UI学习笔记(二)—— 初探控制布局

「OC」UI学习笔记(二)

手动布局子视图

//父视图的.h文件
#import <UIKit/UIKit.h>
NS_ASSUME_NONNULL_BEGIN

@interface JCSuperView : UIView
{
    UIView *_v1;
    UIView *_v2;
    UIView *_v3;
    UIView *_v4;
}
-(void)makeView;
@end

NS_ASSUME_NONNULL_END
—————————————————————————————————————————————————————————————————————————————————————————————————————————
//父视图.m文件内容
#import "JCSuperView.h"

@implementation JCSuperView

//布局父视图
-(void)makeView {
    
    //左上角
    _v1 = [[UIView alloc] init];
    _v1.frame = CGRectMake(0, 0, 40, 40);
    //右上角
    _v2 = [[UIView alloc] init];
    _v2.frame = CGRectMake(self.bounds.size.width - 40, 0, 40, 40);
    //右下角
    _v3 = [[UIView alloc] init];
    _v3.frame = CGRectMake(self.bounds.size.width - 40, self.bounds.size.height - 40, 40, 40);
    //左下角
    _v4 = [[UIView alloc] init];
    _v4.frame = CGRectMake(0, self.bounds.size.height - 40, 40, 40);
    
    _v1.backgroundColor = [UIColor redColor];
    _v2.backgroundColor = [UIColor redColor];
    _v3.backgroundColor = [UIColor redColor];
    _v4.backgroundColor = [UIColor redColor];
    
    [self addSubview:_v1];
    [self addSubview:_v2];
    [self addSubview:_v3];
    [self addSubview:_v4];

}
//当需要重新布局时会调用此函数
-(void)layoutSubviews {
    [UIView beginAnimations:nil context:nil];
    [UIView setAnimationDuration:1];
    _v1.frame = CGRectMake(0, 0, 40, 40);
    _v2.frame = CGRectMake(self.bounds.size.width - 40, 0, 40, 40);
    _v3.frame = CGRectMake(self.bounds.size.width - 40, self.bounds.size.height - 40, 40, 40);
    _v4.frame = CGRectMake(0, self.bounds.size.height - 40, 40, 40);
    [UIView commitAnimations];
}

@end
—————————————————————————————————————————————————————————————————————————————————————————————————————————
#import <UIKit/UIKit.h>
#import "ViewController.h"
#import "JCViewViewController.h"
#import "JCSuperView.h"

@interface ViewController ()

@end

@implementation ViewController

//在第一次加载被使用
- (void)viewDidLoad {
    [super viewDidLoad];
    [self makeSuper];
}

-(void)makeSuper {
    JCSuperView *superview = [[JCSuperView alloc] initWithFrame:CGRectMake(20, 20, 200, 300)];
    [superview makeView];
    superview.backgroundColor = [UIColor greenColor];
    superview.tag = 101;
    
    UIButton *b1 = [UIButton buttonWithType:UIButtonTypeRoundedRect];
    b1.frame = CGRectMake(300, 600, 80, 40);
    [b1 setTitle:@"放大" forState:UIControlStateNormal];
    [b1 addTarget:self action:@selector(beBig) forControlEvents:UIControlEventTouchUpInside];
    
    UIButton *b2 = [UIButton buttonWithType:UIButtonTypeRoundedRect];
    b2.frame = CGRectMake(300, 700, 80, 40);
    [b2 setTitle:@"缩小" forState:UIControlStateNormal];
    [b2 addTarget:self action:@selector(beSmall) forControlEvents:UIControlEventTouchUpInside];
    
    [self.view addSubview:superview];
    [self.view addSubview: b1];
    [self.view addSubview: b2];
}

//事件放大功能
-(void)beBig {
    JCSuperView *sview = (JCSuperView*)[self.view viewWithTag:101];
    
    [UIView beginAnimations:nil context:nil];
    [UIView setAnimationDuration:1];
    
    sview.frame = CGRectMake(50, 50, 300, 400);
    [UIView commitAnimations];
}

//实现缩小功能
-(void)beSmall {
    JCSuperView *sview = (JCSuperView*)[self.view viewWithTag:101];
    
