IOS 获取Model(设备型号)Version(设备版本号)app(程序版本号)等

    NSLog(@"uniqueIdentifier: %@", [[UIDevice currentDevice] uniqueIdentifier]);
    NSLog(@"name: %@", [[UIDevice currentDevice] name]);
    NSLog(@"systemName: %@", [[UIDevice currentDevice] systemName]);
    NSLog(@"systemVersion: %@", [[UIDevice currentDevice] systemVersion]);
    NSLog(@"model: %@", [[UIDevice currentDevice] model]);
    NSLog(@"localizedModel: %@", [[UIDevice currentDevice] localizedModel]);

 

NSDictionary *infoDictionary = [[NSBundle mainBundle] infoDictionary];

 CFShow(infoDictionary);

// app名称

 NSString *app_Name = [infoDictionary objectForKey:@"CFBundleDisplayName"];

 // app版本

 NSString *app_Version = [infoDictionary objectForKey:@"CFBundleShortVersionString"];

 // app build版本

 NSString *app_build = [infoDictionary objectForKey:@"CFBundleVersion"];


精确硬件版本

1.拓展UIDevice

@interface UIDevice(machine)
- (NSString*)machine;
@end

#import "UIDeviceAdvance.h"
#include "sys/types.h"
#include "sys/sysctl.h"
@implementation UIDevice(machine)
- (NSString*)machine
{
size_t size;
sysctlbyname("hw.machine", NULL, &size, NULL, 0);
char* name = (char*)malloc(size);
sysctlbyname("hw.machine", name, &size, NULL, 0);
NSString* machine = [NSString stringWithCString:name];
free(name);
return machine;
}
@end

2.判断机型
NSString* DeviceType = [[UIDevice currentDevice] machine];
直接判断DeviceType即可判断机型,列表如下:
iPhone Simulator = @"i386";
iPhone1 = @"iPhone1,1";
iPhone3G = @"iPhone1,2";
iPhone3GS = @"iPhone2,1";
iPhone4 = @"iPhone3,1";
iPhone4(vz) = @"iPhone3,3";
iPod Touch1 = @"iPod1,1";
iPod Touch2 = @"iPod2,1";
iPod Touch3 = @"iPod3,1";
iPod Touch4 = @"iPod4,1";
iPad = @"iPad1,1";
iPad2Wifi = @"iPad2,1";
iPad2GSM3G = @"iPad2,2";
iPad2CDMA3G = @"iPad2,3";
AppleTV(2G) = @"AppleTV2,1";
  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值