iOS开发 - 播放系统音效、自定义音效

播放系统音效、自定义音效工具类

需求大致分为三种:
1.震动
2.系统音效(无需提供音频文件)
3.自定义音效(需提供音频文件)


我的工具类的封装:

01 //
02 //  WQPlaySound.h
03 //  WQSound
04 //
05 //  Created by 念茜 on 12-7-20.
06 //  Copyright (c) 2012年 __MyCompanyName__. All rights reserved.
07 //
08  
09 #import <UIKit/UIKit.h>
10 #import <AudioToolbox/AudioToolbox.h>
11  
12 @interface WQPlaySound : NSObject
13 {
14     SystemSoundID soundID;
15 }
16  
17 /**
18  *  @brief  为播放震动效果初始化
19  *
20  *  @return self
21  */
22 -(id)initForPlayingVibrate;
23  
24 /**
25  *  @brief  为播放系统音效初始化(无需提供音频文件)
26  *
27  *  @param resourceName 系统音效名称
28  *  @param type 系统音效类型
29  *
30  *  @return self
31  */
32 -(id)initForPlayingSystemSoundEffectWith:(NSString *)resourceName ofType:(NSString *)type;
33  
34 /**
35  *  @brief  为播放特定的音频文件初始化(需提供音频文件)
36  *
37  *  @param filename 音频文件名(加在工程中)
38  *
39  *  @return self
40  */
41 -(id)initForPlayingSoundEffectWith:(NSString *)filename;
42  
43 /**
44  *  @brief  播放音效
45  */
46 -(void)play;
47  
48 @end

01 //
02 //  WQPlaySound.m
03 //  WQSound
04 //
05 //  Created by 念茜 on 12-7-20.
06 //  Copyright (c) 2012年 __MyCompanyName__. All rights reserved.
07 //
08  
09 #import "WQPlaySound.h"
10  
11 @implementation WQPlaySound
12  
13 -(id)initForPlayingVibrate
14 {
15     self = [super init];
16     if (self) {
17         soundID = kSystemSoundID_Vibrate;
18     }
19     return self;   
20 }
21  
22 -(id)initForPlayingSystemSoundEffectWith:(NSString *)resourceName ofType:(NSString *)type
23 {
24     self = [super init];
25     if (self) {
26         NSString *path = [[NSBundle bundleWithIdentifier:@"com.apple.UIKit"] pathForResource:resourceName ofType:type];
27         if (path) {
28             SystemSoundID theSoundID;
29             OSStatus error =  AudioServicesCreateSystemSoundID((__bridge CFURLRef)[NSURL fileURLWithPath:path], &theSoundID);
30             if (error == kAudioServicesNoError) {
31                 soundID = theSoundID;
32             }else {
33                 NSLog(@"Failed to create sound ");
34             }
35         }
36          
37     }
38     return self;
39 }
40  
41 -(id)initForPlayingSoundEffectWith:(NSString *)filename
42 {
43     self = [super init];
44     if (self) {
45         NSURL *fileURL = [[NSBundle mainBundle] URLForResource:filename withExtension:nil];
46         if (fileURL != nil)
47         {
48             SystemSoundID theSoundID;
49             OSStatus error = AudioServicesCreateSystemSoundID((__bridge CFURLRef)fileURL, &theSoundID);
50             if (error == kAudioServicesNoError){
51                 soundID = theSoundID;
52             }else {
53                 NSLog(@"Failed to create sound ");
54             }
55         }
56     }
57     return self;
58 }
59  
60 -(void)play
61 {
62     AudioServicesPlaySystemSound(soundID);
63 }
64  
65 -(void)dealloc
66 {
67     AudioServicesDisposeSystemSoundID(soundID);
68 }
69 @end

调用方法步骤:
1.加入AudioToolbox.framework到工程中
2.调用WQPlaySound工具类

2.1震动

1 WQPlaySound *sound = [[WQPlaySound alloc]initForPlayingVibrate];
2 [sound play];

2.2系统音效,以Tock为例

1 WQPlaySound *sound = [[WQPlaySound alloc]initForPlayingSystemSoundEffectWith:@"Tock"ofType:@"aiff"];
2 [sound play];

2.3自定义音效,将tap.aif音频文件加入到工程

1 WQPlaySound *sound = [[WQPlaySound alloc]initForPlayingSoundEffectWith:@"tap.aif"];
2 [sound play];

转自:http://blog.csdn.net/yiyaaixuexi/article/details/7870328

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