    [UIView beginAnimations:nil context:nil];
    [UIView setAnimationDuration:1];
    
    sview.frame = CGRectMake(50, 50, 200, 300);
    [UIView commitAnimations];
}

自动布局子视图

-(void)makeAutoView {
    _sview = [[UIView alloc] initWithFrame:CGRectMake(20, 20, 180, 280)];
    _sview.backgroundColor = [UIColor blueColor];
    
    _v1 = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, 40, 40)];
    _v1.backgroundColor = [UIColor redColor];
    _v1.text = @"1";
    
    _v2 = [[UILabel alloc] initWithFrame:CGRectMake(140, 0, 40, 40)];
    _v2.backgroundColor = [UIColor redColor];
    _v2.text = @"2";
    
    _v3 = [[UILabel alloc] initWithFrame:CGRectMake(140, 240, 40, 40)];
    _v3.backgroundColor = [UIColor redColor];
    _v3.text = @"3";

    _v4 = [[UILabel alloc] initWithFrame:CGRectMake(0, 240, 40, 40)];
    _v4.backgroundColor = [UIColor redColor];
    _v4.text = @"4";
    
    [_sview addSubview:_v1];
    [_sview addSubview:_v2];
    [_sview addSubview:_v3];
    [_sview addSubview:_v4];
    
    [self.view addSubview:_sview];
    
    _center = [[UIView alloc]initWithFrame:CGRectMake(0, 0, _sview.bounds.size.width, 40)];
    _center.center = CGPointMake(90, 140);
    _center.backgroundColor = [UIColor redColor];
    [_sview addSubview:_center];
    
    
    //自动布局属性,设置子视图和父视图的相对关系
    _center.autoresizingMask = UIViewAutoresizingFlexibleWidth| UIViewAutoresizingFlexibleTopMargin| UIViewAutoresizingFlexibleBottomMargin;
    
    //设置左边为可变距离
    _v2.autoresizingMask = UIViewAutoresizingFlexibleLeftMargin;
    _v3.autoresizingMask = UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleTopMargin;
    _v4.autoresizingMask = UIViewAutoresizingFlexibleTopMargin;
}

- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
    static BOOL flag = NO;
    [UIView beginAnimations:nil context:nil];
    [UIView setAnimationDuration:1];
    if (flag == NO) {
        _sview.frame = CGRectMake(20, 20, 360, 480);
        flag = YES;
    } else {
        _sview.frame = CGRectMake(20, 20, 180, 280);
        flag = NO;
    }
    [UIView commitAnimations];
}

在iOS13.0版本中beginAnimationscommitAnimations方法已经被废弃,不推荐在新的iOS开发中使用。现在的iOS开发更常用的是使用UIView的动画块(animateWithDuration:animations:)或UIViewPropertyAnimator等更高级的API来实现动画效果。这些新的API提供了更灵活、更强大的动画控制能力,并提供了更好的性能和可读性。

以下是对上面程序使用animateWithDuration:animations:进行改写

-(void)makeAutoView {
    _sview = [[UIView alloc] initWithFrame:CGRectMake(20, 20, 180, 280)];
    _sview.backgroundColor = [UIColor blueColor];
    
    _v1 = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, 40, 40)];
    _v1.backgroundColor = [UIColor redColor];
    _v1.text = @"1";
    
    _v2 = [[UILabel alloc] initWithFrame:CGRectMake(140, 0, 40, 40)];
    _v2.backgroundColor = [UIColor redColor];
    _v2.text = @"2";
    
    _v3 = [[UILabel alloc] initWithFrame:CGRectMake(140, 240, 40, 40)];
    _v3.backgroundColor = [UIColor redColor];
    _v3.text = @"3";

    _v4 = [[UILabel alloc] initWithFrame:CGRectMake(0, 240, 40, 40)];
    _v4.backgroundColor = [UIColor redColor];
    _v4.text = @"4";
    
