今天主要任务是为窗户新增一个开关窗功能。
先创建一个Animation文件
接着通过Window->Animation->Animation打开录制动画面板
这是关窗状态
这是开窗状态
开关窗只需要控制窗户相关子模型的移动即可实现
然后录制这些子模型位移的过程,动画就录制完毕了
为窗户模型添加Animation属性并挂载openwindow,将Play Automatically勾选取消
接着需要写控制窗户开关窗的代码。手指向右滑开窗,向左滑关窗。
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class openwindow : MonoBehaviour
{
private bool windowState = false; //用一个bool值来表示窗户的状态,false表示关闭,true表示开启
private Animation anim;
public string animName = "openwindow"; //将动画片段的名称用一个共有变量来表示
private float fingerActionSensitivity = Screen.width * 0.05f; //手指动作的敏感度,这里设定为 二十分之一的屏幕宽度.
//
private float fingerBeginX;
private float fingerBeginY;
private float fingerCurrentX;
private float fingerCurrentY;
private float fingerSegmentX;
private float fingerSegmentY;
private int fingerTouchState;
private int FINGER_STATE_NULL = 0;
private int FINGER_STATE_TOUCH = 1;
private int FINGER_STATE_ADD = 2;
void Start()
{
// 找到动画组件引用
anim = GetComponent<Animation>();
fingerActionSensitivity = Screen.width * 0.02f;
fingerBeginX = 0;
fingerBeginY = 0;
fingerCurrentX = 0;
fingerCurrentY = 0;
fingerSegmentX = 0;
fingerSegmentY = 0;
fingerTouchState = FINGER_STATE_NULL;
}
void Update()
{
if (Input.GetKeyDown(KeyCode.Mouse0))
{
if (fingerTouchState == FINGER_STATE_NULL)
{
fingerTouchState = FINGER_STATE_TOUCH;
fingerBeginX = Input.mousePosition.x;
fingerBeginY = Input.mousePosition.y;
}
}
if (fingerTouchState == FINGER_STATE_TOUCH)
{
fingerCurrentX = Input.mousePosition.x;
fingerCurrentY = Input.mousePosition.y;
fingerSegmentX = fingerCurrentX - fingerBeginX;
fingerSegmentY = fingerCurrentY - fingerBeginY;
}
if (fingerTouchState == FINGER_STATE_TOUCH)
{
float fingerDistance = fingerSegmentX * fingerSegmentX + fingerSegmentY * fingerSegmentY;
if (fingerDistance > (fingerActionSensitivity * fingerActionSensitivity))
{
if (fingerSegmentX > 0)
{
Debug.Log("right");
//开窗操作
if (!windowState)
{
if (anim.isPlaying == false) //判断该动画是否正在播放
{
anim[animName].speed = 1;
anim.Play(animName); // 播放动画
windowState = !windowState; // bool值取反
}
}
}
else
{
Debug.Log("left");
//关窗操作
if (windowState)
{
if (anim.isPlaying == false) //判断该动画是否正在播放
{
// 设置开始播放的时间为最后的时刻,默认是从0s开始播放的
anim[animName].time = anim[animName].length;
anim[animName].speed = -1;
anim.Play(animName); // 播放动画
windowState = !windowState; // bool值取反
}
}
}
}
}
if (Input.GetKeyUp(KeyCode.Mouse0))
{
fingerTouchState = FINGER_STATE_NULL;
}
}
}
最终效果:
我的工作可能到这里先告一段落了,之后由队友接手,如果还干了什么会再发博客。