一般数学计算中,颜色取值是:R,G,B∈[0,255],A∈[0,1]R,G,B \in \left [ 0, 255 \right ], A\in \left [ 0, 1 \right ]R,G,B∈[0,255],A∈[0,1]
所以对于一般的颜色混合有:Color(RGBA)=Color(R1G1B1A1)+Color(R2G2B2A2)Color(RGBA) = Color(R_{1}G_{1}B_{1}A_{1}) + Color(R_{2}G_{2}B_{2}A_{2})Color(RGBA)=Color(R1G1B1A1)+Color(R2G2B2A2)
标准的颜色混合算法如下:
A=1−(1−α1)∗(1−α2)A = 1 - \left ( 1-\alpha _{1} \right )*\left ( 1-\alpha _{2} \right)A=1−(1−α1)∗(1−α2)
R=1A(α1R1+(1−α1)α2R2)R = \frac{1}{A}(\alpha _{1}R_{1}+ (1 - \alpha _{1})\alpha _{2}R_{2})R=A1(α1R1+(1−α1)α2R2)
G=1A(α1G1+(1−α1)α2G2)G = \frac{1}{A}(\alpha _{1}G_{1}+ (1 - \alpha _{1})\alpha _{2}G_{2})G=A1(α1G1+(1−α1)α2G2)
B=1A(α1B1+(1−α1)α2B2)B = \frac{1}{A}(\alpha _{1}B_{1}+ (1 - \alpha _{1})\alpha _{2}B_{2})B=A1(α1B1+(1−α1)α2B2)
但是在计算机图像中,透明度alpha通常也是A∈[0,255]A \in \left [ 0, 255 \right ]A∈[0,255]
所以,根据变化得到的代码是:
//浮点数版
float a1 = A1 / 256.0;
float a2 = A2 / 256.0;
float a = 1 - (1 - a1)*(1 - a2);
R = (a1*R1 + (1 - a1)*a2*R2) / a;
G = (a1*G1 + (1 - a1)*a2*G2) / a;
B = (a1*B1 + (1 - a1)*a2*B2) / a;
A = a * 256;
化简后:
float a1 = A1;
float a2 = A2 - (a1 * A2)/256;
float a = a1 + a2;
R = (a1*R1 + a2*R2)/a;
G = (a1*G1 + a2*G2)/a;
B = (a1*B1 + a2*B2)/a;
A = a;
1656

被折叠的 条评论
为什么被折叠?