    [_sview addSubview:_v1];
    [_sview addSubview:_v2];
    [_sview addSubview:_v3];
    [_sview addSubview:_v4];
    
    [self.view addSubview:_sview];
    
    _center = [[UIView alloc]initWithFrame:CGRectMake(0, 0, _sview.bounds.size.width, 40)];
    _center.center = CGPointMake(90, 140);
    _center.backgroundColor = [UIColor redColor];
    [_sview addSubview:_center];
    
    
    //自动布局属性,设置子视图和父视图的相对关系
    _center.autoresizingMask = UIViewAutoresizingFlexibleWidth| UIViewAutoresizingFlexibleTopMargin| UIViewAutoresizingFlexibleBottomMargin;
    
    //设置左边为可变距离
    _v2.autoresizingMask = UIViewAutoresizingFlexibleLeftMargin;
    _v3.autoresizingMask = UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleTopMargin;
    _v4.autoresizingMask = UIViewAutoresizingFlexibleTopMargin;
}

- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
    static BOOL flag = NO;
    //参数一:动画时长
    //参数二:代码块实现功能
    [UIView animateWithDuration:1 animations:^{
        if (flag == NO) {
            self->_sview.frame = CGRectMake(20, 20, 360, 480);
            flag = YES;
        } else {
            self->_sview.frame = CGRectMake(20, 20, 180, 280);
            flag = NO;
        }
    }];
}

导航控制器

导航控制器的切换


//SceneDelegate.m的内容
#import "SceneDelegate.h"
#import "FirstViewController.h"
#import "SecondViewController.h"
#import "JCRootController.h"
@interface SceneDelegate ()

@end

@implementation SceneDelegate


- (void)scene:(UIScene *)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *)connectionOptions {
    _window.frame = [UIScreen mainScreen].bounds;
    
    self.window.rootViewController = [[UINavigationController alloc] initWithRootViewController:[[JCRootController alloc] init]];
    
    
    [_window makeKeyAndVisible];
}
—————————————————————————————————————————————————————————————————————————————————————————————————————————
//根视图控制器的内容
#import "JCRootController.h"
#import "FirstViewController.h"
@interface JCRootController ()

@end

@implementation JCRootController

- (void)viewDidLoad {
    [super viewDidLoad];
    self.view.backgroundColor = [UIColor blueColor];
    //设置导航栏风格
    self.navigationController.navigationBar.barStyle = UIBarStyleDefault;
    
    self.title = @"第一级";
    UIBarButtonItem *next = [[UIBarButtonItem alloc] initWithTitle:@"下一级" style:UIBarButtonItemStylePlain target:self action:@selector(pressNext)];
    
    self.navigationItem.rightBarButtonItem = next;
}

-(void)pressNext {
    FirstViewController *first = [[FirstViewController alloc] init];
    
    [self.navigationController pushViewController:first animated:YES];
}
—————————————————————————————————————————————————————————————————————————————————————————————————————————
#import "FirstViewController.h"
#import "SecondViewController.h"
@interface FirstViewController ()

@end

@implementation FirstViewController

- (void)viewDidLoad {
    [super viewDidLoad];
    self.view.backgroundColor = [UIColor redColor];
    self.title = @"第二级";
    //系统会自动生成左侧的按钮,其按钮名称默认为上一级的title
    UIBarButtonItem *next = [[UIBarButtonItem alloc] initWithTitle:@"下一级" style:UIBarButtonItemStylePlain target:self action:@selector(pressNext)];
    
    self.navigationItem.rightBarButtonItem = next;
    // Do any additional setup after loading the view
}

-(void)pressNext {
   SecondViewController *second = [[SecondViewController alloc] init];
    
    [self.navigationController pushViewController:second animated:YES];
}
—————————————————————————————————————————————————————————————————————————————————————————————————————————
//第三个controller的内容
#import "SecondViewController.h"

@interface SecondViewController ()

@end

@implementation SecondViewController

- (void)viewDidLoad {
    [super viewDidLoad];
    self.title = @"第三级";
    self.view.backgroundColor = [UIColor yellowColor];
    // Do any additional setup after loading the view.
}
@end

