扫雷小游戏

要求: 1.第一步不炸死 2.坐标周围没有雷,可以实现展开

test.c


    #define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"

#include "game.h"
void game()
{
	int x = 0, y = 0, i = 0;
	char board[ROWS][COLS] = { '0' };
	char show[ROWS][COLS] = { '0' };
	Initboard(board, ROW, COL, '0');
	Initboard(show, ROW, COL, '*');
	Bombboard(board, ROW, COL);
	//Displayboard(board, ROW, COL);//显示雷的分布点
	Displayboard(show, ROW, COL);
	while (i<ROW*COL - COUNT)
	{
		int  ret = 0;
		printf("请选择:\n");
		scanf("%d%d", &x, &y);
		if (x >= 1 && x <= ROW&&y >= 1 && y <= COL)
		{
			if (board[x][y] == '1'&&i == 0)
			{
				board[x][y] = first_step(board, x, y, ROW, COL);
				Displayboard(board, ROW, COL);
				ret = Countbomb(board, x, y);
				show[x][y] = ret + '0';
				Displayboard(show, ROW, COL);
				i++;
			}
			else
			{
				if (board[x][y] == '0')
				{
					ret = Countbomb(board, x, y);
					show[x][y] = ret + '0';
					if (ret == 0)
					{
						show[x - 1][y - 1] = ' ';
						show[x - 1][y] = ' ';
						show[x - 1][y + 1] = ' ';
						show[x][y - 1] = ' ';
						show[x][y + 1] = ' ';
						show[x + 1][y - 1] = ' ';
						show[x + 1][y] = ' ';
						show[x + 1][y + 1] = ' ';
					}
					Displayboard(show, ROW, COL);
					i = i + 8;
				}
				else
				{
					printf("很遗憾,你被炸死了\n");
					break;
				}
			}
		}
		else
		{
			printf("输入坐标有误\n");
		}
	}
	if (i == ROW*COL - COUNT)
		printf("恭喜你,排雷成功!\n");
}
void menu()
{
	printf("*********************\n");
	printf("***1.开始   0.退出***\n");
	printf("*********************\n");
}
int main()
{
	menu();
	int input = 0;
	srand((unsigned)time(NULL));
	do
	{
		scanf("%d", &input);
		switch (input)
		{
		case 1:
			game();
			break;
		case 0:
			printf("退出游戏\n");
			break;
		}
	} while (1);
	system("pause");
	return 0;


game.c

#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void Initboard(char board[ROWS][COLS], int row, int col, char ret)//初始化数组
{
	int i = 0, j = 0;
	for (i = 0; i < ROWS; i++)
	{
		for (j = 0; j < COLS; j++)
		{
			board[i][j] = ret;
		}
	}
}
void Displayboard(char board[ROWS][COLS], int row, int col)//打印雷盘界面
{
	int i = 0, j = 0;
	for (i = 0; i <= row; i++)
	{
		printf("%d ", i);
	}
	printf("\n");
	for (i = 1; i <= row; i++)
	{
		printf("%d ", i);
		for (j = 1; j <= col; j++)
		{
			printf("%c ", board[i][j]);
		}
		printf("\n");
	}
}
void Bombboard(char board[ROWS][COLS], int row, int col)//设置雷
{
	int count = COUNT;
	while (count)
	{
		int x = rand() % row + 1;
		int y = rand() % col + 1;
		if (board[x][y] == '0')
		{
			board[x][y] = '1';
			count--;
		}
	}
}
void first_step(char board[ROWS][COLS], int x, int y, int row, int col)//第一步不睬雷
{
	if (board[x][y] == '1')
	{
		board[x][y] = '0';
		int count = 1;
		while (count)
		{
			int x1 = rand() % row + 1;
			int y1 = rand() % col + 1;
			if (board[x][y] == '0'&&x1 != x&&y1 != y)
			{
				board[x1][y1] = '1';
				count--;
			}
		}
	}
	return board[x][y];
}
int  Countbomb(char board[ROWS][COLS], int x, int y)//统计周围雷数
{
	return board[x][y] = board[x - 1][y - 1] + board[x - 1][y] + board[x - 1][y + 1] +
		board[x][y - 1] + board[x][y + 1] +
		board[x + 1][y - 1] + board[x + 1][y] + board[x + 1][y + 1] - 8 * '0';
}

game.h

#define _CRT_SECURE_NO_WARNINGS 1
#ifndef __GAME_H__
#define __GAME_H__
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define COUNT 10
void Initboard(char board[ROWS][COLS], int row, int col, char ret);
void Displayboard(char board[ROWS][COLS], int row, int col);
void Bombboard(char board[ROWS][COLS], int row, int col);
int  Countbomb(char show[ROWS][COLS], int x, int y);
char first_step(char board[ROWS][COLS], int x, int y, int row, int col);
#endif

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