1.使用UIButton的enabled或userInteractionEnabled
[btn addTarget:self action:@selector(actionFixMultiClick_enabled:) forControlEvents:UIControlEventTouchUpInside];// xxx
- (void)actionFixMultiClick_enabled:(UIButton *)sender {
sender.enabled = NO;
[self btnClickedOperations];}
- (void)btnClickedOperations {
self.view.backgroundColor = [UIColor colorWithRed:((arc4random() % 255) / 255.0) green:((arc4random() % 255) / 255.0) blue:((arc4random() % 255) / 255.0) alpha:1.0f];
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(1 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{ NSLog(@"btnClickedOperations");
btn.enabled = YES; });
}
2.使用performSelector:withObject:afterDelay:和cancelPreviousPerformRequestsWithTarget
[btn addTarget:self action:@selector(actionFixMultiClick_performSelector:) for// xxx
- (void)actionFixMultiClick_performSelector:(UIButton *)sender {
[NSObject cancelPreviousPerformRequestsWithTarget:self selector:@selector(btnClickedOperations) object:nil]; [self performSelector:@selector(btnClickedOperations) withObject:nil afterDelay:1];}
3.使用runtime来对sendAction:to:forEvent:方法进行hook
首先, 为UIButton添加一个Category:
@interface UIButton (CS_FixMultiClick)
@property (nonatomic, assign) NSTimeInterval cs_acceptEventInterval; // 重复点击的间隔
@property (nonatomic, assign) NSTimeInterval cs_acceptEventTime;
@end
Category不能给类添加属性, 所以以上的cs_acceptEventInterval和cs_acceptEventTime只会有对应的getter和setter方法, 不会添加真正的成员变量.
如果我们不在实现文件中添加其getter和setter方法, 则采用* btn.cs_acceptEventInterval = 1; * 这种方法尝试访问该属性会出错.
在实现文件中通过runtime的关联对象的方式, 为UIButton添加以上两个属性. 代码如下:
#import "UIControl+CS_FixMultiClick.h"
#import <objc/runtime.h>
@implementation UIButton (CS_FixMultiClick)
// 因category不能添加属性,只能通过关联对象的方式。
static const char *UIControl_acceptEventInterval = "UIControl_acceptEventInterval";
- (NSTimeInterval)cs_acceptEventInterval
{ return [objc_getAssociatedObject(self, UIControl_acceptEventInterval) doubleValue];}
- (void)setCs_acceptEventInterval:(NSTimeInterval)cs_acceptEventInterval {objc_setAssociatedObject(self, UIControl_acceptEventInterval, @(cs_acceptEventInterval), OBJC_ASSOCIATION_RETAIN_NONATOMIC);}
static const char *UIControl_acceptEventTime = "UIControl_acceptEventTime";
- (NSTimeInterval)cs_acceptEventTime { return [objc_getAssociatedObject(self, UIControl_acceptEventTime) doubleValue];}
- (void)setCs_acceptEventTime:(NSTimeInterval)cs_acceptEventTime { objc_setAssociatedObject(self, UIControl_acceptEventTime, @(cs_acceptEventTime), OBJC_ASSOCIATION_RETAIN_NONATOMIC);}
// 在load时执行hook
+ (void)load { Method before = class_getInstanceMethod(self, @selector(sendAction:to:forEvent:));
Method after = class_getInstanceMethod(self, @selector(cs_sendAction:to:forEvent:));
method_exchangeImplementations(before, after);}
- (void)cs_sendAction:(SEL)action to:(id)target forEvent:(UIEvent *)event { if ([NSDate date].timeIntervalSince1970 - self.cs_acceptEventTime < self.cs_acceptEventInterval) { return; }
if (self.cs_acceptEventInterval > 0)
{self.cs_acceptEventTime = [NSDate date].timeIntervalSince1970; }
[self cs_sendAction:action to:target forEvent:event];}
@end
使用方法示例: btn.cs_acceptEventInterval = 1;
总结:
三种方式中推荐使用runtime方式, 这样可以为所有的UIButton同时添加.
有些场景下, 可以考虑使用第二种方式, 自动延迟后以最终的一次点击事件为准执行实际操作
原文链接:https://blog.csdn.net/icetime17/article/details/51782983