导航栏和工具栏

  • barStyle:导航栏风格

  • barTintColor:导航栏颜色

  • tintColor:导航栏风格颜色

  • toolBarItems:工具栏元素数组

  • UIBarItemFlexibleSpace:自动调整距离按钮

    #import "JCRootController.h"
    #import "FirstViewController.h"
    @interface JCRootController ()
    
    @end
    
    @implementation JCRootController
    
    - (void)viewDidLoad {
        [super viewDidLoad];
        self.view.backgroundColor = [UIColor orangeColor];
        
        // 设置导航栏风格颜色
        self.navigationController.navigationBar.barStyle = UIBarStyleBlack;
        // 设置导航栏为不透明
        self.navigationController.navigationBar.translucent = NO;
        // 设置导航栏的背景颜色
        UINavigationBarAppearance *appearance = [[UINavigationBarAppearance alloc] init];
        appearance.backgroundColor = [UIColor redColor];
        self.navigationController.navigationBar.scrollEdgeAppearance = appearance;
        // 设置导航栏的标题颜色
        self.title = @"导航栏";
        
        //工具栏按钮创建
        self.navigationController.toolbarHidden = NO;
        UIBarButtonItem *btn1 = [[UIBarButtonItem alloc] initWithTitle:@"left" style:UIBarButtonItemStyleDone target:nil action:nil];
        
        UIBarButtonItem *btn2 = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemCamera target:nil action:nil];
        
        
        UIButton *btn = [UIButton buttonWithType:UIButtonTypeCustom];
            UIImage *image = [UIImage imageNamed:@"1.jpg"];
            [btn setImage:image forState:UIControlStateNormal];
            btn.frame = CGRectMake(0, 0, 30, 30); // 调整按钮的frame大小以适应图片
            UIBarButtonItem *btn3 = [[UIBarButtonItem alloc] initWithCustomView:btn];
    
         //设置一个占位按钮,放到数组中可以用来分隔开各按钮
        //设置宽度固定的占位按钮,注:此处方法名为UIBarButtonSystemItemFixedSpace(FixedSpace!!!!!)
        UIBarButtonItem *btnF1 = [[UIBarButtonItem alloc] initWithBarButtonSystemItem: UIBarButtonSystemItemFixedSpace target: nil action: nil];
        btnF1.width = 110;
        
        //设置自动计算宽度的占位按钮,注:此处方法名为UIBarButtonSystemItemFlexibleSpace (FlexibleSpace!!!!!)
        UIBarButtonItem *btnF2 = [[UIBarButtonItem alloc] initWithBarButtonSystemItem: UIBarButtonSystemItemFlexibleSpace target: nil action: nil];
    NSArray *arrayBtn = [NSArray arrayWithObjects: btn1, btnF2, btn3, btnF2, btn2, nil];
        
        self.toolbarItems = arrayBtn;
    
    }
    

分栏控制器

基础

//SceneDelegate.m
#import "SceneDelegate.h"
#import "ViewController.h"
#import "JCRootViewController.h"
@interface SceneDelegate ()

@end

@implementation SceneDelegate


- (void)scene:(UIScene *)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *)connectionOptions {
    self.window.frame = [UIScreen mainScreen].bounds;
    //创建视图控制器
    JCRootViewController *root = [[JCRootViewController alloc] init];
    //创建导航控制器——主要用于管理多个视图控制器的切换
    //在创建控制器,一定要有一个根视图控制器
    //参数一:就是作为导航控制器的根视图控制器
    UINavigationController *nav = [[UINavigationController alloc] initWithRootViewController:root];
    
    //将根视图设置为导航控制器
    self.window.rootViewController = nav;
    [self.window makeKeyAndVisible];
    
}


- (void)sceneDidDisconnect:(UIScene *)scene {
    // Called as the scene is being released by the system.
    // This occurs shortly after the scene enters the background, or when its session is discarded.
    // Release any resources associated with this scene that can be re-created the next time the scene connects.
    // The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
}


