local ui = guiReader:widgetFromJsonFile("ui/combat_ui/PlayerInfoWidget.ExportJson")
self:addChild(ui)
self:setContentSize(ui:getContentSize())
self:addChild(ui)
self:setContentSize(ui:getContentSize())
-- 直接使用ccui.Helper:seekWidgetByName,然后参数提供在cocostudio中设置的组建名称.
local skillButton1 = ccui.Helper:seekWidgetByName(ui, "skill1Container")
-- 这里是对组建注册交互事件(handler方法是从quick-x引擎中扒下来的)
skillButton1:addTouchEventListener(handler(self, self.skill1TouchEvent))
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function CombatLeaderInfoWidget:skill1TouchEvent(target, touchType)
if touchType == ccui.TouchEventType.ended then
cclog("test")
end
end