740. 删除并获得点数

2021-05-05 LeetCode每日一题

链接:https://leetcode-cn.com/problems/delete-and-earn/

此问题可以转换为https://leetcode-cn.com/problems/house-robber/ 。

计算每个数的总点数,得到一个新数组,然后就是跟https://leetcode-cn.com/problems/house-robber/ 一样的解法了。

关于https://leetcode-cn.com/problems/house-robber/问题的解法,可以看该文章https://blog.csdn.net/a_helloword/article/details/116430698

class Solution {
    public int deleteAndEarn(int[] nums) {
        int[] values = new int[10000];
        for (int num : nums) {
            values[num] += num;
        }

        int cur = 0, prev = 0, temp = 0;
        for (int num : values) {
            temp = cur;
            cur = Math.max(cur, prev + num);
            prev = temp;
        }

        return cur;
    }
}

在这里插入图片描述

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好的,我可以为您编写这个Python扑克游戏代码。首先,我需要引入一些必要的模块。 ```python import random import copy ``` 接下来,我将定义一些常量和变量来表示扑克牌的花色和点数,以及游戏中的一些状态和计分。 ```python # 定义扑克牌的花色和点数 suits = ['♠', '♥', '♦', '♣'] ranks = ['3', '4', '5', '6', '7', '8', '9', '10', 'J', 'Q', 'K', 'A', '2', 'Bird'] # 定义游戏中的一些状态和计分 team1_score = 0 team2_score = 0 team1_cards = [] team2_cards = [] current_player = 0 last_cards = [] last_player = -1 current_round = 1 ``` 然后,我将编写一些函数来执行游戏中的不同操作。首先,我将编写一个函数来生成一副扑克牌。 ```python # 生成一副扑克牌 def generate_deck(): deck = [] for suit in suits: for rank in ranks: deck.append(suit + rank) return deck ``` 然后,我将编写一个函数来洗牌并发牌。 ```python # 洗牌并发牌 def deal_cards(): global team1_cards, team2_cards deck = generate_deck() random.shuffle(deck) for i in range(14): team1_cards.append(deck.pop()) team2_cards.append(deck.pop()) # 随机选择一张牌作为鸟牌 bird_card = random.choice(deck) return bird_card ``` 接下来,我将编写一个函数来判断出牌是否合法。 ```python # 判断出牌是否合法 def is_valid(cards): if len(cards) == 0: return False if len(last_cards) == 0: if '♠3' not in cards: return False if len(cards) == 1: return True elif len(cards) == 2: return cards[0][1:] == cards[1][1:] elif len(cards) == 3: return cards[0][1:] == cards[1][1:] == cards[2][1:] elif len(cards) == 4: return cards[0][1:] == cards[1][1:] == cards[2][1:] == cards[3][1:] elif len(cards) == 6: return is_pair(cards[:2]) and is_pair(cards[2:4]) and is_pair(cards[4:]) else: return False else: if len(cards) == len(last_cards): if len(cards) == 1: return cards[0][1:] > last_cards[0][1:] elif len(cards) == 2: return cards[0][1:] == cards[1][1:] and cards[0][1:] > last_cards[0][1:] elif len(cards) == 3: return cards[0][1:] == cards[1][1:] == cards[2][1:] and cards[0][1:] > last_cards[0][1:] elif len(cards) == 4: return cards[0][1:] == cards[1][1:] == cards[2][1:] == cards[3][1:] and cards[0][1:] > last_cards[0][1:] elif len(cards) == 6: return is_pair(cards[:2]) and is_pair(cards[2:4]) and is_pair(cards[4:]) and cards[0][1:] > last_cards[0][1:] else: return False else: return False ``` 这个函数将检查出牌是否合法。如果出牌合法,它将返回True,否则返回False。 接下来,我将编写一个函数来检查一组牌是否为对子。 ```python # 检查一组牌是否为对子 def is_pair(cards): return len(cards) == 2 and cards[0][1:] == cards[1][1:] ``` 然后,我将编写一个函数来执行碰牌操作。 ```python # 碰牌 def bump(player, target_card): global current_player, last_player if player == last_player: return False if target_card in team1_cards and target_card in team2_cards: return False if team1_cards.count(target_card) >= 2: team1_cards.remove(target_card) team1_cards.remove(target_card) elif team2_cards.count(target_card) >= 2: team2_cards.remove(target_card) team2_cards.remove(target_card) else: return False if current_player == player: current_player = last_player last_player = player return True ``` 这个函数将检查是否可以碰牌。如果可以,它将从当前玩家的手牌中删除两张目标牌,并将出牌权交给上一个玩家。 接下来,我将编写一个函数来执行出牌操作。 ```python # 出牌 def play(player, cards): global team1_score, team2_score, current_player, last_cards, last_player, current_round if player != current_player: return False if not is_valid(cards): return False if 'Bird' in cards: cards = [c if c != 'Bird' else bird_card for c in cards] if not has_cards(player, cards): return False for card in cards: if card in team1_cards: team1_cards.remove(card) else: team2_cards.remove(card) if len(team1_cards) == 0: team1_score += 1 if 'Bird' in cards: team1_score += 2 print('Team 1 wins!') current_round = 0 return True if len(team2_cards) == 0: team2_score += 1 if 'Bird' in cards: team2_score += 2 print('Team 2 wins!') current_round = 0 return True if len(cards) > 0: last_cards = copy.deepcopy(cards) last_player = player current_player = (current_player + 1) % 4 return True ``` 这个函数将检查出牌是否合法,并将出牌权交给下一个玩家。如果本轮出牌结束,它将计算本轮胜者并更新计分。 接下来,我将编写一些函数来显示游戏界面。 ```python # 显示牌面 def show_cards(cards): if len(cards) == 0: return ' ' result = '' for card in cards: result += card + ' ' return result[:-1] # 显示游戏界面 def show_game(): global team1_cards, team2_cards, current_player, last_cards, last_player, current_round print('Round:', current_round) print('Team 1:', show_cards(team1_cards)) print('Team 2:', show_cards(team2_cards)) print('Last Cards:', show_cards(last_cards)) print('Current Player:', current_player + 1) print('Last Player:', last_player + 1) print('Team 1 Score:', team1_score) print('Team 2 Score:', team2_score) ``` 最后,我将编写一个函数来执行游戏循环。 ```python # 游戏循环 def game_loop(): global current_player, current_round while current_round > 0: show_game() cards = input('Player ' + str(current_player + 1) + ' please input your cards: ').strip().split() if len(cards) == 1 and cards[0] == 'pass': current_player = (current_player + 1) % 4 elif len(cards) == 2 and cards[0] == 'bump': if bump(current_player, cards[1]): current_player = (current_player + 1) % 4 else: if play(current_player, cards): current_round += 1 ``` 现在,我已经完成了Python扑克游戏代码的编写。您可以通过调用deal_cards函数来开始新的一局游戏。 完整代码如下:

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