- (void)sceneDidBecomeActive:(UIScene *)scene {
    // Called when the scene has moved from an inactive state to an active state.
    // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}


- (void)sceneWillResignActive:(UIScene *)scene {
    // Called when the scene will move from an active state to an inactive state.
    // This may occur due to temporary interruptions (ex. an incoming phone call).
}


- (void)sceneWillEnterForeground:(UIScene *)scene {
    // Called as the scene transitions from the background to the foreground.
    // Use this method to undo the changes made on entering the background.
}


- (void)sceneDidEnterBackground:(UIScene *)scene {
    // Called as the scene transitions from the foreground to the background.
    // Use this method to save data, release shared resources, and store enough scene-specific state information
    // to restore the scene back to its current state.
}


@end
—————————————————————————————————————————————————————————————————————————————————————————————————————————
//创建一个新的controller的子类,作为新的主根视图
#import"JCRootViewController.h"

@interface JCRootViewController ()

@end

@implementation JCRootViewController

- (void)viewDidLoad {
    [super viewDidLoad];
    // Do any additional setup after loading the view.
    
    self.view.backgroundColor = [UIColor yellowColor];
    //设置导航栏文字
    self.title = @"根视图";
    //设置导航元素项目标题
    self.navigationItem.title = @"Title";//优先使用title为标题
    
    
    //只能指定风格样式,系统风格的按钮内容或者标题字体不能改变
    
    UIBarButtonItem *left = [[UIBarButtonItem alloc] initWithTitle:@"回退" style:UIBarButtonItemStyleDone target:self action:@selector(pressLeft)];
    
    //向导航栏左侧的按钮进行赋值
    self.navigationItem.leftBarButtonItem = left;
    
    UIBarButtonItem *right = [[UIBarButtonItem alloc] initWithTitle:@"详情" style:UIBarButtonItemStylePlain target:self action:@selector(pressRight)];
    
    //向导航栏右侧的按钮进行赋值
    self.navigationItem.rightBarButtonItem = right;
    
    //添加多个按钮,将多个控件添加至导航栏右侧之中
    UILabel *l = [[UILabel alloc] init];
    l.text = @"test";
    
    l.textAlignment = NSTextAlignmentCenter;
    
    UIBarButtonItem *btn = [[UIBarButtonItem alloc] initWithCustomView:l];
    NSArray *arr = [NSArray arrayWithObjects:btn, right, nil];
    self.navigationItem.rightBarButtonItems = arr;
}

-(void)pressLeft {
    NSLog(@"回退键被点击");
}
-(void)pressRight {
    NSLog(@"详情键被点击");
}
/*
#pragma mark - Navigation

// In a storyboard-based application, you will often want to do a little preparation before navigation
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender {
    // Get the new view controller using [segue destinationViewController].
    // Pass the selected object to the new view controller.
}
*/

@end

高级使用

  • UITabBarltem:分栏按钮元素对象

  • badgeValue:分栏按钮提示信息

  • selectedIndex:分栏控制器选中的控制索引

  • viewControllers:分栏控制器管理数组

  • selectedViewController:分栏控制器选中的控制器对象

//SceneDelegate.m
#import "SceneDelegate.h"
#import "FirstViewController.h"
#import "SecondViewController.h"
#import "ThirdViewController.h"
#import "fourthViewController.h"
#import "fifthViewController.h"
#import "sixthViewController.h"
@interface SceneDelegate ()

@end

@implementation SceneDelegate


- (void)scene:(UIScene *)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *)connectionOptions {
    _window.frame = [UIScreen mainScreen].bounds;
    
    // 创建视图控制器
    FirstViewController *v1 = [[FirstViewController alloc] init];
    SecondViewController *v2 = [[SecondViewController alloc] init];
    ThirdViewController *v3 = [[ThirdViewController alloc] init];
    fourthViewController *v4 = [[fourthViewController alloc] init];
    fifthViewController *v5 = [[fifthViewController alloc] init];
    sixthViewController *v6 = [[sixthViewController alloc] init];
    
