,0,0,0,0},
					 {0,0,0,1,1,0,0,0,0},
					 {0,0,0,0,0,1,0,0,0},
					 {0,0,0,0,1,1,0,0,0},
					 {0,1,0,0,0,1,0,0,0},
					 {0,1,1,1,0,0,0,0,0},
					 {0,1,1,1,0,0,0,0,0},
					 {0,0,0,0,0,0,0,0,0}, };
	a.labelComponets(num, 9);
	a.findPath(num,9);
	return 0;
}
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