.Net Lock Monitor Mutex

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直接新建一个类,copy过去查看

using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;

namespace Common
{
    public class L_Thread
    {
        #region lock [对象锁] https://www.cnblogs.com/gyjjyg/p/6834167.html
        // [对象锁,锁的对象]定义一个保证线程同步的标识 不能为Null 不能是string类型(引用类型)
        private static object lockobj_Lock = new object();
        public static void LockThread_Lock(object name)
        {
            // 当第一个线程执行到此,对locker对象 "加锁",
            // 当第二个线程执行到此,如果检测到locker对象为"加锁"状态,该线程就会挂起等待第一个线程解锁后再继续执行
            // lock语句执行完也即代表上一个线程执行结束,同时对该对象"解锁"
            lock (lockobj_Lock)
            {
                #region 需要锁定的代码块
                Console.WriteLine(name + " 锁5秒开始");

                Thread.Sleep(5 * 1000);

                Console.WriteLine(name + " 锁5秒结束");
                #endregion 需要锁定的代码块
            }
        }
        public static void LockThread_Lock_Show()
        {
            Thread thread = new Thread(new ParameterizedThreadStart(LockThread_Lock));
            thread.IsBackground = true;
            thread.Start("first");

            Thread.Sleep(2 * 1000); // 睡两秒

            Thread thread2 = new Thread(new ParameterizedThreadStart(LockThread_Lock));
            thread2.IsBackground = true;
            thread2.Start("second");
        }
        #endregion

        #region Mutex [标识锁,标识相同等,不同异步; (这里默认的标识 = "Mutex|666") ]
        public static void LockThread_Mutex(object name = null)
        {
            if (name == null) name = "Mutex|666";
            using (Mutex mute = new Mutex(false, name+""))
            {
                try
                {
                    mute.WaitOne();

                    Console.WriteLine(name + " 锁5秒开始");

                    Thread.Sleep(5 * 1000);

                    //throw new Exception("试试");
                    //return;

                    Console.WriteLine(name + " 锁5秒结束");
                }
                catch (Exception e)
                {
                    mute.ReleaseMutex();
                    Console.WriteLine("\n\nMutex报错!" + e.Message + "\n\n");
                    //throw e;
                }
                finally
                {
                    mute.ReleaseMutex();
                }
            }
        }
        public static void LockThread_Mutex_Show()
        {
            Thread thread = new Thread(new ParameterizedThreadStart(LockThread_Mutex));
            thread.IsBackground = true;
            thread.Start("first");

            Thread.Sleep(1 * 1000); // 睡一秒

            Thread thread2 = new Thread(new ParameterizedThreadStart(LockThread_Mutex));
            thread2.IsBackground = true;
            thread2.Start("first");

            Thread.Sleep(1 * 1000); // 睡一秒

            Thread thread3 = new Thread(new ParameterizedThreadStart(LockThread_Mutex));
            thread3.IsBackground = true;
            thread3.Start("third");
        }
        #endregion

        #region Monitor 基本同lock
        private static object lockobj_Monitor = new object(); //锁的对象
        public static void LockThread_Monitor_lock()
        {
            Monitor.Enter(lockobj_Monitor); //锁对象
            Console.WriteLine("Monitor锁了");
        }
        public static void LockThread_Monitor_unlock()
        {
            Monitor.Exit(lockobj_Monitor); //解锁对象
            Console.WriteLine("Monitor解锁了");
        }
        public static void LockThread_Monitor_Show()
        {
            Thread thread = new Thread(new ParameterizedThreadStart(LockThread_Monitor));
            thread.IsBackground = true;
            thread.Start("first");

            Thread.Sleep(2 * 1000); // 睡两秒

            Thread thread2 = new Thread(new ParameterizedThreadStart(LockThread_Monitor));
            thread2.IsBackground = true;
            thread2.Start("second");
        }
        public static void LockThread_Monitor(object name)
        {
            LockThread_Monitor_lock();

            Console.WriteLine(name + " 锁5秒开始");

            Thread.Sleep(5 * 1000);

            Console.WriteLine(name + " 锁5秒结束");

            LockThread_Monitor_unlock();
        }
        #endregion
    }
}

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