main.cpp
#include <iostream>
#include "CT.h"
using namespace std;
int main()
{
CPoint X,Y,Z;
X.get_xy();
Y.get_xy();
Z.get_xy();
CTriangle c(X,Y,Z);
c.Set_L();
c.perimeter();
cout<<"该三角形的面积是:"<<c.area()<<endl;
if(c.isRightTriangle())
cout<<"该三角形是直角三角形"<<endl;
else
cout<<"该三角形不是直角三角形"<<endl;
if(c.isIsoscelesTriangle())
cout<<"该三角形为等腰三角形"<<endl;
else
cout<<"该三角形不是等腰三角形"<<endl;
return 0;
}
CT.h
#ifndef CT_H_INCLUDED
#define CT_H_INCLUDED
class CPoint
{
public:
CPoint(double xx=0,double yy=0):x(xx),y(yy) {};
void get_xy();
double Distance(CPoint p);
private:
double x;
double y;
};
class CTriangle
{
public:
CTriangle(CPoint &X,CPoint &Y,CPoint &Z):A(X),B(Y),C(Z) {} //给出三点的构造函数
void setTriangle(CPoint &X,CPoint &Y,CPoint &Z);//
float Set_L(void);
float perimeter(void);//计算三角形的周长
float area(void);//计算并返回三角形的面积
bool isRightTriangle(); //是否为直角三角形
bool isIsoscelesTriangle(); //是否为等腰三角形
private:
CPoint A,B,C; //三顶点
int ABL,ACL,BCL;
};
#endif // CT_H_INCLUDED
CTfunction.cpp
#include <iostream>
#include "CT.h"
#include <cmath>
using namespace std;
void CPoint::get_xy()
{
double o,p;
cout<<"请输入坐标"<<endl;
cin>>o>>p;
x=o;
y=p;
}
double CPoint::Distance(CPoint p)
{
return (this->x-p.x)*(this->x-p.x)+(this->y-p.y)*(this->y-p.y);
}
float CTriangle::Set_L(void)
{
ABL=A.Distance(B);
BCL=B.Distance(C);
ACL=C.Distance(A);
}
void CTriangle::setTriangle(CPoint &X,CPoint &Y,CPoint &Z)
{
A=X;
B=Y;
C=Z;
}
float CTriangle::perimeter(void)
{
cout<<"三角形的周长为:"<<ABL+ACL+BCL<<endl;
}
float CTriangle::area(void)
{
double P;
P=(ABL+ACL+BCL)/2;
return sqrt(P*(P-ABL)+P*(P-ACL)+P*(P-BCL));
}
bool CTriangle::isRightTriangle()
{
if(ABL*ABL==ACL*ACL+BCL*BCL || ACL*ACL==ABL*ABL+BCL+BCL || BCL*BCL==ABL*ABL+ACL*ACL)
return true;
else
return false;
}
bool CTriangle::isIsoscelesTriangle()
{
if(ACL==ABL || ACL==BCL ||ABL==BCL)
return true;
else
return false;
}