几个热门app的动画


 
+(CABasicAnimation *)opacityForever_Animation:( float )time //永久闪烁的动画
 
{
 
     CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath: @"opacity" ];
 
     animation.fromValue=[NSNumber numberWithFloat:1.0];
 
     animation.toValue=[NSNumber numberWithFloat:0.0];
 
     animation.autoreverses=YES;
 
     animation.duration=time;
 
     animation.repeatCount=FLT_MAX;
 
     animation.removedOnCompletion=NO;
 
     animation.fillMode=kCAFillModeForwards;
 
     return  animation;
 
}
 
  
 
+(CABasicAnimation *)opacityTimes_Animation:( float )repeatTimes durTimes:( float )time; //有闪烁次数的动画
 
{
 
     CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath: @"opacity" ];
 
     animation.fromValue=[NSNumber numberWithFloat:1.0];
 
     animation.toValue=[NSNumber numberWithFloat:0.4];
 
     animation.repeatCount=repeatTimes;
 
     animation.duration=time;
 
     animation.removedOnCompletion=NO;
 
     animation.fillMode=kCAFillModeForwards;
 
     animation.timingFunction=[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];
 
     animation.autoreverses=YES;
 
     return   animation;
 
}
 
  
 
+(CABasicAnimation *)moveX:( float )time X:(NSNumber *)x //横向移动
 
{
 
     CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath: @"transform.translation.x" ];
 
     animation.toValue=x;
 
     animation.duration=time;
 
     animation.removedOnCompletion=NO;
 
     animation.fillMode=kCAFillModeForwards;
 
     return  animation;
 
}
 
  
 
+(CABasicAnimation *)moveY:( float )time Y:(NSNumber *)y //纵向移动
 
{
 
     CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath: @"transform.translation.y" ];
 
     animation.toValue=y;
 
     animation.duration=time;
 
     animation.removedOnCompletion=NO;
 
     animation.fillMode=kCAFillModeForwards;
 
     return  animation;
 
}
 
  
 
+(CABasicAnimation *)scale:(NSNumber *)Multiple orgin:(NSNumber *)orginMultiple durTimes:( float )time Rep:( float )repeatTimes //缩放
 
{
 
     CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath: @"transform.scale" ];
 
     animation.fromValue=orginMultiple;
 
     animation.toValue=Multiple;
 
     animation.duration=time;
 
     animation.autoreverses=YES;
 
     animation.repeatCount=repeatTimes;
 
     animation.removedOnCompletion=NO;
 
     animation.fillMode=kCAFillModeForwards;
 
     return  animation;
 
}
 
  
 
+(CAAnimationGroup *)groupAnimation:(NSArray *)animationAry durTimes:( float )time Rep:( float )repeatTimes //组合动画
 
{
 
     CAAnimationGroup *animation=[CAAnimationGroup animation];
 
     animation.animations=animationAry;
 
     animation.duration=time;
 
     animation.repeatCount=repeatTimes;
 
     animation.removedOnCompletion=NO;
 
     animation.fillMode=kCAFillModeForwards;
 
     return  animation;
 
}
 
  
 
+(CAKeyframeAnimation *)keyframeAniamtion:(CGMutablePathRef)path durTimes:( float )time Rep:( float )repeatTimes //路径动画
 
{
 
     CAKeyframeAnimation *animation=[CAKeyframeAnimation animationWithKeyPath: @"position" ];
 
     animation.path=path;
 
     animation.removedOnCompletion=NO;
 
     animation.fillMode=kCAFillModeForwards;
 
     animation.timingFunction=[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];
 
     animation.autoreverses=NO;
 
     animation.duration=time;
 
     animation.repeatCount=repeatTimes;
 
     return  animation;
 
}
 
  
 
+(CABasicAnimation *)movepoint:(CGPoint )point //点移动
 
{
 
     CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath: @"transform.translation" ];
 
     animation.toValue=[NSValue valueWithCGPoint:point];
 
     animation.removedOnCompletion=NO;
 
     animation.fillMode=kCAFillModeForwards;
 
     return  animation;
 
}
 
  
 
+(CABasicAnimation *)rotation:( float )dur degree:( float )degree direction:( int )direction repeatCount:( int )repeatCount //旋转
 
{
 
     CATransform3D rotationTransform  = CATransform3DMakeRotation(degree, 0, 0,direction);
 
     CABasicAnimation* animation;
 
     animation = [CABasicAnimation animationWithKeyPath: @"transform" ];
 
  
 
animation.toValue= [NSValue valueWithCATransform3D:rotationTransform];
 
     animation.duration= dur;
 
animation.autoreverses= NO;
 
     animation.cumulative= YES;
 
     animation.removedOnCompletion=NO;
 
     animation.fillMode=kCAFillModeForwards;
 
     animation.repeatCount= repeatCount;
 
animation. delegate = self;
 
  
 
return  animation;
 
}
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