Ping obj or folder
//string path = "Assets/Resources";
//string path = "Assets/Resources/temp.prefab";
UnityEngine.Object obj = AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(path);
EditorGUIUtility.PingObject(obj);
Ping obj or folder
//string path = "Assets/Resources";
//string path = "Assets/Resources/temp.prefab";
UnityEngine.Object obj = AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(path);
EditorGUIUtility.PingObject(obj);