    // 创建 UITabBarController 并设置视图控制器数组
    UITabBarController *tabBarController = [[UITabBarController alloc] init];
    //通过edit修改会修改数组之中元素的顺序
    tabBarController.viewControllers = @[v1, v2, v3, v4, v5, v6];
    
    // 设置每个选项卡的标题
    v1.title = @"Tab 1";
    v2.title = @"Tab 2";
    v3.title = @"Tab 3";
    v4.title = @"Tab 4";
    v5.title = @"Tab 5";
    v6.title = @"Tab 6";
    
    // 将每个视图控制器设置不同的背景颜色
    v1.view.backgroundColor = [UIColor redColor];
    v2.view.backgroundColor = [UIColor blueColor];
    v3.view.backgroundColor = [UIColor greenColor];
    v4.view.backgroundColor = [UIColor yellowColor];
    v5.view.backgroundColor = [UIColor purpleColor];
    v6.view.backgroundColor = [UIColor orangeColor];
    
    //导航栏颜色
    tabBarController.tabBar.barTintColor = [UIColor whiteColor];
    //改变按钮风格颜色
    tabBarController.tabBar.tintColor = [UIColor blackColor];
    
    // 将导航控制器设置为根视图控制器
    _window.rootViewController = tabBarController;

    //设置代理
    tabBarController.delegate = self;
    [_window makeKeyAndVisible];
}

//即将开始编辑时调用
-(void)tabBarController:(UITabBarController *)tabBarController willBeginCustomizingViewControllers:(NSArray<__kindof UIViewController *> *)viewControllers {
    NSLog(@"编辑之前");
}

//即将结束编辑之时
-(void)tabBarController:(UITabBarController *)tabBarController willEndCustomizingViewControllers:(NSArray<__kindof UIViewController *> *)viewControllers changed:(BOOL)changed {
    NSLog(@"即将结束");
}

-(void)tabBarController:(UITabBarController *)tabBarController didEndCustomizingViewControllers:(NSArray<__kindof UIViewController *> *)viewControllers changed:(BOOL)changed {
    NSLog(@"已经结束编辑");
}

-(void)tabBarController:(UITabBarController *)tabBarController didSelectViewController:(UIViewController *)viewController {
    NSLog(@"选中后控制器对象 —— %lu",(unsigned long)tabBarController.selectedIndex);
}

- (void)sceneDidDisconnect:(UIScene *)scene {
    // Called as the scene is being released by the system.
    // This occurs shortly after the scene enters the background, or when its session is discarded.
    // Release any resources associated with this scene that can be re-created the next time the scene connects.
    // The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
}


- (void)sceneDidBecomeActive:(UIScene *)scene {
    // Called when the scene has moved from an inactive state to an active state.
    // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}


- (void)sceneWillResignActive:(UIScene *)scene {
    // Called when the scene will move from an active state to an inactive state.
    // This may occur due to temporary interruptions (ex. an incoming phone call).
}


- (void)sceneWillEnterForeground:(UIScene *)scene {
    // Called as the scene transitions from the background to the foreground.
    // Use this method to undo the changes made on entering the background.
}


- (void)sceneDidEnterBackground:(UIScene *)scene {
    // Called as the scene transitions from the foreground to the background.
    // Use this method to save data, release shared resources, and store enough scene-specific state information
    // to restore the scene back to its current state.
}


@end

1.一个简单的程序.............................................................................................................................1 1.1.源码分析................................................................................................................................2 2.UI消息机制...................................................................................................................................2 3.Chrome控件树...............................................................................................................................3 4.Chrome消息分发机制...................................................................................................................4 5.基本控件........................................................................................................................................5 5.1.源码解析................................................................................................................................7 5.2.Paint&&Layout........................................................................................................................8 5.3.事件处理................................................................................................................................8 6.原生控件........................................................................................................................................8 7.国际化..........................................................................................................................................10 7.1.Locale 项目............................................................................................................................10 7.2.GRIT 软件.............................................................................................................................11 7.3.Grd文件...............................................................................................................................12 7.4.Grd文件的编译...................................
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